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orion1052003

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Posts posted by orion1052003


  1. Looking around on the net, I didn't find any emulators or videos of 2600 emulation for the iPad. Does anyone know if there is any 2600 emulation currently running on the iPad?I don't have one, but still want to know. I suppose there is no ios version of Stella. Also wondering, if you can hook an Atari CX-40 joystick to the stelladaptor to USB to lightning connector, and actually play 2600 games on an ipad with an original 2600 controller. (with an emulator) That was be pretty awesome.

     

    Orion


  2. I thought I would upload for your reference, the game list from Sean Kelly's Atari 2600 Multicart. Enjoy.

     

    21 pages total-20 pages 12 games each - 1 page 3 games = 243 games

    No Pitfall, probably no games with added RAM or complicated bankswitching, No Pitfall II, no Mountain King. However, no Pac-man. Some cool games are Entombed, Coconuts, and the qbert-like Boing! is addictive.

     

     

    Adventure

    Air Raid

    Air Raiders

    Airlock

    Alien

    Aligator People

    Amidar

    Assault

    Astroblast

    Astrowar

    Atlantis

    Bachelor Party

     

    Bachelorette Party

    Bank Heist

    Barnstorming

    Beany Bopper

    Beat Em and Eat Em

    Bermuda

    Bermuda Triangle

    Boing!

    Boom Bang

    Boxing

    Brick Kick

    Bridge

     

    Bugs

    Bumper Bash

    Burning Desire

    Cakewalk

    Carnival

    Cat Trax

    Cathouse Blues

    Challenge

    Championship Soccer

    Checkers

    China Syndrome

    Chopper Command

     

    Chuckwagon

    Coconuts

    Coke Wins

    Col'n

    Colorbar

    Commando Raid

    Computer Chess

    Condor Attack

    Cosmic Ark

    Cosmic Corridor

    Cosmic Creeps

    Cosmic Swarm

     

    Crash Dive

    Criminal Pursuit

    Crossforce

    Cruise Missile

    Crypts of Chaos

    Custers Revenge

    Dark Cavern

    Deadly Duck

    Death Trap

    Demolition Derby

    Demon Attack

    Dice Puzzle

     

    Dishaster

    Dolphin

    Donkey Kong

    Dragonfire

    Earth Dies Screaming

    Eggomania

    Eli's Ladder

    Encounter at L5

    Enduro

    Entombed

    Exocet

    Fantastic Voyage

     

    Farmyard Fun

    Fast Eddie

    Fast Food

    Final Approach

    Fire Fighter

    Fire Spinner

    Firefly

    Fishing Derby

    Flash Gordon

    Frankenstein's Revenge

    Frogger

    Frogs and Flies

     

    Frostbite

    Gangster Alley

    Gas Hog

    Gauntlet

    Ghost Manor

    Gi Joe

    Glib

    Gopher

    Gorf

    Grand Prix

    Great Escape

    Guardian

     

    Halloween

    Harbor Escape

    Haunted

    Hole Hunter

    I want my Mommy

    Ice Hockey

    Imies+Aggies

    Infiltrate

    International Soccer

    IQ 180

    Jawbreaker

    Journey

     

    Jungle Fever

    Kaboom

    Kamikaze

    Karate

    Keystone Kapers

    King Kong

    Knight on Town

    Kool-Aid Man

    Laser Blast

    Laser Gates

    Lock and Chase

    London Blitz

     

    Lost Luggage

    Mash

    Mad

    Malagai

    Mangia

    Marauder

    Marine Wars

    Master Builder

    Megaforce

    Megamania

    Mines of Minos

    Miss Piggy

     

    Missile Command

    Mogul Maniac

    Mouse Trap

    Mr. Postman

    Music Machine

    My Way

    Name This Game

    Nexar

    Nitemare

    No Escape

    Nuts

    Off My Rocker

     

    Plaque Attack

    Pooyan

    Puzzle

    Pyramid Wars

    Qbert

    Quick Step

    Racquetball

    Raft Rider

    Ram It

    Reactor

    Revenge of the Beefsteak Tomatoes

    Riddle of the Sphinx

     

