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eshu

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Everything posted by eshu

  1. http://wtfmoogle.com/wp-content/uploads/2010/05/DJHImanual.pdf That manual looks incomplete - but seems to say those six pins are a UART - I think you need an adapter to connect it to a PC. From here: http://elinux.org/Didj_gpSP_GBA_Emulator It looks like you do need the UART to get the emulator working as you have to flash your bios I think, see http://elinux.org/Didj_U_Boot_Flashing_Primer All looks quite complicated to me!
  2. Remember there isn't a one-to-one correspondence between mneumonics and opcodes. E.g. The mneumonic LDA represents 8 different opcodes, dependent on addressing mode: LDA (LoaD Accumulator) Affects Flags: S Z MODE SYNTAX HEX LEN TIM Immediate LDA #$44 $A9 2 2 Zero Page LDA $44 $A5 2 3 Zero Page,X LDA $44,X $B5 2 4 Absolute LDA $4400 $AD 3 4 Absolute,X LDA $4400,X $BD 3 4+ Absolute,Y LDA $4400,Y $B9 3 4+ Indirect,X LDA ($44,X) $A1 2 6 Indirect,Y LDA ($44),Y $B1 2 5+ (From www.6502.org/tutorials/6502opcodes.html) And the 6502 is a fairly simple processor in this respect, the relation between mneumonics and opcodes can be far more complex on other processors.
  3. oh - I didn't realise they weren't in the store anymore - I don't think it's anything to do with "production of rare fakes" people would spot a modern pcb being used a mile off - anyway the details are still here: http://www.grandideastudio.com/portfolio/pixels-past/ , but I think they've only been sold through the AA store for quite a while....
  4. http://atariage.com/software_page.html?SoftwareID=2217 - by all accounts it's rubbish.....
  5. Dasm is a 6502 assembler - http://dasm-dillon.sourceforge.net/ - which most people use for assembler development for the 2600, I think typing code on an iPod will be tedious, not sure what text editor you would use, etc.. If you're not experienced with assembler the 2600 probably isn't the best place to start. By all accounts batari basic is a good introduction to game development, I don't know of you can get it running under DOS or not though....
  6. I don't think it will be very practical - but you could probably run dasm within dosbox/dospad http://www.litchie.com/?page_id=123
  7. I might not fully understand myself, I've not done much code on the atari 8-bit and not for a long time. I think it's to do with the way PAL blends luma and chrominance over two scanlines. So they jump between having a palette of 16 colours on one scanline to 16 shades on the other. I would guess you could do something similar to the c64 on a PAL TI - http://www.larshaugseth.com/c64/colmix.html - but I guess your all mostly US based? theres always artifacting........
  8. You can almost certainly update to 6.60 firmware and use: http://psx-scene.com/forums/f160/noobs-guide-installing-6-60-pro-b9-custom-firmware-psp-96662/ http://code.google.com/p/procfw/wiki/Installation
  9. Ahh yep - thanks, I tracked the issue down btw, I'd forgotten to declare the break vector in the final bank - OP, just add two random bytes to the end of the file.......
  10. I have an EFSC binary here: http://www.atariage.com/forums/topic/195210-very-early-wip-of-something-ive-been-working-on-for-ages/
  11. Dark Mage is in the store here: http://www.atariage.com/store/index.php?l=product_detail&p=196
  12. Finish Miss Piggy's Wedding Finish Miss Piggy's Wedding Finish Miss Piggy's Wedding Finish Miss Piggy's Wedding Finish Miss Piggy's Wedding
  13. Firstly, thanks to you and trebor for for this - it's great!! Apparently there was an error in the palette I think you based this off: http://www.atariage.com/forums/topic/204247-new-generated-ntsc-color-palette-files/page__st__25#entry2634890 - did you produce yours manually or can you just run the new palette through a tool? It might be possible to get the right palette by just adjusting the hue on the tv effects menu on stella, but I'm not sure what value would correspond to the 3 degree adjustment.....
  14. If you look really closely you'll notice the address is on the instuction booklet - maybe this could provide some information about men-a-vision? I wonder what would happen if you look the address up on google maps?
  15. I think this is a very interesting subject, and probably misunderstood by a lot of people. I should probably put my cards on the table and admit that at first I was totally against all hardware enhancements like DPC+ and the XM for the 7800, then something suddenly occured to me - It's homebrew.....hardware.....Why should all the homebrew fun be limited to the software people? - of course some hardware people are going to get involved and have fun pushing the envelope that way. Obviously nothing is cheating it's simply working within a different set of restraints. Let me say I don't think most of the people playing homebrew games on retro systems care about these restraints, but if you want to write a game for other people maybe you should consider writing a flash game or something for mobile phones. I think most people writing a game on a retro system are doing it either for the challange or because they have always wanted to have their game on that system. I think the different attitudes mainly stem from different motivations to produce a game for a retro system. I'm not saying one set of motivations is better or superior, just different. I think a lot of the people coding for the 2600 in assembly are doing it for the challange, and as part of that they will set their own restraints which may seem arbitrary to others - I think these mostly relate to it being possible 'back in the day'. An example is Solidcorp's version of Starcastle - I can totally relate to why he wanted to do it in 8k. Also Boulderdash was done without hardware assistance, Andrew and Thomas have pushed the boundaries of what bankswitching might have been feasable 'back in the day' but their still in the realms of what would have been possible. Of course DPC+ itself is only a few steps beyond the sort of thing Boulderdash is using, and you could use some of the techniques proposed for the graduate add-on to justify some extreme hardware techniques (See http://www.atariage....e-the-graduate/ ) - but you do have to draw the line somewhere I thiink (personally I wouldn't call a cartridge containing a magical half-unicorn fairy a 2600 game). I don't think 256kb of RAM would ever have been feasable for a 2600 game during it's lifetime. Would a game using the 2600 for only input and output with the Harmony cart using bus stuffing to produce an extreme kernel and the game logic running entirely on the ARM chip really still be a 2600 game?
  16. I originally thought the article was badly written because it stated that, I don't think theres even a 2600 game - I challange you to find it. I think it's just a "2600 style" game for PC and Mac.
  17. eshu

    PC Game Emulator?

    You might be interested in this: http://litchie.com/blog/?page_id=123
  18. SeaGtGruff/Michael's explanation here made a lot of sense to me as to what might be the difference between Stella & real hardware for the issue being displayed here:
  19. Unfortunately it uses a lot of zero page RAM in it's current state, so I don't think it would be suitable to use with bB - when I get some time I'm planning to revist what is possible with bB
  20. http://pspslimhacks.com/psp-tutorials/converting-psone-games-to-psp-eboots-psx-to-psp/
  21. Would this do the trick? http://www.amazon.com/Datel-GameCube-Freeloader-U-S-Consoles/dp/B001RY2BA0
  22. That sounds like it might be the known race condition in score mode - supercat mentions it here: http://www.atariage.com/forums/topic/168616-lxa-stable/#entry2092077 I'm sure theres a better source for info about it - but that's just the last place I remember it being mentioned.....
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