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Posts posted by orion1052003
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I thought I would upload for your reference, the game list from Sean Kelly's Atari 2600 Multicart. Enjoy.
21 pages total-20 pages 12 games each - 1 page 3 games = 243 games
No Pitfall, probably no games with added RAM or complicated bankswitching, No Pitfall II, no Mountain King. However, no Pac-man. Some cool games are Entombed, Coconuts, and the qbert-like Boing! is addictive.
Adventure
Air Raid
Air Raiders
Airlock
Alien
Aligator People
Amidar
Assault
Astroblast
Astrowar
Atlantis
Bachelor Party
Bachelorette Party
Bank Heist
Barnstorming
Beany Bopper
Beat Em and Eat Em
Bermuda
Bermuda Triangle
Boing!
Boom Bang
Boxing
Brick Kick
Bridge
Bugs
Bumper Bash
Burning Desire
Cakewalk
Carnival
Cat Trax
Cathouse Blues
Challenge
Championship Soccer
Checkers
China Syndrome
Chopper Command
Chuckwagon
Coconuts
Coke Wins
Col'n
Colorbar
Commando Raid
Computer Chess
Condor Attack
Cosmic Ark
Cosmic Corridor
Cosmic Creeps
Cosmic Swarm
Crash Dive
Criminal Pursuit
Crossforce
Cruise Missile
Crypts of Chaos
Custers Revenge
Dark Cavern
Deadly Duck
Death Trap
Demolition Derby
Demon Attack
Dice Puzzle
Dishaster
Dolphin
Donkey Kong
Dragonfire
Earth Dies Screaming
Eggomania
Eli's Ladder
Encounter at L5
Enduro
Entombed
Exocet
Fantastic Voyage
Farmyard Fun
Fast Eddie
Fast Food
Final Approach
Fire Fighter
Fire Spinner
Firefly
Fishing Derby
Flash Gordon
Frankenstein's Revenge
Frogger
Frogs and Flies
Frostbite
Gangster Alley
Gas Hog
Gauntlet
Ghost Manor
Gi Joe
Glib
Gopher
Gorf
Grand Prix
Great Escape
Guardian
Halloween
Harbor Escape
Haunted
Hole Hunter
I want my Mommy
Ice Hockey
Imies+Aggies
Infiltrate
International Soccer
IQ 180
Jawbreaker
Journey
Jungle Fever
Kaboom
Kamikaze
Karate
Keystone Kapers
King Kong
Knight on Town
Kool-Aid Man
Laser Blast
Laser Gates
Lock and Chase
London Blitz
Lost Luggage
Mash
Mad
Malagai
Mangia
Marauder
Marine Wars
Master Builder
Megaforce
Megamania
Mines of Minos
Miss Piggy
Missile Command
Mogul Maniac
Mouse Trap
Mr. Postman
Music Machine
My Way
Name This Game
Nexar
Nitemare
No Escape
Nuts
Off My Rocker
Plaque Attack
Pooyan
Puzzle
Pyramid Wars
Qbert
Quick Step
Racquetball
Raft Rider
Ram It
Reactor
Revenge of the Beefsteak Tomatoes
Riddle of the Sphinx
River Raid
Room of Doom
Rubiks Cube
Save Our Ship
Scuba Diver
Sea Hawk
SeaQuest
See Saw
Shark Attack
Shooting Gallety
Shuttle Orbiter
Skeet Shoot
Ski Hunt
Ski Run
Skiing
Sky Jinks
Sky Skipper
Sneak and Peek
Solar Storm
Sorcerer
Space Canyon
Space Cavern
Space Raid
Space Robot
Spacechase
Spacemaster X-7
Spider Fighter
Spider Maze
Spiderman
Spitfire Attack
Squeeze Box
Sssnake
Stampede
Star Fox
Star Strike
Star Gunner
Starmaster
Star Voyager
Star Wars: The Empire Strikes Back
Star Wars: Return of the Jedi
Steeplechase
Stellar Track
Strategy X
Strawberry Shortcake
Stronghold
Stunt Cycle
Stuntman
Sub Commander
Sub Scan
Super Breakout
SC Baseball
SC Football
Superferrari
Superhero
Survival Run
Tac-Scan
Tank Brigade
Tanks But No Tanks
Tapeworm
Tennis
Texas Chainsaw Massacre
Threshhold
Thunderground
Time Warp
Tomboy
Towering Inferno
Traffic
Trick Shot
Tuby Bird
Turmoil
UFO Patrol
Unknown
Venture
Video Jogger
Video Reflex
Wabbit
Walker
Wall Ball
Wall Defender
Warlords
Warplock
Wizard of Wor
Word Zapper
Worm War I
X-man
Z-tack
Zoo Fun
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.
