Jump to content

MikeMika

Members
  • Content Count

    111
  • Joined

  • Last visited

Blog Comments posted by MikeMika


  1. Hey! JUST SAW THIS! 

     

    We coded it in C++ using our internal studio library. We have a cheap little windows box inside. The power up and power down was never cleanly solved, although now we are porting the game to Raspberry PI4 to solve it once and for all. We're huge fans of Medieval Mayhem. HUGE fans. Did I mention big fans? It's always on the ready in the office.

     

    The biggest trouble for me was figuring out how to maintain the balance of power and fairness with six players. You really need to have that broadside battle that is at the heart of the game, so a lot of math and iteration went into solving that. The shapes of the bases were the result of all that work. THEN the physics were a pain. I leaned on my fellow engineer, Ian Sherman, to help there. Reflection with so many angles was a lot harder to deal with, because you get really weird shapes in the bricks and you could get bizarre reflection traps. So many little htings like that could fill an entire episode, but it would probably put most people in the audience to sleep (Save for people like all of us).

    • Like 1
×
×
  • Create New...