    River Raid

    Room of Doom

    Rubiks Cube

    Save Our Ship

    Scuba Diver

    Sea Hawk

    SeaQuest

    See Saw

    Shark Attack

    Shooting Gallety

    Shuttle Orbiter

    Skeet Shoot

     

    Ski Hunt

    Ski Run

    Skiing

    Sky Jinks

    Sky Skipper

    Sneak and Peek

    Solar Storm

    Sorcerer

    Space Canyon

    Space Cavern

    Space Raid

    Space Robot

     

    Spacechase

    Spacemaster X-7

    Spider Fighter

    Spider Maze

    Spiderman

    Spitfire Attack

    Squeeze Box

    Sssnake

    Stampede

    Star Fox

    Star Strike

    Star Gunner

     

    Starmaster

    Star Voyager

    Star Wars: The Empire Strikes Back

    Star Wars: Return of the Jedi

    Steeplechase

    Stellar Track

    Strategy X

    Strawberry Shortcake

    Stronghold

    Stunt Cycle

    Stuntman

    Sub Commander

     

    Sub Scan

    Super Breakout

    SC Baseball

    SC Football

    Superferrari

    Superhero

    Survival Run

    Tac-Scan

    Tank Brigade

    Tanks But No Tanks

    Tapeworm

    Tennis

     

    Texas Chainsaw Massacre

    Threshhold

    Thunderground

    Time Warp

    Tomboy

    Towering Inferno

    Traffic

    Trick Shot

    Tuby Bird

    Turmoil

    UFO Patrol

    Unknown

     

    Venture

    Video Jogger

    Video Reflex

    Wabbit

    Walker

    Wall Ball

    Wall Defender

    Warlords

    Warplock

    Wizard of Wor

    Word Zapper

    Worm War I

     

    X-man

    Z-tack

    Zoo Fun

    post-19460-0-03806800-1375137345_thumb.jpg

    post-19460-0-57570200-1375137359_thumb.jpg

    post-19460-0-29833900-1375137369_thumb.jpg

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  3. .

    99/4 ASSEMBLER

    VERSION 1.2 PAGE 0001

    0001 * BAR-GRAPH ROUTINE

    0002 * FOR USE WITH MINI-MEMORY FROM TI BASIC

    0003 * BY PHIL WEST AND BERNIE ELSNER

    0004 *

    0005 DEF BGRAPH

    0006 2020 VSBW EQU >2020

    0007 2024 VMBW EQU >2024

    0008 200C NUMREF EQU >200C

    0009 2018 XMLLNK EQU >2018

    0010 2034 ERR EQU >2034

    0011

    0012 *

    0013 0000 0000 D1 DATA >0000

    0014 0002 0000 DATA >0000

    0015 0004 0000 DATA >0000

    0016 0006 003C DATA >003C

    0017 0008 3C3C DATA >3C3C

    0018 000A 3C3C DATA >3C3C

    0019 000C 3C3C DATA >3C3C

    0020 000E 3C3C DATA >3C3C

    0021 0010 1040 D2 DATA >1040

    0022 0012 60A0 DATA >60A0

    0023 0014 C0D0 DATA >C0D0

    0024 0016 F000 DATA >F000

    0025 0018 04C0 BGRAPH CLR R0

    0026 001A 0201 LI R1,>0001

    001C 0001

    0027 001E 0420 BLWP @NUMREF

    0020 200C

    0028 0022 0420 BLWP @XMLLNK

    0024 2018

    0029 0026 1200 DATA >1200

    0030 0028 C0E0 MOV @>834A,R3

    002A 834A

    0031 002C 0283 CI R3,>0000

    002E 0000

    0032 0030 1502 JGT C

    0033 0032 0460 B @E

    0034 00EA'

    0034 0036 0283 C CI R3,>001D

    0038 001D

    0035 003A 1102 JLT F

    0036 003C 0460 B @E

    003E 00EA'

    0037 0040 0581 F INC R1

    0038 0042 0420 BLWP @NUMREF

    0044 200C

    0039 0046 0420 BLWP @XMLLNK

    0048 2018

    0040 004A 1200 DATA >1200

    0041 004C C120 MOV @>834A,R4

    004E 834A

    0042 0050 0284 CI R4,>0000

    0052 0000

    0043 0054 1502 JGT G

    0044 0056 0460 B @E

    0058 00EA'

    0045 005A 0284 G CI R4,>0008

    005C 0008

    .

