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Everything posted by onlysublime
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Nintendo making money off gameplay vids
onlysublime replied to onlysublime's topic in Modern Console Discussion
I don't think many people watch gameplay videos and skip out on the game... O_o if anything, gameplay videos gets you excited and give you incentive to buy the game. it's different than a movie because how you play is different from the guy who recorded. and it's different than a pirated copy of the game because there's no difference between the pirated copy and the real copy since it's still you that's playing. and spoilers? If you don't want to be spoiled, don't watch the video. It's not like a sporting event. sometimes you're stuck and you need to watch someone to figure out how to get past that hard level. sometimes you want to see if it's a game you'd like to get rather than depend on someone's opinion/review. plus, gameplay videos are not chopped up segments like in video reviews. video reviews, it's hard to experience the game because it's so chopped up and because the reviewer is talking so much and often decreasing the volume of the game as well. I record gameplay when my friends and I play because the craziest things happen and the funniest moments happen. it's like a living video of the good times we had. so when I'm bored and aren't around my console, I can just pop on Youtube and watch some of the times we had playing. to me, it's weird that anyone's trying to monetize this. I don't have much sympathy for the recorder or Nintendo. He should be recording for fun. Trying to make a living from it? That's kind of weird. I could understand as a side job for some extra cash but as your sole means of support? Much better ways to earn money than recording yourself playing games. -
now the way Youtube copyright works makes sense to me. the only gameplay videos I've had removed were Zumba (no matter how short or how crappy). the other ones with claims continue to be viewable and now it makes sense if it makes money for the original creators of the game. http://www.gamefront...-play-channels/ Note that content ID matches are different from ‘copyright strikes,’ which YouTube issues a channel after processing a verified request for the full removal of a video by the copyright owner. If a channel receives “three strikes,” YouTube suspends the channel and deletes all of its videos. Content ID matches are less severe. When a publisher issues a content ID match against a video, it allows them to monetize that video with in-video ads, block it in certain countries, or even block it from playing worldwide. If a video is blocked worldwide as a result of a content ID match, the associated channel can lose its “good standing,” and as as result lose access to certain YouTube features. Based on Nintendo’s statement to Game Front (below), it would appear they are not opting to block videos from playing outright, but rather monetize videos over a certain length with their own ads. http://www.joystiq.com/2013/05/16/nintendo-mass-claims-revenue-from-youtube-lets-play-videos/ When a "Content ID Match" is claimed for a YouTube clip, the claimant is given the right to place an advertisement at the beginning or the end of the video. Content ID Matches differ from DMCA takedown notices or outright video removals, in that matched videos remain viewable by the public and do not count as a copyright strike against their producers. All revenue earned from views, however, will go to the content's copyright owner, rather than the video uploader. The act is common for publishers like Activision, Electronic Arts, and Square Enix, but it's only recently that Nintendo has joined in the practice. Multiple affected authors have come forward on Reddit to confirm Nintendo's new policy. To date, Nintendo's Content ID Matching spree seems to focus on recent releases like Super Mario 3D Land, Luigi's Mansion: Dark Moon, and New Super Mario Bros. U. Currently, Let's Play videos for older Nintendo-published games are unaffected.
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anyone excited about the upcoming (fall) Xbox 720?
onlysublime replied to jd_1138's topic in Microsoft Xbox One
didn't this idea die with the Neo Geo? I still remember the sticker shock of walking in the mecca that was Toys R Us when I was a kid and seeing the Neo Geo pricing... anyone remember the tickets you had to get to buy something and then they'd go to the backroom at checkout to get the product? the only thing like that nowadays is Costco. -
anyone excited about the upcoming (fall) Xbox 720?
onlysublime replied to jd_1138's topic in Microsoft Xbox One
I'm excited. it'll be a month-one purchase. haven't been a day-one type person since college. the only thing that could move things up is if stock is super short. but worst case, getting it after the start of 2014 wouldn't be the end of the world. -
the streaming requirements are crazy. did you guys read the specs needed for this to work? What are the system requirements for streaming pc games to SHIELD? The basic requirements are a Wi-Fi router and a modern gaming PC with a GeForce GTX 650 or higher desktop GPU. The detailed requirements are: GPU: GeForce GTX 650 or higher desktop GPU (Notebook GPUs are not supported at this time) CPU: Intel Core i3-2100 3.1GHz or AMD Athlon II X4 630 2.8GHz or higher System Memory: 4GB or higher OS: Windows 8 or Windows 7 Software: GeForce Experience application and latest GeForce drivers Routers: 802.11a/g router (minimum). 802.11n dual band router (recommended). A list of recommended routers will be provided at launch. less than 6% of Steam users can even use the feature...
