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Everything posted by Bratwurst
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I will probably post one more before the end of the month.
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I have since learned that Risk does not work with the Mega Mouse, and Raijin Z continues to have a potty mouth.
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Good NES or Genesis lightgun games?
Bratwurst replied to candiru's topic in Classic Console Discussion
Barker Bill's Trick Shooting is pretty fun for the NES. Throws in a little more variety than Duck Hunt although the skeet shooting in Duck Hunt is strangely addicting. I haven't tried the SNES or Genesis ports but I really liked the Terminator 2 gun arcade game. -
What games really pushed the NES ?
Bratwurst replied to Happy_Dude's topic in Classic Console Discussion
Cosmic Epsilon is an interesting... something. It's not bad actually, it is one of the few games made for the Famicom's version of the 3D glasses I believe. Asmik never did bring many of their titles overseas to America though. Another Nintendo pusher would be Mr. Gimmick, which not only has a custom Sunsoft mapper but also a sound chip that only the Famicom and certain emulators (FCEU) can process right. -
What games really pushed the NES ?
Bratwurst replied to Happy_Dude's topic in Classic Console Discussion
Castlevania 3 is another good example. It's one of the few MMC5 mapper games made, which allowed so many colors. -
What games really pushed the NES ?
Bratwurst replied to Happy_Dude's topic in Classic Console Discussion
The really late games like Kirby's Adventure and Mega Man 6 'pushed' the NES pretty far. Kirby's Adventure's PCB takes up the entire space inside the cart if I recall right, and had an interesting combination of colors and sprite animations (the final boss fight comes to mind). Mega Man 6's last boss was a giant pendelum that swung across the screen, plus the game overall had a number of large minibosses that actually moved around the screen. Of course, at this point, it would be too easy to bring up Recca, but while the game doesn't use any special hardware (just an MMC3 mapper) the way it handled how many sprites were on screen at once was impressive nontheless. -
When and where did this Sonic Label variation come out?
Bratwurst replied to Jasoco's topic in Classic Console Discussion
Canada release of Sonic the Hedgehog 1. It's less common than the USA release but not overly so. It uses the same art as the Euro release. -
Little Numbers on GBA cartridge labels...
Bratwurst replied to Jasoco's topic in Modern Console Discussion
Tsk, what, the sausage's word is no longer bondage? -
Little Numbers on GBA cartridge labels...
Bratwurst replied to Jasoco's topic in Modern Console Discussion
Classic gameboy carts also have these indented numbers as do Color carts I imagine. They supposedly indicate the date (quarter, month?) or where they were manufactured. -
Here's some I did:
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Sega 32X Virtua Hamster Prototype For Sale
Bratwurst replied to Tempest's topic in Buy, Sell, and Trade
AGES does it, I believe GENS as well. They require the 32X bios however, and a beefy machine to handle emulation of what is essentially 2 CPUs working in tandem. -
It's not as bad as using sandpaper, still. Eventually I'll look into setting up a chemical bath for gold plating and tinker with some NES carts that have lost theirs.
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Well, your own picture shows the treated side as silver while the dirty side still has gold plating. If you want to consider the 'yellow' as being unclean then you should look at the contacts on mint, unused cartridges if you ever come across one. This also applies to card edge connectors on PC boards such as video or sound cards.
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Launch of new NES and SNES rarity guides
Bratwurst replied to sku_u's topic in Classic Console Discussion
I would temper the Camerica gold and silver carts a little lower in general than what they are listed at currently. The list is also missing the licensed version of Gauntlet. Still, it's nice to see another resource like this pop up, and I agree with many of the listings moreso than others out there. -
Unfortunately that technique also removes the gold plating that was originally put on those contacts to prevent corrosion. I've heard white gum erasers are better suited for the job but I haven't had problems that alcohol, mineral spirits and a toothbrush couldn't handle to bother trying.
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Most large 'sprites' on the SNES tend to be background layers that are then manipulated with mode 7 rotation, scaling and other effects, however what I meant is that when you look at games like Super Metroid (with that giant Kraid) or something like Sky Blazer those large graphics are handled in a relatively sluggish fashion. Not necessarily incurring slowdown, but the Genesis redraws frames faster and more smoothly. By frames I imply swapping a single image with the subsequent image in an animation. An example of this would be to look at SNES Gradius 3 which is notorious for slowdown around level 2 and up with a medley of small and mid-sized characters that fill the screen. Bio Hazard Battle on the Genesis has a comparitive number of characters on screen at any given moment but those larger, segmented enemies are also animated with elaborate, flourishing motions (gills that flutter, etc). Man, I am such a nerd. EDIT: I just thought of an analogy that might be appropriate. The SNES is capable of carrying a large load of rocks on its backside and reaching point A to point B at a gentle pace, but the Genesis will be zipping back and forth carrying handfuls with each trip to match the end result. In the end I'm not out to convince anyone than maybe just give people reason to respect the Genny a little more.
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Because of games like Contra: Hard Corps, Gunstar Heroes and Alien Soldier the Genesis gets my vote and respect over the SNES as a piece of hardware. It was capable of a lot standing on its own legs as opposed to the SNES' reliance on specialty components (mode 7 and the custom audio chip). Sonic, Ristar and Dynamite Headdy showcased that brilliantly colored and detailed games could be had despite the weaker palette options. Not gaudy but with use of excellent contrast. Plus several of the games mentioned above, among others, featured use of massive sprites that could take up quite a bit of the screen, animated very fast and smooth. An instance of raw horsepower like that on the Super Nintendo is hard to find. Not bad for technology initially conceived in 1987 (yes, it was -sold- in the US in 89, which is when Nintendo decided to start developing the Super Famicom). The only thing I really consider the SNES trumping the Genesis over was it's capability of transparency effects. The Sega CD, though an overall flop, was the ultimate answer to best sound. But I digress, the library for the Genesis is an often overlooked and obscure one because the sports titles simply overwhelmed everything else in the general public's eyes.
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There is a backup contingency in the form of a Yahoo Group: http://groups.yahoo.com/group/classicvideogames/ Some messages have already been posted there today on the status of the server.
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In that case I would swill some cleaning alcohol down there, or an aerosol can of electrical contact cleaner.
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Can you use the Genesis Mouse with Risk?
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Are those carts black plastic or just painted? From what scratches I can see they seem to be of the painted variety, though I dunno. I'm asking strictly out of curiousity, not to hamper sales at all, btw. I'd like to get ahold of some NES cart casings cast in unusual plastic colors.
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I imagine one could make a sort of 'dongle' by hacking a Game Genie and extending the cart connector from it by soldering in a ribbon cable.
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What "Mid Gen" games would you PAY to have remade
Bratwurst replied to Jasoco's topic in Modern Console Discussion
That's already happened for the GBA, unless you mean a redoing of that particular sequel as I've heard bad things about it. -
New Jakks Pacific unit - Capcom TV Games!
Bratwurst replied to PaulEMoz's topic in Classic Console Discussion
What a mess. The 1942 and GnG 8-bit ports weren't all that great to begin with. If they decided to go with a Megaman 1 through 6 compilation with a controller in the shape of his head that would make me sit up and pay attention. Interestingly enough I hear that most of these games in controllers set ups are all using NES hardware, or clones of it, rather.