    99/4 ASSEMBLER

    VERSION 1.2 PAGE 0002

    0046 005E 1102 JLT H

    0047 0060 0460 B @E

    0062 00EA'

    0048 0064 0581 H INC R1

    0049 0066 0420 BLWP @NUMREF

    0068 200C

    0050 006A 0420 BLWP @XMLLNK

    006C 2018

    0051 006E 1200 DATA >1200

    0052 0070 C160 MOV @>834A,R5

    0072 834A

    0053 0074 0285 CI R5,>0000

    0076 0000

    0054 0078 1501 JGT J

    0055 007A 045B B *R11

    0056 007C 0285 J CI R5,>00A1

    007E 00A1

    0057 0080 1102 JLT K

    0058 0082 0460 B @E

    0084 00EA'

    0059 0086 0202 K LI R2,>0008

    0088 0008

    0060 008A 0200 LI R0,>0640

    008C 0640

    0061 008E 0201 B LI R1,D1

    0090 0000'

    0062 0092 0420 A BLWP @VMBW

    0094 2024

    0063 0096 A002 A R2,R0

    0064 0098 0581 INC R1

    0065 009A 0281 CI R1,D1+8

    009C 0008'

    0066 009E 11F9 JLT A

    0067 00A0 0280 CI R0,>0800

    00A2 0800

    0068 00A4 11F4 JLT B

    0069 00A6 0200 LI R0,>0319

    00A8 0319

    0070 00AA 0201 LI R1,D2

    00AC 0010'

    0071 00AE 0202 LI R2,>0007

    00B0 0007

    0072 00B2 0420 BLWP @VMBW

    00B4 2024

    0073 00B6 0A34 SLA R4,3

    0074 00B8 0224 AI R4,>00C0

    00BA 00C0

    0075 00BC 06C4 SWPB R4

    0076 00BE 0206 LI R6,>0020

    00C0 0020

    0077 00C2 0200 LI R0,>0261

    00C4 0261

    0078 00C6 A003 A R3,R0

    0079 00C8 04C7 N CLR R7

    0080 00CA C044 MOV R4,R1

    0081 00CC 0420 M BLWP @VSBW

    00CE 2020

    0082 00D0 0605 DEC R5

    0083 00D2 0285 P CI R5,>0000

    .

    99/4 ASSEMBLER

    VERSION 1.2 PAGE 0003

    00D4 0000

    0084 00D6 1501 JGT L

    0085 00D8 045B B *R11

    0086 00DA 0221 L AI R1,>0100

    00DC 0100

    0087 00DE 0587 INC R7

    0088 00E0 0287 CI R7,>0008

    00E2 0008

    0089 00E4 11F3 JLT M

    0090 00E6 6006 S R6,R0

    0091 00E8 10EF JMP N

    0092 00EA 0200 E LI R0,>1300

    00EC 1300

    0093 00EE 0420 BLWP @ERR

    00F0 2034

    0094 END

    0000 ERRORS

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    ."!. .. 0091 00E8 10EF JMP N

    0092 00EA 0200 E LI R0,>1300

    00EC 1300

    0093 00EE 0420 BLWP @ERR

    00F0 2034

    0094 END

    0003 ERRORS

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    ."!. .


  4. I used the RL options. Here is the source, Any specific thoughts on what to change? Where are the INIT routines i need to change the addresses of? The right ones are on the last page or back cover of the e/a?