99/4 ASSEMBLER
VERSION 1.2 PAGE 0001
0001 * BAR-GRAPH ROUTINE
0002 * FOR USE WITH MINI-MEMORY FROM TI BASIC
0003 * BY PHIL WEST AND BERNIE ELSNER
0004 *
0005 DEF BGRAPH
0006 2020 VSBW EQU >2020
0007 2024 VMBW EQU >2024
0008 200C NUMREF EQU >200C
0009 2018 XMLLNK EQU >2018
0010 2034 ERR EQU >2034
0011
0012 *
0013 0000 0000 D1 DATA >0000
0014 0002 0000 DATA >0000
0015 0004 0000 DATA >0000
0016 0006 003C DATA >003C
0017 0008 3C3C DATA >3C3C
0018 000A 3C3C DATA >3C3C
0019 000C 3C3C DATA >3C3C
0020 000E 3C3C DATA >3C3C
0021 0010 1040 D2 DATA >1040
0022 0012 60A0 DATA >60A0
0023 0014 C0D0 DATA >C0D0
0024 0016 F000 DATA >F000
0025 0018 04C0 BGRAPH CLR R0
0026 001A 0201 LI R1,>0001
001C 0001
0027 001E 0420 BLWP @NUMREF
0020 200C
0028 0022 0420 BLWP @XMLLNK
0024 2018
0029 0026 1200 DATA >1200
0030 0028 C0E0 MOV @>834A,R3
002A 834A
0031 002C 0283 CI R3,>0000
002E 0000
0032 0030 1502 JGT C
0033 0032 0460 B @E
0034 00EA'
0034 0036 0283 C CI R3,>001D
0038 001D
0035 003A 1102 JLT F
0036 003C 0460 B @E
003E 00EA'
0037 0040 0581 F INC R1
0038 0042 0420 BLWP @NUMREF
0044 200C
0039 0046 0420 BLWP @XMLLNK
0048 2018
0040 004A 1200 DATA >1200
0041 004C C120 MOV @>834A,R4
004E 834A
0042 0050 0284 CI R4,>0000
0052 0000
0043 0054 1502 JGT G
0044 0056 0460 B @E
0058 00EA'
0045 005A 0284 G CI R4,>0008
005C 0008
.
99/4 ASSEMBLER
VERSION 1.2 PAGE 0002
0046 005E 1102 JLT H
0047 0060 0460 B @E
0062 00EA'
0048 0064 0581 H INC R1
0049 0066 0420 BLWP @NUMREF
0068 200C
0050 006A 0420 BLWP @XMLLNK
006C 2018
0051 006E 1200 DATA >1200
0052 0070 C160 MOV @>834A,R5
0072 834A
0053 0074 0285 CI R5,>0000
0076 0000
0054 0078 1501 JGT J
0055 007A 045B B *R11
0056 007C 0285 J CI R5,>00A1
007E 00A1
0057 0080 1102 JLT K
0058 0082 0460 B @E
0084 00EA'
0059 0086 0202 K LI R2,>0008
0088 0008
0060 008A 0200 LI R0,>0640
008C 0640
0061 008E 0201 B LI R1,D1
0090 0000'
0062 0092 0420 A BLWP @VMBW
0094 2024
0063 0096 A002 A R2,R0
0064 0098 0581 INC R1
0065 009A 0281 CI R1,D1+8
009C 0008'
0066 009E 11F9 JLT A
0067 00A0 0280 CI R0,>0800
00A2 0800
0068 00A4 11F4 JLT B
0069 00A6 0200 LI R0,>0319
00A8 0319
0070 00AA 0201 LI R1,D2
00AC 0010'
0071 00AE 0202 LI R2,>0007
00B0 0007
0072 00B2 0420 BLWP @VMBW
00B4 2024
0073 00B6 0A34 SLA R4,3
0074 00B8 0224 AI R4,>00C0
00BA 00C0
0075 00BC 06C4 SWPB R4
0076 00BE 0206 LI R6,>0020
00C0 0020
0077 00C2 0200 LI R0,>0261
00C4 0261
0078 00C6 A003 A R3,R0
0079 00C8 04C7 N CLR R7
0080 00CA C044 MOV R4,R1
0081 00CC 0420 M BLWP @VSBW
00CE 2020
0082 00D0 0605 DEC R5
0083 00D2 0285 P CI R5,>0000
.
