gavv
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Posts posted by gavv
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one of the others that recently had started work there iirc was the new chief editor, Bill Kunkel, who was part of the founders of the original Electronic Games magazine.
gavv
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'happened' into possession of an atari 1040STf, and being not familiar at all with the family and doing some quick searching i'm still not certain, but is the STf able
at all thru adaptors or anything to run thru RF or composite video?
thanks ^^
gavv
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Mappy
Bagman
Guzzler
gavv
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has to be Dragster, if nothing else becuase of its story of 'beating' the 'computer simulated perfect run'. a classic ^^
gavv
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I can see my wife and I going to a place like this a lot. The reason we go to the bar we frequent now is their large number of MegaTouch and videogames. We have a few drinks shoot some pool and play videogames together. Here we could grab a bite and play games together. Sounds perfect to me if the food is decent and not ridiculously priced.if they can do that, and as well get a networked trivia/etc type game for their sites working well, along the lines of NTN-style, then i think they definitely have somethign to grow on. i can't imagine myself going to BW3 without NTN

gavv
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nothing too amazingly interesting, but I just thought it a little neat, but flipped open a new issue of Bluff Magazine (ie the poker magazine), and Rob's written an article in the oct 05 issue (dunno if as a guest columnist or regular ^^). nothing earthshattering, just a tad wacky - but then again that's Rob ^^
gavv
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well, for me, the Nintendo DS will have a killer-app when Intellivision Lives DS comes out ^^, touchpad=inty numberpad goodness ^^
gavv
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I thought my info came from Curt with reading in the forums, did I miss something ?
Didnt Curt say there was a sound problem with these early units using the wrong version chip in them & that they have corrected the problem with using the proper version ?
Dont tell me that on the official release date there will still be that same issue, is that what you are saying ? I hope not