     

     

    * BAR-GRAPH ROUTINE

    * FOR USE WITH MINI-MEMORY FROM TI BASIC

    * BY PHIL WEST AND BERNIE ELSNER

    *

    DEF BGRAPH

    VSBW EQU >2020

    VMBW EQU >2024

    NUMREF EQU >200C

    XMLLNK EQU >2018

    ERR EQU >2034

     

    *

    D1 DATA >0000

    DATA >0000

    DATA >0000

    DATA >003C

    DATA >3C3C

    DATA >3C3C

    DATA >3C3C

    DATA >3C3C

    D2 DATA >1040

    DATA >60A0

    DATA >C0D0

    DATA >F000

    BGRAPH CLR R0

    LI R1,>0001

    BLWP @NUMREF

    BLWP @XMLLNK

    DATA >1200

    MOV @>834A,R3

    CI R3,>0000

    JGT C

    B @E

    C CI R3,>001D

    JLT F

    B @E

    F INC R1

    BLWP @NUMREF

    BLWP @XMLLNK

    DATA >1200

    MOV @>834A,R4

    CI R4,>0000

    JGT G

    B @E

    G CI R4,>0008

    JLT H

    B @E

    H INC R1

    BLWP @NUMREF

    BLWP @XMLLNK

    DATA >1200

    MOV @>834A,R5

    CI R5,>0000

    JGT J

    B *R11

    J CI R5,>00A1

    JLT K

    B @E

    K LI R2,>0008

    LI R0,>0640

    B LI R1,D1

    A BLWP @VMBW

    A R2,R0

    INC R1

    CI R1,D1+8

    JLT A

    CI R0,>0800

    JLT B

    LI R0,>0319

    LI R1,D2

    LI R2,>0007

    BLWP @VMBW

    SLA R4,3

    AI R4,>00C0

    SWPB R4

    LI R6,>0020

    LI R0,>0261

    A R3,R0

    N CLR R7

    MOV R4,R1

    M BLWP @VSBW

    DEC R5

    P CI R5,>0000

    JGT L

    B *R11

    L AI R1,>0100

    INC R7

    CI R7,>0008

    JLT M

    S R6,R0

    JMP N

    E LI R0,>1300

    BLWP @ERR

    END

     

    ."!. ....


  5. I have been trying to do some of the chapter exercises in the Molesworth book, and have run into trouble on the BARGRAPH program that mixes Assembly with XB. The program wants you to load a file from an Editor/Assembler disk DSK1.BSCSUP and an object file DSK1.BGRAPH/O "from your "practice disk" that has the typed-in BARCODE basic program on it. I copied the E/A file over to the practice disk to avoid disk-swapping. I got an error in line 320. It was the same error when I actually did swap out the disks when prompted, so that should not be an issue. Other particulars are the BARGRAPH program was in TI BASIC and I tried to convert it to XB, the object file DSK1.BGRAPH has something to do with drawing the bar graph on screen, I assembled DSK1.BGRAPH/S in the E/A and got zero errors. Here is the current listing at the bottom. Any suggestions appreciated.

     

