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cmadruga

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Everything posted by cmadruga

  1. Cool! Thexder 2 (Firehawk) is a little obscure, but also great. Available in other platforms.
  2. Updated version posted on the first message. Check out the release notes for bugs corrected and new features. Download the new "Player Guide" if you are getting stuck when playing the game.
  3. Intellivision: Tron Deadly Discs AD&D Cloudy Mountain TNT Cowboy Intellivania Defender of the Crown 2600: H.E.R.O. Enduro Frostbite Seaquest River Raid Colecovision: Penguin Adventure Penguin Land Star Soldier Thexder Konami’s Ping Pong
  4. Nice! So is the Air gauge really an “energy” one given there is no water?
  5. And I will be glad to help test your future games, just like you tested mine! ?
  6. Completely agree with you guys on the use of VARPTR. It's hard to get it at first, but it is such an unlocker. Looking at examples definitely helps... I started getting it after reading the source for Deep Zone and trying it on my own.
  7. I was not going to submit this one, but since it was getting close to being playable I decided to give it an extra push in time for the contest deadline. Eggerland_Demo_01212021.rom This is a puzzle game, basically the predecessor to the Lolo series. It was originally released on the MSX. This demo includes 15 levels. Controls Disc = moves character around Upper Action Button = shoots (if you got ammo) Keypad 1 = restart level Objective Objective of each level is to collect all jewels and exit through the door. You: Jewel: Door: Once all jewels are collected, the door will open: ... however, once the door gets open, some things may happen. For instance, in some screens, enemies that were sleeping will become active. So you will have to move fast. Enemies and screen elements: (Eggerland/Lolo purists, forgive me for not using the "official terms" next.) Brick walls are just obstacles. Blocks can be moved around. Be careful as you can only push them, not pull them. Sometimes a door will be hidden by a block. If you move the block, the door will appear. Skulls are harmless while sleeping. However, once you pick up all the jewels they will wake up, move around, and may kill you. Dragons are also harmless when sleeping. Once awake, they will shoot fireballs if you pass in front of them. Pay attention to their facing. They are unable to move or turn around. Medusas are similar to dragons, they don't move, but will wake up and kill you IMMEDIATELY if you cross their vertical or horizontal lines with no obstacles in between. Worms are harmless and will not move either, but are inconvenient and will block your way. Special jewels allow you to shoot Included in this demo is one type of jewel that will give you two shots each. It is not possible to tell beforehand which jewel is special, you will have to pick them up and find out. The number of shots you have is shown on the dashboard to the right. Shooting an enemy ONCE will turn it into an egg. Eggs can be moved around. However, if you wait too long, the egg will hatch and the enemy will appear again. Shooting an egg will kill the enemy and remove the egg. Use the upper action buttons to shoot. Dashboard Here's an explanation of what is shown on the right side of the screen. Tips - Be careful how you move blocks around. Sometimes, one wrong move and the screen will become unsolvable. If that happens, press "1" to lose 1 life and restart. - Choose the last jewel to be picked up carefully. Make sure there will be a safe path to the exit door. Credits Coding, graphics, sounds: Cmadruga Music: Nyuundere Enjoy!
  8. Yes that is expected... since you are supposed to be "in a hurry" at that point. The idea was not to make the player waste time searching the panels. BTW, congrats on the progress! An update is coming soon.
  9. Why do you say you stink at it? Maybe I can point you in the right direction.
  10. Updated version attached to first message. Includes new graphics for introduction sequence, title screen, prelude.
  11. Testing some new features from the next release... coming soon.
  12. New rom posted with many improvements and fixes! Check out the first message in this thread.
  13. Yes, it feels like it's a list that has a little bit of everything. Original titles... Great ports... clever twists/upgrades to classics... different genres... I can see folks picking any one of them depending on what they like to see emphasized in a homebrew. And I think we all win by having this variety.
  14. The good news is that at least all games now have snow levels. *ba dum tss*
  15. The doctor's tip can increase your chances of survival throughout the game... IF you know what to do with what you find on that suit. ? However, you will NOT know exactly what to do until a little later... Enough spoilers ?
  16. My bad. I read too fast and for some reason I thought you had also found issues with sprite to sprite collisions.
  17. @Steve Jones Thanks for the feedback, Steve. Could you elaborate on the collision detection issues observed? I think the other issues reported I do understand. "Capitain" is a typo, will be fixed. ?
  18. The ammo clips are already in the game. Sorry, I'm trying not to give any spoilers
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