99/4 ASSEMBLER
VERSION 1.2 PAGE 0003
00D4 0000
0084 00D6 1501 JGT L
0085 00D8 045B B *R11
0086 00DA 0221 L AI R1,>0100
00DC 0100
0087 00DE 0587 INC R7
0088 00E0 0287 CI R7,>0008
00E2 0008
0089 00E4 11F3 JLT M
0090 00E6 6006 S R6,R0
0091 00E8 10EF JMP N
0092 00EA 0200 E LI R0,>1300
00EC 1300
0093 00EE 0420 BLWP @ERR
00F0 2034
0094 END
0000 ERRORS
."!. .. 0091 00E8 10EF JMP N
0092 00EA 0200 E LI R0,>1300
00EC 1300
0093 00EE 0420 BLWP @ERR
00F0 2034
0094 END
0003 ERRORS
."!. .
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I used the RL options. Here is the source, Any specific thoughts on what to change? Where are the INIT routines i need to change the addresses of? The right ones are on the last page or back cover of the e/a?
* BAR-GRAPH ROUTINE
* FOR USE WITH MINI-MEMORY FROM TI BASIC
* BY PHIL WEST AND BERNIE ELSNER
*
DEF BGRAPH
VSBW EQU >2020
VMBW EQU >2024
NUMREF EQU >200C
XMLLNK EQU >2018
ERR EQU >2034
*
D1 DATA >0000
DATA >0000
DATA >0000
DATA >003C
DATA >3C3C
DATA >3C3C
DATA >3C3C
DATA >3C3C
D2 DATA >1040
DATA >60A0
DATA >C0D0
DATA >F000
BGRAPH CLR R0
LI R1,>0001
BLWP @NUMREF
BLWP @XMLLNK
DATA >1200
MOV @>834A,R3
CI R3,>0000
JGT C
B @E
C CI R3,>001D
JLT F
B @E
F INC R1
BLWP @NUMREF
BLWP @XMLLNK
DATA >1200
MOV @>834A,R4
CI R4,>0000
JGT G
B @E
G CI R4,>0008
JLT H
B @E
H INC R1
BLWP @NUMREF
BLWP @XMLLNK
DATA >1200
MOV @>834A,R5
CI R5,>0000
JGT J
B *R11
J CI R5,>00A1
JLT K
B @E
K LI R2,>0008
LI R0,>0640
B LI R1,D1
A BLWP @VMBW
A R2,R0
INC R1
CI R1,D1+8
JLT A
CI R0,>0800
JLT B
LI R0,>0319
LI R1,D2
LI R2,>0007
BLWP @VMBW
SLA R4,3
AI R4,>00C0
SWPB R4
LI R6,>0020
LI R0,>0261
A R3,R0
N CLR R7
MOV R4,R1
M BLWP @VSBW
DEC R5
P CI R5,>0000
JGT L
B *R11
L AI R1,>0100
INC R7
CI R7,>0008
JLT M
S R6,R0
JMP N
E LI R0,>1300
BLWP @ERR
END
."!. ....
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I have been trying to do some of the chapter exercises in the Molesworth book, and have run into trouble on the BARGRAPH program that mixes Assembly with XB. The program wants you to load a file from an Editor/Assembler disk DSK1.BSCSUP and an object file DSK1.BGRAPH/O "from your "practice disk" that has the typed-in BARCODE basic program on it. I copied the E/A file over to the practice disk to avoid disk-swapping. I got an error in line 320. It was the same error when I actually did swap out the disks when prompted, so that should not be an issue. Other particulars are the BARGRAPH program was in TI BASIC and I tried to convert it to XB, the object file DSK1.BGRAPH has something to do with drawing the bar graph on screen, I assembled DSK1.BGRAPH/S in the E/A and got zero errors. Here is the current listing at the bottom. Any suggestions appreciated.
