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Everything posted by JunoReaktor
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look what I just found, check this out; eBay Auction -- Item Number: 220241783811 its the Australian HES Atari 2600 catalogue. I have a few HES titles I want to sell. Enduro , Starmaster, Kung Fu master, Skate boardin'. all are in collectable condition with boxes. I dont want very much for them $10AU each is fair. I also have Beam Rider thats worth quite a bit more tho. Get back to me if your interested.
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I agree with r-type, the invincibility stage should be shorter, maybe half what it is now. If its shorter then I don't think you'll have to stop it from firing. The last idea is interesting too, but that may make the game more relaxing.
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Thanks guys for help with the emulators both Stella & z working fine now. I think your sound effects are great. I realize the limits of the machine thats why I suggested dropping out a sound. I don't know if this is possible or even if it would work just a suggestion. Sometimes less is more.
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I haven't had a chance yet to play test past the first 5 or so levels (my arcade motor skills aren't what they used to be) but at this stage Id like to make 2 small suggestions for improvement. 1 - The main Title flickers in an annoying way just before it changes color. This robs the game of some its ultra slick feel. If its a tossup between having the flicker with multiple colors or living with just one color I would choose the latter. 2 - On the Arcade version The sound effect when you save the Astronaut is very alarming it really feels like you have slipped into another dimension. I now realize that this adds a lot to the addiction. On this version sometimes its difficult to tell when your in bonus mode. My suggestion would be to drop out the background (wooshing/white noise) sound while in bonus mode and dropping it back in when bonus mode ends. I think this would make the beeping alarm sound stand out and the lack of engine/movement noise will add to the hyperdimensional effect. (I think I just made up a word). Alternatively you could take the woosh sound up in pitch a bit during the bonus part. I tried the pal version and the vector lines in level 1 are green instead of the purple blue. Is this meant to be or is it an emulator issue? (... I dont mind it, the lime green gives it a different retro flavour). Apart from that its got the vibe. When can I buy one
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Thanks for making this game. Testing it has really inspired me to get into ATARI again. Juno First was a favorite of mine back in the day. I walked for miles during the summer of 84 when I was a kid to get to the only mall that I knew of that had the machine! It always left me with that awesome rush that a only a few other classic games like defender did. The fact that it was an obscure machine made it more special and its strange name instigated bursts of creative thought (as demonstrated by the cool stories posted on this forum). I am playing it on the z26 emulator in window mode. Stella doesn't seem to want to work on my system. I am on a 22"w monitor so the window is quite small. Points I'd like to make after testing it so far: Your version is the best looking 2600 game I have seen or could ever imagine. The theme track is cool. Responsiveness is great. Aliens look excellent given 2600 limitations. Flicker is not excessive and seems to stop as they come closer. It views like a natural optical effect caused by movement and distance rather than a mere system limitation. Alien movement and general playability have improved greatly with the latest beta version. Ill be playing it today (day off work) and Ill post some helpful criticism and/or report any bugs. Oh and I like the get ready screen, it works..... anticipation... like winding you up for the release