    10 !BARGRAPH

    100 REM BAR GRAPH DEMONSTRATION

    110 REM TI BASIC W/MINI-MEMORY OR

    120 REM EDITOR/ASSEMBLER MODULE

    130 REM BY PHIL WEST AND BERNIE ELSNER

    140 CALL CLEAR

    150 RANDOMIZE

    160 PRINT "PLACE FILE BGRAPH/O IN"

    170 PRINT "DISK DRIVE ONE THEN PRESS ENTER"

    180 INPUT E$

    190 PRINT "LOADING MACHINE LANGUAGE PLEASE WAIT"

    200 CALL INIT

    210 CALL LOAD(28706,0,0,0,0,0,0,0,0)

    220 CALL LOAD("DSK1.BGRAPH/O")

    230 PRINT "WHICH MODULE ARE YOU USING? ENTER"

    240 PRINT " E - FOR EDITOR/ASSEMBLER M - FOR MINI-MEMORY"

    250 INPUT E$

    260 IF E$="M" THEN 350

    270 IF E$<>"E" THEN 250

    280 PRINT "PLACE EDITOR/ASSEMBLER"

    290 PRINT "DISK A IN DRIVE ONE THEN PRESS ENTER"

    300 INPUT E$

    310 CALL CLEAR

    320 CALL LOAD("DSK1.BSCSUP")

    330 REM RESERVE SPACE FOR CHARACTER DEFINITION

    340 REM IN MACHINE LANGUAGE ROUTINE

    350 FOR I=104 TO 159

    360 CALL CHAR(I,"")

    370 NEXT I

    380 CALL CLEAR

    390 CALL SCREEN(15)

    400 PRINT "MICRO RETAIL PROFITS 1982-84"

    410 PRINT " (Q)UIT OR ®EPEAT"

    420 F=L

    430 FOR 1=1 TO 28

    440 F=F*1.195

    450 CALL LINK("BGRAPH",I,1,F)

    460 NEXT I

    470 FOR D=L TO 800

    480 NEXT D

    490 FOR 1=1 TO 28

    500 CALL VCHAR(1,1+2,32,20)

    510 CALL LINK("BGRAPH",I,6,F)

    520 F=F/1.195

    530 NEXT I

    540 FOR D=L TO 800

    550 NEXT D

    560 CALL HCHAR(1,1,32,640)

    570 REM GENERATE RANDOM PARAMETERS

    580 FOR 1=1 TO 28

    590 B=INT(RND*7+1)

    600 C=INT(RND*160+1)

    610 REM DRAW BAR WITH M/L ROUTINE

    620 CALL LINK("BGRAPH",I,B,C)

    630 NEXT I

    640 CALL KEY(0,K,S)

    650 IF K=82 THEN 380

    660 IF K<>81 THEN 640

    670 END

    post-19460-0-23569900-1374709124_thumb.jpg

    post-19460-0-59683000-1374709132_thumb.jpg


  6. Anybody have any clue what this game could be?

     

     

    My mystery game is a martial arts action side scroller. I think it is most similar to Jackie Chan's Action Kung Fu, Kicker, Taito's "SamuraiNihon-Ichi"(1985) or "Kaiketsu Yanchamaru".

    The first level had a kung fu type of character with a large head walking to the right, and soon you came across a tiger leaping in the air and down at you. There were some green asian steppes or land for the background. I have only seen one upright arcade cab of this game and cannot find it on Mame or anywhere else. This game could possibly already be on Mame, as I have rather old romsets. I can't remember the title or the company.I looked all over Klov to no avail. I used to play in a movie theatre probably in 1986 or 1987. The building is still there, but is now a church. I have been looking for this game for years, and never found it anywhere. It could be on Mame already, but I have never seen it. I have only seen the cab at the state movie theater, and never again after that. I remember the intro with the rice steppes, and jumping tigers. I can't remember the name of the game. Any info appreciated. I recently found an old mag I had that I could only remember the cover and one article from, without knowing the name of the magazine. Maybe somebody out there recalls this game. Let me know if you come across a game like this, it would be awesome to find it.

     

    Orion


  7. I'm trying to respond to everybody in one long response, since I don't have the internet. Sorry for the delay, and thanks for the feedback. I posted a video, I should have recorded the screen earlier to record what happened when I attempted to upgrade to OSX 10.6 and then to LION. It appears that I could have upgraded to LION if I had an internet connection, and I don't like how it seems to force you, it should let you update straight from the disc like it always did before.

    Did you try running ROM audits for both SDLMAME and MAME OS X? Unlike MacMAME, those games won't appear without a ROM audit. Also, ROMs for MAME OS X must be put in the Application Support folder in the Library folder in the account thats running MAME OS X.