10 !BARGRAPH
100 REM BAR GRAPH DEMONSTRATION
110 REM TI BASIC W/MINI-MEMORY OR
120 REM EDITOR/ASSEMBLER MODULE
130 REM BY PHIL WEST AND BERNIE ELSNER
140 CALL CLEAR
150 RANDOMIZE
160 PRINT "PLACE FILE BGRAPH/O IN"
170 PRINT "DISK DRIVE ONE THEN PRESS ENTER"
180 INPUT E$
190 PRINT "LOADING MACHINE LANGUAGE PLEASE WAIT"
200 CALL INIT
210 CALL LOAD(28706,0,0,0,0,0,0,0,0)
220 CALL LOAD("DSK1.BGRAPH/O")
230 PRINT "WHICH MODULE ARE YOU USING? ENTER"
240 PRINT " E - FOR EDITOR/ASSEMBLER M - FOR MINI-MEMORY"
250 INPUT E$
260 IF E$="M" THEN 350
270 IF E$<>"E" THEN 250
280 PRINT "PLACE EDITOR/ASSEMBLER"
290 PRINT "DISK A IN DRIVE ONE THEN PRESS ENTER"
300 INPUT E$
310 CALL CLEAR
320 CALL LOAD("DSK1.BSCSUP")
330 REM RESERVE SPACE FOR CHARACTER DEFINITION
340 REM IN MACHINE LANGUAGE ROUTINE
350 FOR I=104 TO 159
360 CALL CHAR(I,"")
370 NEXT I
380 CALL CLEAR
390 CALL SCREEN(15)
400 PRINT "MICRO RETAIL PROFITS 1982-84"
410 PRINT " (Q)UIT OR ®EPEAT"
420 F=L
430 FOR 1=1 TO 28
440 F=F*1.195
450 CALL LINK("BGRAPH",I,1,F)
460 NEXT I
470 FOR D=L TO 800
480 NEXT D
490 FOR 1=1 TO 28
500 CALL VCHAR(1,1+2,32,20)
510 CALL LINK("BGRAPH",I,6,F)
520 F=F/1.195
530 NEXT I
540 FOR D=L TO 800
550 NEXT D
560 CALL HCHAR(1,1,32,640)
570 REM GENERATE RANDOM PARAMETERS
580 FOR 1=1 TO 28
590 B=INT(RND*7+1)
600 C=INT(RND*160+1)
610 REM DRAW BAR WITH M/L ROUTINE
620 CALL LINK("BGRAPH",I,B,C)
630 NEXT I
640 CALL KEY(0,K,S)
650 IF K=82 THEN 380
660 IF K<>81 THEN 640
670 END
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Anybody have any clue what this game could be?
My mystery game is a martial arts action side scroller. I think it is most similar to Jackie Chan's Action Kung Fu, Kicker, Taito's "SamuraiNihon-Ichi"(1985) or "Kaiketsu Yanchamaru".
The first level had a kung fu type of character with a large head walking to the right, and soon you came across a tiger leaping in the air and down at you. There were some green asian steppes or land for the background. I have only seen one upright arcade cab of this game and cannot find it on Mame or anywhere else. This game could possibly already be on Mame, as I have rather old romsets. I can't remember the title or the company.I looked all over Klov to no avail. I used to play in a movie theatre probably in 1986 or 1987. The building is still there, but is now a church. I have been looking for this game for years, and never found it anywhere. It could be on Mame already, but I have never seen it. I have only seen the cab at the state movie theater, and never again after that. I remember the intro with the rice steppes, and jumping tigers. I can't remember the name of the game. Any info appreciated. I recently found an old mag I had that I could only remember the cover and one article from, without knowing the name of the magazine. Maybe somebody out there recalls this game. Let me know if you come across a game like this, it would be awesome to find it.
Orion
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I'm trying to respond to everybody in one long response, since I don't have the internet. Sorry for the delay, and thanks for the feedback. I posted a video, I should have recorded the screen earlier to record what happened when I attempted to upgrade to OSX 10.6 and then to LION. It appears that I could have upgraded to LION if I had an internet connection, and I don't like how it seems to force you, it should let you update straight from the disc like it always did before.
Did you try running ROM audits for both SDLMAME and MAME OS X? Unlike MacMAME, those games won't appear without a ROM audit. Also, ROMs for MAME OS X must be put in the Application Support folder in the Library folder in the account thats running MAME OS X.