iirc he said the *first part* of the walmart shipments (since they were the first) had the problem chips (and he said only a few thousand). I would presume that means that even walmarts now could have some of the 'rev b's...
gavv
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oh yea, I like it to a certain extent as well. I agree it's not as bad as some say, but I would love a better version.
Straight from Gary Kitchen (the DK programmer), "Yes I could have added the other two levels, and no, they wouldn't let me." (the ol schedule bugaboo)
gavv
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hm, at some movie gallery store closeout sale thing, i picked up a couple different volumes of them on a lark (as i'm always ALWAYS on the lookout for bizarre/funny/bad video for Anime Hell -www.animehell.org- ^^, so if you have anything feel freee to let me know
) , but hadn't actually gotten around to watching them yet. now i think i will ^^.gavv
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I just purchased Beef Drop, and am quite happy with it! I'm going to have to work on some better strategies for a couple of the levels (something besides using all my pepper in a single level). One question: Why does the music become out of sync after a while? I noticed that was happening with the earlier in-development ROMs as well, but maybe nobody mentioned it back then. Even with this problem, though, I still enjoy the game!yeah, the strategy is definitely unique for the 5200 version, more similiarities to the 2600 version (and the extremely crappy C64 thing they try to call burgertime) than all the other versions, that being that when dropping the baddies, they reappear as if they were squished, rather than remaining in the same ingredient piece and 'respawn'. It makes scoring and grouping much tougher. i've only managed about 87K on the 5200 BD so far in some brief playing.
gavv
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you mean the Apple II version, which was the *original* ^_^
gavv
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Basically, what Ralph Baer did wasn't to invent "video games", what he invented was video games that would display on a standard TV set with a raster display, rather than an X-Y oscilloscope.You can call vector games "video games" or not, but I would say they are. Still, the real breakthrough was using a standard TV set as a display.
why not just say he invented "home video games"
gavv
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very nice looking work ^^. won't be getting it, but that's only because i don't particularly care for the original
...Course what i'm really saying is that i'm just really jonesin for the Pac Man Collection 
gavv
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The Sears Intellivision is IMO the ugliest of the lot, the faux burl walnut and putty-beige color look awful together.-S
well, it's main design advantage was the detachable controllers and the straight versus curled-up-like-phone-cords cords.
gavv
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yup, it's just a re-branded Intellivision, not a clone. Just like Sears had their own 'specialized' brand of the Atari 2600, Intellivision had re-branded models from Radio Shack (ie Tandy) and Sears. A Tandyvision is currently my in-use system
gavv
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Well main problem is that most of the 'memorable' Colecovision games were arcade licenses that are now nigh impossible to deal with either a $, rights finding, or just a 'no way' (Nintendo & D.Kong) scenario.I'm not a lawyer or anything, but I still wonder about this. I mean, outside of Donkey Kong and Donkey Kong Jr, how hard would the licenses really be to obtain? Most of the other games have long since been forgotten about, so I would think they could be had for a song. I can't see that it would be that expensive for Lady Bug, Venture, Mouse Trap, Cosmic Avenger, etc...
It might take someone a bit of leg work to track the licenses down, but would it really be so impossible as most people assume?
that 'bit of leg work' is often the problem, because in many cases it involves legal work (not only to research 'have we given rights away somewhere before' type stuff, but to even track down a legal trail of companies & assets that may no longer exist.) in many cases , this legal cost is well above what the license was to be worth/cost.
an example is when intellivision prod. went to disney to inquire about the INTV Tron games to release several yrs ago, and were told that the cost for disney to go thru the paper legal records (it was from 1982) to track down what rights still existed/etc, wasn't worth the effort for the $5000 from the 'nickel & dime CD' (keith robinson's own joking words referring to the intellivision lives CD). fast-forward a couple years, and with the tron 2.0 game project, it was of a scale that 'made sense' for di$ney.
gavv
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Absolute went bankrupt in the early to mid 90's.Remember, Absolute had also done some work for Akklaim, If I recall correctly, Garry worked on some of the Simpsons games. I think Dave the TOYS (movie license) game too.
Garry also said at cge this year that Absolute was basically the only real active 2600 developer, and had did the development not only for Activision titles, but also Atari titles from the same period (ie Crossbow,etc).
gavv
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They survived because of that. However, when Jim Levy was let go, most of the original Acti alumni jumped ship and did other things. Garry, Dave, Dan and and a few of the other guys, they went on to form Imagineering.
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Imagineering did a few titles for Activision and a couple of other publishers. It was actually Imagineering that did OINK!. In particular Mike Lorenzen.
- K
Was that what eventually became Absolute?
gavv
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In that article: "I'm hoping at some point the technology will be there to do a plug-and-play with original Intellivision hand controllers for $20."If they sold 1,000,000 of those Intellivision units, the economics are *definitely* there to make an Intellivision-on-a-chip. It's all upfront, one-time costs to create it, the per-unit cost should be nearly the same as the famiclone chips.
I'm hoping they'll do a CV on a chip but I doubt it. The funny thing is that it should be easy because the CV used all off-the-shelf ICs. I've studied the schematics and it's very straightforward. Maybe someone like Telegames holds the copyright to the OS code or something
well main problem is that most of the 'memorable' Colecovision games were arcade licenses that are now nigh impossible to deal with either a $, rights finding, or just a 'no way' (Nintendo & D.Kong) scenario. You have to dig deeper to find some of the better 'originals' for Colecovision, and by then, even though they are good games, they are the ones that 99% of people haven't heard of.
gavv
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Actually i prefer the Spectravideo quickshot (whatever) stick controller. with the trigger & 'hat' button placement on the stick, as well as corresponding versions of the buttons on the base, it gives a great control/handhurting ratio compared to the standard controllers ^^.
gavv
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When they hit sub $10 I'll pick up a couple to hack.-S
what's there to hack? ^^;;
gavv
finally 'tried' in action one at a best buy. sheesh. exactly 4.5 seconds worth of Air Sea Battle made me not want to pick up the controller again
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'lo'lo,
today i think i may have accidentally done something to the controller port in my CV. while with the CV on i triedsecuring the controler, and accidently disconnected it, and ever since, any controller plugged in there , is having the right direction and the * keypad or a joystick button constantly firing. needless to say it's frustrating ^^; am i screwed or is it something that can be rectified? ^^
curious ^^,
gavv

PCAEWin 2.7
in Emulation
Posted
sorry to bring this up, but is that fixed file of his for 2.7 still up there anywhere? The 2nd savefiles link doesn't work anymore, and i can't get 2.6 or 2.7 to work on my XP machine ^^
thanks
gavv