    I'm not 100% certain I did the audits correctly, but I tried to. What I remember doing was getting SDLMAME to run but only 3 games, including Galaga, appeared in my list of available games. When trying MAME OSX I moved my ROMS folder again to the folder or path the program wanted it to be. At least I think I did. I thought the ROMS had to be in the same folder as the application file. I'm not 100% if the ROMS folder was in the path Library-Application Support, but it sounds familiar. I ran the audit both with the ROMS folder and without the ROMS folder. I tried putting an alias to it instead so I wouldn't have to move the folder around. There was a big list of games with MAME OSX, but the "playable" games list came up as zero. I tried the audit a few times, came back in a half hour, and it must have been finished, no games in the list. I think I even tried auditing without the folder in the right place at first, and it seemed like it audited for awhile even though nothing was there. Is that correct? Will MAME OSX attempt a lengthy audit with no folder in the right place? Or an empty folder? Not sure if that happened.

    The ROMS are from around 2006, so if they must be newer to work, that could explain it. I don't get why the same old ROMS would need to be updated over and over. I thought the software gets updated to better play the unchanging ROM files. I'm sure someone on this board can explain this and understands about this topic.

    I am wondering how to change the joystick settings from 4-way to 8-way, or even find out if the hardware I have has the option. Often in "Mario"-like games you need the left or right upper diagonal. I notice playing street fighter I can jump straight up, but not towards the opponent.

    I think I figured out how to "change the buttons" but not the mapping. Meaning I can change the MAME interface to match what the arcade controls are already mapped to, but I can't change the arcade controls to MAME defaults. The keyboard is also changed from MAME defaults to the same odd keys as the arcade controls. In the video it shows that the arcade buttons make certain letters and such in a text editor. A response that probably explains it was this:

    I looks like you have 4 different encoders connected.

    Your ipac is one, each spinner has one, and your trackball has one.

    Your ipac is reported to your o/s as a keyboard and each spinner and mice are reported as separate mice.

    Your o/s thinks that you have 1 keyboard and 3 mice connected to a single usb port which may be causing a hardware conflict.

    I am wondering, Is it normal for the computer to think of a trackball and spinners as mice, as if the controls are "emulated" as mice, or should the computer know that it is a trackball and 2 spinners rather than see them as 3 mice? Since my keyboard always comes up as unrecognized, that supports the idea of a hardware conflict. However, I can press buttons and use several of them. If the computer thinks the trackball and spinners are mice that could explain why the controls do not seem quite right when playing Tempest, Quantum, and kind of hard to control in Marble Madness. If I remember correctly, I tried plugging in the USB encoders directly without the hub, or one with the hub, and they were unrecognized. So, I put it back to the previous configuration with the hub. Would the only way to fix this problem be to buy a powered USB hub and see if it is automatically corrected, or do I just need to change some settings?

    Could the IPacs or whatever is in the control box be at fault?

    I was pretty excited just to be able to play 2 button games with a joystick now. It seems silly to downgrade back to OSX 10.4, but at least something works. I would like to upgrade to LION and run the latest software, especially if it is better. MacMAME, MESS, and other emulation was about the sole purpose of this old MacMini other than playing a little music.

    How do you get the coin door to interface with the computer and MACMAME?

    To do what? Register coins being inserted?

    In much the same way as arcade controls work, they simply momentarily make an electrical connection that's passed to the computer using an interface like an iPac. The coin mech would do the same. Map it to 5 or 6 in MAME.

    ------------------------------------------------------------------------------------------

    I mean how do you connect the coin door to the computer to register coins? I know you need wires, but I have no idea which ones, where to buy them, etc. I'm wondering how these would connect to lights behind the coin slot. And, are LED coin slot lights the best? Usually they are red, correct? Has anyone tried an LED backlight for a marquee? Was it too dim? Do you guys use a metal arcade coin box, or a cheap plastic tupperware for the coins dropping into the machine?

    f the trackball and spinner controls seem to operate sluggish, is that likely due to poor keyboard mapping or something wrong with the controls?

    Poor keyboard mapping usually has more obvious consequences like machine freezes or resets.

    =================================================

    I noticed in Spy Hunter and another game if I hit a couple certain buttons it will reset. Haven't tried or noticed that happening before playing many other games. But I didn't hit all the buttons to find out probably, either.

    That cabinet was designed for a 4:3 CRT monitor, so you are pretty much on your own if you want to mount that LCD in there.