I'm not 100% certain I did the audits correctly, but I tried to. What I remember doing was getting SDLMAME to run but only 3 games, including Galaga, appeared in my list of available games. When trying MAME OSX I moved my ROMS folder again to the folder or path the program wanted it to be. At least I think I did. I thought the ROMS had to be in the same folder as the application file. I'm not 100% if the ROMS folder was in the path Library-Application Support, but it sounds familiar. I ran the audit both with the ROMS folder and without the ROMS folder. I tried putting an alias to it instead so I wouldn't have to move the folder around. There was a big list of games with MAME OSX, but the "playable" games list came up as zero. I tried the audit a few times, came back in a half hour, and it must have been finished, no games in the list. I think I even tried auditing without the folder in the right place at first, and it seemed like it audited for awhile even though nothing was there. Is that correct? Will MAME OSX attempt a lengthy audit with no folder in the right place? Or an empty folder? Not sure if that happened.
The ROMS are from around 2006, so if they must be newer to work, that could explain it. I don't get why the same old ROMS would need to be updated over and over. I thought the software gets updated to better play the unchanging ROM files. I'm sure someone on this board can explain this and understands about this topic.
I am wondering how to change the joystick settings from 4-way to 8-way, or even find out if the hardware I have has the option. Often in "Mario"-like games you need the left or right upper diagonal. I notice playing street fighter I can jump straight up, but not towards the opponent.
I think I figured out how to "change the buttons" but not the mapping. Meaning I can change the MAME interface to match what the arcade controls are already mapped to, but I can't change the arcade controls to MAME defaults. The keyboard is also changed from MAME defaults to the same odd keys as the arcade controls. In the video it shows that the arcade buttons make certain letters and such in a text editor. A response that probably explains it was this:
I looks like you have 4 different encoders connected.
Your ipac is one, each spinner has one, and your trackball has one.
Your ipac is reported to your o/s as a keyboard and each spinner and mice are reported as separate mice.
Your o/s thinks that you have 1 keyboard and 3 mice connected to a single usb port which may be causing a hardware conflict.
I am wondering, Is it normal for the computer to think of a trackball and spinners as mice, as if the controls are "emulated" as mice, or should the computer know that it is a trackball and 2 spinners rather than see them as 3 mice? Since my keyboard always comes up as unrecognized, that supports the idea of a hardware conflict. However, I can press buttons and use several of them. If the computer thinks the trackball and spinners are mice that could explain why the controls do not seem quite right when playing Tempest, Quantum, and kind of hard to control in Marble Madness. If I remember correctly, I tried plugging in the USB encoders directly without the hub, or one with the hub, and they were unrecognized. So, I put it back to the previous configuration with the hub. Would the only way to fix this problem be to buy a powered USB hub and see if it is automatically corrected, or do I just need to change some settings?
Could the IPacs or whatever is in the control box be at fault?
I was pretty excited just to be able to play 2 button games with a joystick now. It seems silly to downgrade back to OSX 10.4, but at least something works. I would like to upgrade to LION and run the latest software, especially if it is better. MacMAME, MESS, and other emulation was about the sole purpose of this old MacMini other than playing a little music.
How do you get the coin door to interface with the computer and MACMAME?
To do what? Register coins being inserted?
In much the same way as arcade controls work, they simply momentarily make an electrical connection that's passed to the computer using an interface like an iPac. The coin mech would do the same. Map it to 5 or 6 in MAME.
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I mean how do you connect the coin door to the computer to register coins? I know you need wires, but I have no idea which ones, where to buy them, etc. I'm wondering how these would connect to lights behind the coin slot. And, are LED coin slot lights the best? Usually they are red, correct? Has anyone tried an LED backlight for a marquee? Was it too dim? Do you guys use a metal arcade coin box, or a cheap plastic tupperware for the coins dropping into the machine?
f the trackball and spinner controls seem to operate sluggish, is that likely due to poor keyboard mapping or something wrong with the controls?
Poor keyboard mapping usually has more obvious consequences like machine freezes or resets.
=================================================
I noticed in Spy Hunter and another game if I hit a couple certain buttons it will reset. Haven't tried or noticed that happening before playing many other games. But I didn't hit all the buttons to find out probably, either.
That cabinet was designed for a 4:3 CRT monitor, so you are pretty much on your own if you want to mount that LCD in there.
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I really wanted a 4:3 LCD, but certainly did not see any at Fry's. I've heard that they exist, but I have never seen one.
Ditch the Mac laptop and pick up an old XP machine in your local classifieds for $20. Grab a ROMset with a matching version of standard MAME and you’ll be in business.