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that thread is hilarious... http://www.zeitscrib...-sucks-and.html "I already mentioned this when I talked about the analog sticks. Physically they feel nice but in-game there's something wrong in all the games I've tried. They don't actually seem to be analog sticks but 8 direction arrow keys instead. Playing a game with the analog sticks feels close to PC gaming with arrow keys. This becomes very apparent when playing games where you control a space ship, tank or whatever from a top-down perspective. While on other consoles you've got used to a nearly infinite directions you can choose. Here's an XBox360 controller: Looks pretty much like you'd expect. Here's a PS3 controller: controllers have a circular range of motion. ...and here's the OUYA controller: w. t. f. Here you can see exactly where the problems I was describing above stem from. There's the big dead zones around the axes and the values on the edges rarely reach 1.0. (you can see at 45 degree angles you're gonna get about 0.6-0.7 magnitude max). What I didn't notice before was the strange grid pattern. The analog stick actually seems relatively accurate within each 'cell' of the grid; it's just the fact that there's gigantic empty strips between all of them that's problematic.
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http://ea.newshq.bus...games-agreement The Walt Disney Company (NYSE: DIS) and Electronic Arts Inc. (NASDAQ: EA) today announced a new multi-year exclusive licensing agreement to develop and publish globally new games based on Star Wars characters and storylines. Under the agreement, EA will develop and publish new Star Wars titles for a core gaming audience, spanning all interactive platforms and the most popular game genres, while Disney will retain certain rights to develop new titles within the mobile, social, tablet and online game categories. “This agreement demonstrates our commitment to creating quality game experiences that drive the popularity of the Star Wars franchise for years to come,” said John Pleasants, Co-President of Disney Interactive. “Collaborating with one of the world’s premier game developers will allow us to bring an amazing portfolio of new Star Wars titles to our fans around the world.” “Every developer dreams of creating games for the Star Wars universe,” said EA Labels President Frank Gibeau. “Three of our top studios will fulfill that dream, crafting epic adventures for Star Wars fans. DICE and Visceral will produce new games, joining the BioWare team which continues to develop for the Star Wars franchise. The new experiences we create may borrow from films, but the games will be entirely original with all new stories and gameplay.” Financial terms of the agreement were not disclosed. http://www.youtube.com/watch?feature=player_embedded&v=WWaLxFIVX1s http://www.youtube.com/watch?feature=player_embedded&v=cbeR6uYxU50
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poor quarterly report, canceled E3 showing...
onlysublime replied to onlysublime's topic in Nintendo Wii / Wii U
Macworld got canceled because iOS is their breadwinner. MacOS is a vestigial remnant. -
What Xbox 360 game are you currently playing?
onlysublime replied to moycon's topic in Microsoft Xbox 360
just started Ghost Recon: Future Soldier after picking it up for $15 from Walmart. totally worth it. the story campaign is awesome so far. very cinematic cuts. gameplay is a good combo of COD, Gears of War, and Ghost Recon. you can play it run and gun but changes are very good that you'll lose that way as you are outnumbered. but play it the steath way which is the Ghost way and it's pretty amazing at times. -
I got my Wii modded way way back when (via a hardware mod) and it can handle any kind of updating. In fact, I wouldn't have gotten the Wii if I couldn't mod it. There wasn't really much of an online community with the Wii (and it seems kind of weak on the Wii U from what I've read) so the risk of being caught with a mod was nil. In fact, Nintendo probably didn't care because they had fistfuls of money in the beginning. If it's true that the Wii U can be modded in a semi-permanent way like the Wii, I could see a purchase from me down the line. That's pretty much the only way at this point. The Nintendo seems like a dying dodo. But I find it hard incredible that it's easier to hack the Wii U than it is the 3DS. Now I've been waiting for a reliable/dependable hacked 3DS (though I haven't kept up with the scene) like with the original DS.
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I think the IllumiRoom would just be so atmospheric for so many gaming genres. like horror games. you could have the walls of your living room bleeding. you can have ghostly moving shadows dart around. imagine the mood lighting as the lamp sways back and forth. you could have a ghost come out of your wall. a head rolls out of your TV onto the ground toward your feet.
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Madden NFL 25... a big event in the Madden universe... is skipping the Wii U... looks like Nintendo is pretty much going it alone this generation. at least they have Ubisoft which has traditionally embraced being the multiplatform company (they've launched with practically every system in existence including the Atari Jag). http://www.nintendoworldreport.com/news/34079 After speculation that the system would miss out on this year's Madden NFL 25, it is now confirmed that the series will skip Nintendo platforms for the first time since 1991. Last year, a version of Madden NFL 13 came out for both Wii and Wii U. The Nintendo 64, GameCube, and Wii all had versions of Madden throughout their lives. In 2011, the 3DS launched with a version of Madden, and after that, EA confirmed that the series was not appearing on Nintendo's portable again.
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the trailer starts off with a disclaimer that it's all real. no postproduction work on the footage. if you read the research paper, they also had a focus group actually experience this. the kinect scans and models the front of the room. then the image can be manipulated thereafter.
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this one shows a lot more. you seriously didn't think 2:10 - 2:20 was cool? the room pulsating was just incredibly cool.
