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skywalker2000

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Everything posted by skywalker2000

  1. I was looking at the code in Racer52 and for a moment I understood how it worked. I take it that surtain characters from the antic program will be located in these memory location. Or something like that. I mean, the program has to tell it somehow that it's a boat thats on the screen. If I am completly off track, let me know
  2. And how do we use them? How much do they cost?
  3. Why is it so important to place things in surtain memory location. It's funny that I have no idea how to make a game but I was just moved to the I.T. department at my job.
  4. So your making 100 games. No more no less? And another question. If I make a pre-order, when would you expect payment? If I make a pre-order, can I make payment like in two or three week? Sorry for the silly questions, I just need to figure out how to slowly take money out of my paychecks making it look like I was buying it for a dollar or two.
  5. in your *.txt file there are must be assembly opcodes. what dasm do is translate them into numbers and store it in a .bin file. if you open the .bin file there are all sorts off characters. those stands for numbers because every character (ascii) represents a number. F3 stands for the output filetype Thelen Thanks... I never downloaded TASM. I will get down to it.
  6. I might try for a copy myself. "Behind my wife's back " I have to admit that you did a great job with this 5200 game. BTW, do you have an Idea how much it's gonna sell for?
  7. I felt it too... He who controls the Spice, controls the universe.....
  8. The first thing I saw when I saw the pic of the guy with the glass was" man he looks like the guy from Cloak n' Dagger"
  9. It's funny you would mention QuickBasic. I was going through the trash in my Garage and found a QuickBasic Compiler manual that I was reading today.
  10. I think I didn't ask that question the way I should have.. But my question has been answered anyways. I did not notice I screwed up what I was trying to say. lol
  11. I was wondering how in the world do I take the code from *.txt and turn it to a *.bin so I can run it on the VSS emulator. What does -f3 do?
  12. Does anyone know where I can see the instruction manaul for The Last Starfighter? Would really like to know how to play that game. It looks so cool!
  13. How would I be able to run what I am running? Lets say I made a silly print" Pac-Man " command. How would I get to run the program?
  14. Yep, I am pretty sure that I read everything you recommended and then some : ) Everyday I learn at least one little thingy. : )
  15. skywalker2000

    Binary

    How would I go about turning a .ASM / .BAS to a .bin?
  16. Well, I just finished reading the "Command Reference" "Expression Reference" page on the 5200Basic Compiler site and I have to admit that I am lucky if I understood a quarter of it. I'm thinking it may take years to learn. Oh well, I will keep on trying. : )
  17. I downloaded VSS and finally got to play The Last Starfighter on it. : )
  18. Ok.. I finally decided to give this 5200 programming a shot. I only have a few months of BASIC Programming skill in a University of ORT and that was 14 years ago. I learned more from my C64 instruction manual. I must admit that most everything I read in postings is Greek to me. I think I forgot everything I learned. I downloaded the Antic 4 and found it to be incredible. But I have not Idea how to use the compiler nor that TASM thingy. Is the Antic 4 program made to make it easier to draw the characters in the game? I guess I need to do a lot of reading to try to understand all the programming talk. But if I learn how to make a game. I will make sure to make a few cool ones. ; ) I been wanting to do this all my life. : )
  19. Atari 5200 Does anyone know where I can get a 5200 Emulator that works. I never got one to work. And not only that, but is there somewhere on the net that we can go to a URL and download a Atari 5200 Emulator with ALL the games? So we can just unzip it and play. Thanks....
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