If you still have trouble, more people are going to be inclined to chime in to help if your setup matches or is very similar to their own. And personally, I’ve never heard of anybody using Apple computers for MAME.
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You've never heard of anybody using Apples to play MAME? So you've never heard of MacMame? Look up Richard Bannister for a site with tons of mac video game emulation. You're right, a more majority or common setup would be the most compatible. However, the purpose here is to play on a mac, and I certainly enjoy that more than using PC! Even though they are both just computers. I have played MAME on PC as well, it works fine. Where do you download your romsets?
What type of wooden lats would be best to mount an LCD TV into the cab?
As for the video, it is probably too lengthy to watch it all, Feel free to skip to the parts that give you an idea what is going wrong. I could post another if that would help.
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I tried upgrading from OSX 10.4 to 10.6 and then to LION, and back to 10.4. When I updated to 10.6, the trackball no longer "instinctively" worked, the ROMS would not play, etc. Couldn't get any functionality going. I did successfully install SDL MAME and loaded SDL MESS. However, it would not run any games and I tried a few front ends and MAME OSX. Not much happened. I tried updating to LION and the install disc would not install the OS without a internet connection. Do you know any way past this? I do not have an internet connection, wouldn't need one for a dedicated "Arcade Machine" mac, and people shouldn't have to have a connection to install from a disc. When booting from the LION install disc, the trackball came back. (moved the cursor like a mouse)
It seemed silly to go back to 10.4, but I couldn't get it to DO anything. I don't know of a MACMESS or FRODO and such that will work with 10.4. My old emulators were pre-intel Power PC Mac OS.
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Here's the video :
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I am running OSX 10.4. I tried upgrading to 10.6 and the trackball stopped working and the roms would not work. I also tried upgrading to LION, the latest at the time of this post, but it would not install from the disc without an internet connection. I wonder if there is a way around this. I tried pushing the buttons while a text editor was open to see what they are mapped to. Here is a picture. I can't get the buttons to change. The OS says keyboard not recognized, yet the keyboard works and the arcade controls mostly have some kind of predesignated mapping that I can't seem to access or change. I actually downgraded back to 10.4. so I could use the machine.At first I could use the fire button but couldn't find a jump button. I noticed when I tried to change a fire button, it no longer works in MacMAME, so I am down to no buttons. so I just play Q-bert.
The keyboard keys are option for fire and control for jump(or I might have it backwards) So one button was mapping to option but none were mapped to control. When I tried to change the control key in MAME >TAB>controls for all games I pressed return but it would seem to stick on the setting and then the button no longer registered a control key in a game. Probably can change it back somehow. Anyway, I will upload a video to make it easier to see what's going on. Thanks.
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I think I have an Ipac, since it is a slikstik cab. I wonder if one of the pics on the post shows the Ipac or it is inside the control box. The wires it is connected to are coming out from there in the pics.The project has been sitting there from 2006 until now, so it is a really old IPAC at the least. Maybe I should post a video, showing the mapping problems, since a picture is worth a thousand words. Check out the video and tell me what you think.
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What about the USB hub could cause the problem? Would a more expensive USB hub make a difference?
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I have another question and hope for replies. How do you get the mac to recognize the arcade controls as a keyboard or as keys. I used a text editor to see what it was doing so far, besides saying my keyboard is unrecognized. Yet, the keyboard still works. Some of the buttons on the arcade controls work, and the trackball acts as a mouse, the spinners move the cursor horizontally left & right. Street Fighter II and such seems to be going either super slow or fast. What's the best way to connect the coin door? Are LEDs the best lights?
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Senior Falcon, How did you end up playing the proto rather than the finished module? Jaybird, that's awesome! Munchman II seems harder than Munchman 1. That must have taken 45 minutes or more, huh? Well, as I expected, I was probably beaten by a 14 year old girl. At least it was a young girl that got a high score in the 80's. She would be around 45 now. Here is some Munchman clips from magazines such as 99er for your enjoyment.
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SeniorFalcon, what happened at the end of the game? The Munchman II cartridge is rare, but readily available on emulation. Pretty fun game, smaller screen, seems easier than Munchman 1 at first, because the hoonos don't chase you right away. But as one plays, I think it is a lot harder than Munchman 1, and I could only get through like 2 levels after just getting 26 screens on Munchman 1 on a real TI. An old 99er magazine has a picture of a Munchman cake.
