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gavv

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Everything posted by gavv

  1. gavv

    PCAEWin 2.7

    sorry to bring this up, but is that fixed file of his for 2.7 still up there anywhere? The 2nd savefiles link doesn't work anymore, and i can't get 2.6 or 2.7 to work on my XP machine ^^ thanks gavv
  2. one of the others that recently had started work there iirc was the new chief editor, Bill Kunkel, who was part of the founders of the original Electronic Games magazine. gavv
  3. 'happened' into possession of an atari 1040STf, and being not familiar at all with the family and doing some quick searching i'm still not certain, but is the STf able at all thru adaptors or anything to run thru RF or composite video? thanks ^^ gavv
  4. has to be Dragster, if nothing else becuase of its story of 'beating' the 'computer simulated perfect run'. a classic ^^ gavv
  5. if they can do that, and as well get a networked trivia/etc type game for their sites working well, along the lines of NTN-style, then i think they definitely have somethign to grow on. i can't imagine myself going to BW3 without NTN gavv
  6. nothing too amazingly interesting, but I just thought it a little neat, but flipped open a new issue of Bluff Magazine (ie the poker magazine), and Rob's written an article in the oct 05 issue (dunno if as a guest columnist or regular ^^). nothing earthshattering, just a tad wacky - but then again that's Rob ^^ gavv
  7. well, for me, the Nintendo DS will have a killer-app when Intellivision Lives DS comes out ^^, touchpad=inty numberpad goodness ^^ gavv
  8. I thought my info came from Curt with reading in the forums, did I miss something ? Didnt Curt say there was a sound problem with these early units using the wrong version chip in them & that they have corrected the problem with using the proper version ? Dont tell me that on the official release date there will still be that same issue, is that what you are saying ? I hope not 922416[/snapback] iirc he said the *first part* of the walmart shipments (since they were the first) had the problem chips (and he said only a few thousand). I would presume that means that even walmarts now could have some of the 'rev b's... gavv
  9. gavv

    Donkey Kong

    I don't think it's that bad. It's a shame it's only 2 screens but the play is OK. 921774[/snapback] oh yea, I like it to a certain extent as well. I agree it's not as bad as some say, but I would love a better version. 921776[/snapback] Straight from Gary Kitchen (the DK programmer), "Yes I could have added the other two levels, and no, they wouldn't let me." (the ol schedule bugaboo) gavv
  10. hm, at some movie gallery store closeout sale thing, i picked up a couple different volumes of them on a lark (as i'm always ALWAYS on the lookout for bizarre/funny/bad video for Anime Hell -www.animehell.org- ^^, so if you have anything feel freee to let me know ) , but hadn't actually gotten around to watching them yet. now i think i will ^^. gavv
  11. yeah, the strategy is definitely unique for the 5200 version, more similiarities to the 2600 version (and the extremely crappy C64 thing they try to call burgertime) than all the other versions, that being that when dropping the baddies, they reappear as if they were squished, rather than remaining in the same ingredient piece and 'respawn'. It makes scoring and grouping much tougher. i've only managed about 87K on the 5200 BD so far in some brief playing. gavv
  12. That's pretty cool! Do you even have the original PC version as well? It's one of the best versions in regards to game play. I have every version except for the modern consoles 889648[/snapback] you mean the Apple II version, which was the *original* ^_^ gavv
  13. right here http://mediaviewer.ign.com/mediaviewer.jsp...6type%3Dpartner
  14. why not just say he invented "home video games" gavv
  15. very nice looking work ^^. won't be getting it, but that's only because i don't particularly care for the original ...Course what i'm really saying is that i'm just really jonesin for the Pac Man Collection gavv
  16. well, it's main design advantage was the detachable controllers and the straight versus curled-up-like-phone-cords cords. gavv
  17. yup, it's just a re-branded Intellivision, not a clone. Just like Sears had their own 'specialized' brand of the Atari 2600, Intellivision had re-branded models from Radio Shack (ie Tandy) and Sears. A Tandyvision is currently my in-use system gavv
  18. I'm not a lawyer or anything, but I still wonder about this. I mean, outside of Donkey Kong and Donkey Kong Jr, how hard would the licenses really be to obtain? Most of the other games have long since been forgotten about, so I would think they could be had for a song. I can't see that it would be that expensive for Lady Bug, Venture, Mouse Trap, Cosmic Avenger, etc... It might take someone a bit of leg work to track the licenses down, but would it really be so impossible as most people assume? that 'bit of leg work' is often the problem, because in many cases it involves legal work (not only to research 'have we given rights away somewhere before' type stuff, but to even track down a legal trail of companies & assets that may no longer exist.) in many cases , this legal cost is well above what the license was to be worth/cost. an example is when intellivision prod. went to disney to inquire about the INTV Tron games to release several yrs ago, and were told that the cost for disney to go thru the paper legal records (it was from 1982) to track down what rights still existed/etc, wasn't worth the effort for the $5000 from the 'nickel & dime CD' (keith robinson's own joking words referring to the intellivision lives CD). fast-forward a couple years, and with the tron 2.0 game project, it was of a scale that 'made sense' for di$ney. gavv
  19. Garry also said at cge this year that Absolute was basically the only real active 2600 developer, and had did the development not only for Activision titles, but also Atari titles from the same period (ie Crossbow,etc). gavv
  20. Was that what eventually became Absolute? gavv
  21. I'm hoping they'll do a CV on a chip but I doubt it. The funny thing is that it should be easy because the CV used all off-the-shelf ICs. I've studied the schematics and it's very straightforward. Maybe someone like Telegames holds the copyright to the OS code or something well main problem is that most of the 'memorable' Colecovision games were arcade licenses that are now nigh impossible to deal with either a $, rights finding, or just a 'no way' (Nintendo & D.Kong) scenario. You have to dig deeper to find some of the better 'originals' for Colecovision, and by then, even though they are good games, they are the ones that 99% of people haven't heard of. gavv
  22. Actually i prefer the Spectravideo quickshot (whatever) stick controller. with the trigger & 'hat' button placement on the stick, as well as corresponding versions of the buttons on the base, it gives a great control/handhurting ratio compared to the standard controllers ^^. gavv
  23. what's there to hack? ^^;; gavv finally 'tried' in action one at a best buy. sheesh. exactly 4.5 seconds worth of Air Sea Battle made me not want to pick up the controller again
  24. 'lo'lo, today i think i may have accidentally done something to the controller port in my CV. while with the CV on i triedsecuring the controler, and accidently disconnected it, and ever since, any controller plugged in there , is having the right direction and the * keypad or a joystick button constantly firing. needless to say it's frustrating ^^; am i screwed or is it something that can be rectified? ^^ curious ^^, gavv
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