    ------------------------------------------------------------------------------------------

    I really wanted a 4:3 LCD, but certainly did not see any at Fry's. I've heard that they exist, but I have never seen one.

    Ditch the Mac laptop and pick up an old XP machine in your local classifieds for $20. Grab a ROMset with a matching version of standard MAME and you’ll be in business.

    If you still have trouble, more people are going to be inclined to chime in to help if your setup matches or is very similar to their own. And personally, I’ve never heard of anybody using Apple computers for MAME.

    ------------------------------------------------------------------------------------------

    You've never heard of anybody using Apples to play MAME? So you've never heard of MacMame? Look up Richard Bannister for a site with tons of mac video game emulation. You're right, a more majority or common setup would be the most compatible. However, the purpose here is to play on a mac, and I certainly enjoy that more than using PC! Even though they are both just computers. I have played MAME on PC as well, it works fine. Where do you download your romsets?

     

    What type of wooden lats would be best to mount an LCD TV into the cab?

    As for the video, it is probably too lengthy to watch it all, Feel free to skip to the parts that give you an idea what is going wrong. I could post another if that would help.


  8. I tried upgrading from OSX 10.4 to 10.6 and then to LION, and back to 10.4. When I updated to 10.6, the trackball no longer "instinctively" worked, the ROMS would not play, etc. Couldn't get any functionality going. I did successfully install SDL MAME and loaded SDL MESS. However, it would not run any games and I tried a few front ends and MAME OSX. Not much happened. I tried updating to LION and the install disc would not install the OS without a internet connection. Do you know any way past this? I do not have an internet connection, wouldn't need one for a dedicated "Arcade Machine" mac, and people shouldn't have to have a connection to install from a disc. When booting from the LION install disc, the trackball came back. (moved the cursor like a mouse)

    It seemed silly to go back to 10.4, but I couldn't get it to DO anything. I don't know of a MACMESS or FRODO and such that will work with 10.4. My old emulators were pre-intel Power PC Mac OS.


  9. I am running OSX 10.4. I tried upgrading to 10.6 and the trackball stopped working and the roms would not work. I also tried upgrading to LION, the latest at the time of this post, but it would not install from the disc without an internet connection. I wonder if there is a way around this. I tried pushing the buttons while a text editor was open to see what they are mapped to. Here is a picture. I can't get the buttons to change. The OS says keyboard not recognized, yet the keyboard works and the arcade controls mostly have some kind of predesignated mapping that I can't seem to access or change. I actually downgraded back to 10.4. so I could use the machine.At first I could use the fire button but couldn't find a jump button. I noticed when I tried to change a fire button, it no longer works in MacMAME, so I am down to no buttons. so I just play Q-bert.

     

    The keyboard keys are option for fire and control for jump(or I might have it backwards) So one button was mapping to option but none were mapped to control. When I tried to change the control key in MAME >TAB>controls for all games I pressed return but it would seem to stick on the setting and then the button no longer registered a control key in a game. Probably can change it back somehow. Anyway, I will upload a video to make it easier to see what's going on. Thanks.

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  10. I think I have an Ipac, since it is a slikstik cab. I wonder if one of the pics on the post shows the Ipac or it is inside the control box. The wires it is connected to are coming out from there in the pics.The project has been sitting there from 2006 until now, so it is a really old IPAC at the least. Maybe I should post a video, showing the mapping problems, since a picture is worth a thousand words. Check out the video and tell me what you think.


  11. I have another question and hope for replies. How do you get the mac to recognize the arcade controls as a keyboard or as keys. I used a text editor to see what it was doing so far, besides saying my keyboard is unrecognized. Yet, the keyboard still works. Some of the buttons on the arcade controls work, and the trackball acts as a mouse, the spinners move the cursor horizontally left & right. Street Fighter II and such seems to be going either super slow or fast. What's the best way to connect the coin door? Are LEDs the best lights?

