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Atari2600Lives

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Everything posted by Atari2600Lives

  1. meh.....seems to be making fun of our beloved system...whatever....
  2. I emailed Robin a few years ago and included a pic of my then 6 year old son playing adventure (He got a big kick out of it and he was very nice e-mailing me back). Adventure is the single greatest 2600 video game of all time.
  3. Ok it was strange but I gotta admit I did laugh at about 1:54
  4. There was a working Intellivision computer with a beat-up box that sold for $3000 in the auction. I was considering bidding but when I saw the reserve was $3000 I didn't bother. y-bot I missed the auction, what atari 2600 stuff sold there?
  5. I had a great time as well and added lots of CIB Intellivision harder to get titles. I actually spent the whole week in Vegas and got to see Rush in concert ! Anytime you get to see your favorite rock band and also get to talk to David Crane in person is a great week in my book.
  6. $1600.00 for an R10 (private buy) and $1200.00 for my Pepsi Invaders.
  7. I'll be there, hope to meet some of you.
  8. As sated the N is the NTSC sticker which is fairly rare on this box (but there are not many boxes for this title accounted for to begin with etc.)
  9. I am pretty sure i know who sold you that! Shawn Cool! Shawn , lets move on and keep it anonymous if that is the case. let me know about the warranty card or ads if you know.
  10. Does anyone know if anything else came in the box? Like a warranty card and advertisement or something?
  11. I know you are not talking about the rare stuff, but the "rare stuff' seems higher than ever.....
  12. Guys , rest easy, it was not a large supply. This came from a highly regarded video game collector that wishes to remain anonymous. It's a simple case of a piece, that was already discovered, changing ownership.
  13. I guess that one will never get old.
  14. Well I could not wait to share the good news with my Atari Age friends. A new R10 in my collection! CIB Atari BMX Airmaster NTSC It has most of the original plastic wrap as well.
  15. Go to the bank and tell them what occured and they should be able to reverse the transaction because it was fraudulent. They main thing here is to be at your bank the moment it opens.
  16. HEHEHE I saw the number of the beast as well. I like them both but I am more use to what they actually used , so I would give the nod to that and say that they made the right decision.
  17. A major key to getting good graphics out of the Atari 2600 is being able to get data out to the TIA quickly; this means minimizing the amount of time spent figuring out where data should come from. This leads to two types of optimization that can use up RAM very quickly: Having a buffer which holds the data that need to be output, in the order they'll be required, padded with zeros as necessary. Having code which can be modified on the fly as needed. Pre-buffering data can greatly reduce the amount of decision-making that's required during a scan line. For example, suppose a game needs to display an object on a certain range of scan lines, and blank the sprite on the remainder. Using conventional methods would yield code something like: txa ; Assumes line counter is in X sbc p0_ypos cmp #16 bcc load_it lda #0 clc beq rest_of_loop load_it: tay lda (ptr),y rest_of_loop: sta GRP0 ...rest of loop That takes 19-20 cycles to handle one sprite. If there were a table set up that held the GRP0 data for every scan line (including the blank ones), the code could be greatly reduced: lda grp0buff,x; Assumes line counter is in X sta GRP0 That slashes the time from 19-20 cycles down to seven. A huge savings. Of course, that only works if there's enough RAM for the buffer. The speedups obtained from modifying code on the fly aren't usually so dramatic, but a cycle here and a cycle there can really add up. Unfortunately, even if only a few bytes in a piece of code need to be modified on the fly, it will necessary to either store a big chunk of code in RAM or else waste six cycles per "round trip" jumping between the RAM and ROM portions. Both of these techniques can be used to some extent even in an unexpanded 2600. Combat, Donkey Kong, and Toyshop Trouble all make use of GRP0 buffers. A few other games create and execute small snippets of code in RAM. Both techniques, however, are much more effective when multiple kbytes of RAM are available. Very informative supercat. Thanks
  18. My wife told me that when she got her VCS, this was the only game that it came with and the only game she ever owned (besides combat) as a kid since her parents told her "she had the game mahcine and one game, what else could she want". So she played the heck out of it. Happy 25th!
  19. I have purchased real expensive rare stuff from both and never had any issues. I did not read the entire thread but I sure hope Don reconsiders. IMHO , there just are not enough people interested in this niche hobby we all love, so we all should just get along....and BTW, there was zero feedback on that seller anyway...stay away from that with a ten foot pole in either case. Dude, what are u talking about? Atariaction got the stuff from the seller months ago! Hehehe, everything I said still stands.
  20. Here is a picture of mine for future reference (currently # 18 above), congrats Homer!
  21. I have purchased real expensive rare stuff from both and never had any issues. I did not read the entire thread but I sure hope Don reconsiders. IMHO , there just are not enough people interested in this niche hobby we all love, so we all should just get along....
  22. low feedback signals a bit of a red flag. I asked for pics, I'll see what he sends...
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