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According to Twin Galaxies, the highest score on Munchman is 146, 790 by Patrick Scott Patterson on 11-25-2008. But that doesn't mean that's the highest score anybody's reached. The manual says there are 60 screens, and then I assume the game ends. Getting 107,100 after 26 screens, makes me figure one would need 250,000 points or so to reach the end. Does anybody know if anyone has ever reached the end of Munchman?
What is the highest score in the '80s, like in 99er magazine or other old magazines and scoreboards? There were probably some crazy high score back then. **Spoiler alert** I attached a pic of screen 20 where the maze disappears, the manual says screen 20, 40, and the last screen 60 does this.
Orion
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1
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I put together a Slikstik kit using one of the first MacMinis from 2006, Intel, custom controls, 26 inch LG LED thin TV, Subwoofer system, and surge protector. I have a few questions for you guys.
How can you mount flat TVs at the correct angle rather than standing on it base? The shelf is even angled downwards, which can make the TV fall if pushed slightly.
How do you get the coin door to interface with the computer and MACMAME?
If the trackball and spinner controls seem to operate sluggish, is that likely due to poor keyboard mapping or something wrong with the controls?
How do you typically map arcade controls to the computer? Every time I open up macmame, each game is mapped differently, some spot on, some totally wrong. The spinner seems to be unprecise, going from to far and hesitating to move with each movement, jerky. The trackball seems sluggish in marble madness and doesn't want to make a circle in quantum.
Any info appreciated. Here are some pics of the cab.
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Does anybody know Bob DeCrescenzo's email? Writing a Videogame article on 7800 homebrews for a magazine and want to get the technical details right.
Orion
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That looks awesome!!! Is that your game room? Or is there other stuff in more rooms?
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I have the 2 port 5200. I read that there are differences in capabilities between the earlier and later models, besides the amount of ports being 2 or 4. I think lower serials numbers of the 2 port vs. the later 2 port models also have some different capabilities or something. Does anybody know the details? What does EP 268 mean? What is the significance of the serial number 124653?
This must be the correct power adaptor? I don't want to fry it. It says for use with 5200 right on it, so I'm figuring it must be. Didn't want to use an old atari computer adaptor and blow it up if this is actually a computer power adaptor. It is big like one you would expect on a computer, and I bought the adaptor separately from the 5200 unit, at a goodwill.
What do people typically use for a controller? A Wico controller with the 5200 cable and the original controller in the other port for START and PAUSE?
orion
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I think we should get a "kickstarter" or something to make a box & label just like in the cloak and dagger movie, and figure out a solution for a spinner controller to play the game. I talked to the Vectrex guy, GEOFURY George Pelonis, and he says the spinner controller he says would have to be modified to make it work, and that controller could no longer be used for the Vectrex after the mod. Maybe there are some other alternatives?
It would be awesome with the box and the controller. We should totally get on this as a community.
Speaking of awesome, it is really amazing that this actually came out! After so many years, and the original programmer and everything. So Awesome. Bought one, and trying to figure out the controller thing, but not a hardware knowledger. The system is analog as far as I know, and should be able to handle a spinner controller I would think. Then there is the issue of the pins that go in the ports, and I imagine the start and pause buttons.
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Sounds like Dave hasn't worked on it in a long time. But he did make changes to make it look more like the arcade and to make the code more efficient I believe. And there are files floating around for making a box just like the movie. Somebody should make a Tempest box like the box, now that it has just came out. That is awesome!!!!!
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How can you make a small circle in TI LOGO?
REPEAT 360 [ FD 1 RT 1] makes a circle, but I can't make it smaller because LOGO does not accept decimal numbers. Forward 1 makes a fairly large circle.
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How can you make a small circle in TI LOGO?
REPEAT 360 [ FD 1 RT 1] makes a circle, but I can't make it smaller because LOGO does not accept decimal numbers. Forward 1 makes a pretty large circle.

Is there no 2600 emulation for the iPad?
in Atari 2600
Posted
Looking around on the net, I didn't find any emulators or videos of 2600 emulation for the iPad. Does anyone know if there is any 2600 emulation currently running on the iPad?I don't have one, but still want to know. I suppose there is no ios version of Stella. Also wondering, if you can hook an Atari CX-40 joystick to the stelladaptor to USB to lightning connector, and actually play 2600 games on an ipad with an original 2600 controller. (with an emulator) That was be pretty awesome.
Orion