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  12. Senior Falcon, How did you end up playing the proto rather than the finished module? Jaybird, that's awesome! Munchman II seems harder than Munchman 1. That must have taken 45 minutes or more, huh? Well, as I expected, I was probably beaten by a 14 year old girl. At least it was a young girl that got a high score in the 80's. She would be around 45 now. Here is some Munchman clips from magazines such as 99er for your enjoyment.

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  13. SeniorFalcon, what happened at the end of the game? The Munchman II cartridge is rare, but readily available on emulation. Pretty fun game, smaller screen, seems easier than Munchman 1 at first, because the hoonos don't chase you right away. But as one plays, I think it is a lot harder than Munchman 1, and I could only get through like 2 levels after just getting 26 screens on Munchman 1 on a real TI. An old 99er magazine has a picture of a Munchman cake.


  14. According to Twin Galaxies, the highest score on Munchman is 146, 790 by Patrick Scott Patterson on 11-25-2008. But that doesn't mean that's the highest score anybody's reached. The manual says there are 60 screens, and then I assume the game ends. Getting 107,100 after 26 screens, makes me figure one would need 250,000 points or so to reach the end. Does anybody know if anyone has ever reached the end of Munchman?

     

    What is the highest score in the '80s, like in 99er magazine or other old magazines and scoreboards? There were probably some crazy high score back then. **Spoiler alert** I attached a pic of screen 20 where the maze disappears, the manual says screen 20, 40, and the last screen 60 does this.

     

    Orion

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    • Like 1

  15. I put together a Slikstik kit using one of the first MacMinis from 2006, Intel, custom controls, 26 inch LG LED thin TV, Subwoofer system, and surge protector. I have a few questions for you guys.

     

    How can you mount flat TVs at the correct angle rather than standing on it base? The shelf is even angled downwards, which can make the TV fall if pushed slightly.

     

    How do you get the coin door to interface with the computer and MACMAME?

     

    If the trackball and spinner controls seem to operate sluggish, is that likely due to poor keyboard mapping or something wrong with the controls?

     

    How do you typically map arcade controls to the computer? Every time I open up macmame, each game is mapped differently, some spot on, some totally wrong. The spinner seems to be unprecise, going from to far and hesitating to move with each movement, jerky. The trackball seems sluggish in marble madness and doesn't want to make a circle in quantum.

     

    Any info appreciated. Here are some pics of the cab.

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  16. I have the 2 port 5200. I read that there are differences in capabilities between the earlier and later models, besides the amount of ports being 2 or 4. I think lower serials numbers of the 2 port vs. the later 2 port models also have some different capabilities or something. Does anybody know the details? What does EP 268 mean? What is the significance of the serial number 124653?

     

    This must be the correct power adaptor? I don't want to fry it. It says for use with 5200 right on it, so I'm figuring it must be. Didn't want to use an old atari computer adaptor and blow it up if this is actually a computer power adaptor. It is big like one you would expect on a computer, and I bought the adaptor separately from the 5200 unit, at a goodwill.

     

    What do people typically use for a controller? A Wico controller with the 5200 cable and the original controller in the other port for START and PAUSE?

     

    orion

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  17. I think we should get a "kickstarter" or something to make a box & label just like in the cloak and dagger movie, and figure out a solution for a spinner controller to play the game. I talked to the Vectrex guy, GEOFURY George Pelonis, and he says the spinner controller he says would have to be modified to make it work, and that controller could no longer be used for the Vectrex after the mod. Maybe there are some other alternatives?

     

    It would be awesome with the box and the controller. We should totally get on this as a community.

     

    Speaking of awesome, it is really amazing that this actually came out! After so many years, and the original programmer and everything. So Awesome. Bought one, and trying to figure out the controller thing, but not a hardware knowledger. The system is analog as far as I know, and should be able to handle a spinner controller I would think. Then there is the issue of the pins that go in the ports, and I imagine the start and pause buttons.

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  18. Sounds like Dave hasn't worked on it in a long time. But he did make changes to make it look more like the arcade and to make the code more efficient I believe. And there are files floating around for making a box just like the movie. Somebody should make a Tempest box like the box, now that it has just came out. That is awesome!!!!!

     

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