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considering the statistics of how few games are actually finished, it's not bad to have those achievements... check out the IllumiRoom: http://www.theverge....r-for-next-xbox http://www.youtube.com/watch?feature=player_embedded&v=sJ4hWa6y710 some of the interesting time points in the video to me: 2:17 the pulse. 2:43 snow. 2:57 lighting. 3:11 bounce out of tv. 3:56 combined effects. excerpts: When Microsoft first unveiled its IllumiRoom technology at CES, it did so in an unusual way. The software giant traditionally reveals its research projects in short, scrappy videos accompanied by research papers and a lot of technical jargon. IllumiRoom was different. The chief technology strategy officer at Microsoft, Eric Rudder, joined the Samsung keynote to showcase a video of an augmented reality projection unit designed to extend gaming onto nearby walls. The demo showed off a concept that appeared finely tuned, using what felt like a marketing video. Microsoft described IllumiRoom as a "proof-of-concept system" and promised more information at a CHI 2013 event that starts this week. "IllumiRoom envisions a next-generation gaming console with a projector that sits on your coffee table and surrounds your television with projected light," says the preview video of the technology. "The LED is projecting for a frame and then turning it off and Kinect IR is reading those layovers," said Rudder. "Then the Kinect turns off for a frame and then the projector goes on and then Kinect will go back and forth." Rudder described the technology as "incredibly sophisticated," but that the experience is "Oh, my TV got bigger, and I can project on anything because the surface doesn't need to be flat." http://research.micr...2013_BJones.pdf for a research paper on the project.
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Xbox 'slim' vs older models (heat and vents)
onlysublime replied to cimerians's topic in Microsoft Xbox 360
man, I love Kinect Sports! your kids are awesome! love a good game of table tennis. volleyball is also great. -
I can't tell modern games apart anymore
onlysublime replied to Gabriel's topic in Modern Console Discussion
you don't have to be an amazing artist. my friend who's still in school does far better art than the lazy art in many of those indie games. and she's uber cheap for hire. it's very easy to use an excuse of money. take the guy that did Dust: An Elysian Tail. that's one guy who did all the graphics. all the game code even though he had never programmed ever in his life. And that friend of mine still didn't like his art style. reminds me of Scotty in Star Trek saying that he'd exaggerate how long it took to fix things so it'd seem like a miracle when it got fix. you lower expectations so you can always deliver. -
I can't tell modern games apart anymore
onlysublime replied to Gabriel's topic in Modern Console Discussion
I hate how all the indie developers are going with the 8-bit/16-bit style art because retro has that chic factor. But it makes all the games start to look the same. And stop making zombie games just to have zombies! I don't get why zombies are so popular. Indie developers put the word zombie somewhere in their game title to attract people looking for zombie games. -
anyone excited about the upcoming (fall) Xbox 720?
onlysublime replied to jd_1138's topic in Microsoft Xbox One
yeah, not much reason to have multiple threads. and all you listed are rumors. some more likely than others. the most nebulous rumors have to do with pricing and that's still going to changed and modified to meet the competition, the needs of the retailer, and the needs of the parent company. I think the reliability of these consoles will be much more reliable. Last gen, both the 360 and PS3 went the Pentium 4-style route and went with long deep pipelines for their processors. think of it as a freeway with few exits. that let's you really ramp up the speed. but if you miss the exit you need, you seriously have to backtrack. so you compensate by going even faster. In order to prevent long stalls, you compensate by massively boosting the clockrate. but by boosting the clockrate, you seriously boost the power requirement and heat generated. which was the devil of the 360 and PS3. the CPU in the PS4 and next Xbox will be based on the AMD Jaguar, the next-gen chip that will replace the AMD Bobcat. the Jaguar is aimed at the mobile market, especially next-gen tablets. a lot of performance for very little power and heat is what AMD is promising. it's why a lot of PC people are mocking it because it's a glorified Atom CPU but with a much much better GPU attached. -
I can't tell modern games apart anymore
onlysublime replied to Gabriel's topic in Modern Console Discussion
looks all the same to me... -
Arcadecraft - micromanage your own 80s arcade
onlysublime replied to onlysublime's topic in Microsoft Xbox 360
how do you find out about XBLIG sales? i've never seen XBLIG sales advertised... -
this is how it's done in windows 8. if you play any of the microsoft games like taptiles or minesweeper or mahjong or whatever, there are daily, weekly, and monthly challenges. windows 8 also adds medals which are separate from achievements. however, I honestly can't tell the difference between medals versus achievements because they sound the same. here's a medal for taptiles: can you tell the difference with an achievement? the daily challenges are a bit addictive. you have a calendar and week view in the game. what happens is you have 3 challenges a day. completing each challenge results in you collecting some coins. if you complete all the challenges for the day, you get an added bonus of additional coins on top of the coins from the challenges. now, you have the calendar view so you can go back any time to any day for that month. so it's not like if you skip out on a day, you're missing out. however, once the month rolls over, you can't go back to any of the challenges from the previous month.
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I have the cheap 360 official headset as a backup for when friends come over once I got my Turtle Beach ones. double bonus. surround sound and amazing chat.
