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onlysublime

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Everything posted by onlysublime

  1. looking awesome... http://www.youtube.com/watch?v=WXCMbD42MHQ&feature=player_embedded http://www.youtube.com/watch?v=jXQNWXtaSLk&feature=player_embedded though to be truly faithful to the original Xbox Halo graphics, it needs to be 4:3 at 640x480. in this game, it's the Halo graphics played via the emulator on the 360 so it's 16:9 widescreen with upconversion of the resolution.
  2. are the links dead? they don't work for me. i'll check this out. I loved this game for my 2600! It was one of the first games we ever bought. *edit* I just looked at the screenshot on xbox.com. How is this a berzerk clone? It looks like space invaders.
  3. you don't even need a caddy. how often do you move your game system? just put in some padding so that the hard drive is not flopping around.
  4. is space giraffe any better than the horrific 360 version? that was a major disaster. lost all faith in Minter (Defender 2000 was my last Minter game and that was horrible). Even Tempest 3000 was a minor disappointment.
  5. so you miss the dark ages of no Internet and you had to buy $5 magazines where half the pages were ads and that were 3 months behind in information because of publishing lead-time?
  6. I think of old consoles, you'll get the most mileage out of an Xbox1. Modding is super easy, all you need is a burned CD or flash drive with the mod files. And then you can run anything. Run original ISOs. download game images (though illegal). run emulators for nearly every friggin system out there. run XBMC as a media center (though it can't do HD sadly). Plus, you can pick up a used Xbox1 for $20-30. It didn't have as many games as the PS2. But it had a lot of them and the games tended to be better due to better hardware. better framerates. better networked gaming. progressive scan on 95% of the games (versus like 5% on the PS2). plus, you can play with your friends across the country through XBConnect or xlink kai. the system link selection with the PS2 is pretty limited. but the Halo series, Serious Sam, Toca Racing 3, etc. are seriously awesome to play over the Internet.
  7. Unfortunately, MS got out of the business of selling trackballs. Here's what my trackball looks like: These Microsoft trackballs are really popular with the diehard owners so the used trackballs sell for hundreds. I use a Kensengton Orbit trackball and it works like a champ. You should try one out if your a trackball user: At $30 bucks you can't go wrong IMO. I have a big preference for thumb trackballs over palm trackballs. I just saw that the main site is gone for good. *sad* Well, I'm sure someone can upload the latest version of Typhoon 2001 to Rapidshare or some other file sharing site and no one would notice.
  8. the only Sonic game I'm interested in is Sonic Generations. now that looks awesome. Sonic gameplay with modern graphics. no 3rd person, free-roaming, 3D BS. http://www.youtube.com/watch?v=L7td_Qic22w&feature=player_embedded
  9. realize that for real light guns, you need a CRT due to how the technology works. you can't use modern HDTVs such as LCD, plasma, DLP, etc. the only solutions are to keep a CRT around for light gun games or to buy an IR based gun (still called "light guns" even though they're a different technology). once you figure that, you have some nice options. you can get a modded Xbox1 for $30 and load up on the emulators and play tons of light gun games. There's MAME, Atari, Sega Master System, NES, SNES, etc. there are a ton of emulators for the Xbox1. As long as the emulator has light gun support, you're good to go. Light guns for the Xbox1 are $10-30. But if you have to buy an IR-based gun to play with a modern non-CRT TV, the price goes up big time. You can also buy light guns for the PC and use emulators. If you want light gun games in a modern current gen console system, there's the Cabela games for the 360, Wii, and the PS3 and they use the IR gun. There's the Playstation Move for the PS3 which has "light gun" style games. The Wii's IR technology actually works better for lightgun games than the Move but a Wii isn't as good for other games as the PS3. There are some light gun style games for the 360 through the Kinect such as Child of Eden, The Gunstringer, etc.
  10. Unfortunately, MS got out of the business of selling trackballs. Here's what my trackball looks like: These Microsoft trackballs are really popular with the diehard owners so the used trackballs sell for hundreds. I tried to bid on eBay for used trackballs but when the price would constantly go over $100, it was too rich for my blood. I got the trackball by accident actually. An office was clearing out old hardware and I saw this and claimed it. I intended on keeping it as a backup mouse in case my regular mouse died. While I was waiting for a new mouse to come in the mail, I was stuck with the trackball and now I prefer the trackball over a regular mouse. I love it because the secondary buttons are very easy to use and the Intellipoint mapping software has no equal. The closest thing to the Microsoft trackball is the Logitech one which sells for much cheaper than the MS one: I have nothing major against the Logitech design. The key mapping software could be better. And the secondary buttons all favor the index finger and are small so in a major firefight, it's easy to hit the wrong button whereas with the Microsoft one, you just have to hit in a vicinity to get the right button since the button is so large. I like the thumb design versus the trackball where you use your palm or middle fingers: I hated having to move my whole hand with the ball in the middle. It'd get tired after a long day of work or gaming. It's also much harder to do drag and drop operations in a desktop environment with the palm design. and good luck with using both primary and secondary buttons on the palm design while moving in a firefight. Plus, I had nightmare flashbacks to my hand getting caught in the crevice like in Centipede...
  11. wow! I just tried the web rotation (pressing F5 or F6) and it makes it like a totally different game! I can't quite tell the difference between what F5 does versus F6. so I'll stick to F5. admittedly, the web rotation does make the game a little easier because no longer do you have to figure out left and right when you in complex webs or are upside down. since the web rotates, you always know what direction to go. but the 3D effect is really cool. now I think Dave Theurer should've stuck to his guns and made the web rotate rather than the claw. motion sickness??? pshawwwwww....
  12. don't forget to enable antialiasing... it's not on by default... play with the graphical settings. you can make it more or less trippy, based on your preference... it's weird how gems like this game can slip through the cracks...
  13. there were 2 distinct testing groups: 1 received the XBL update via XBL and the other group installed the new dashboard via the disc. both groups received the disc with the extended writing. they're basically testing to make sure all the various DVD drive models and 360 motherboard systems work fine with the new firmware. and that the new firmware doesn't affect reading of older game discs as well.
  14. I went back to this after not playing it for a couple of years... Wow. Now I have a Microsoft Trackball Optical 1.0 and it makes the game just feel awesome. Better than a spinner. Better than a keyboard. Better than a mouse. The precision is just incredible. Just dial up the sensitivity and you have pinpoint accuracy. full 1920x1080 at full speed with all the bells and whistles. this has better than T2K/T3K graphics, the same music as T2K, and better control than T2K/T3K. I forgot how much harder Typhoon is than T2K. In T2K, you can go a long time with never touching the superzapper but you need it pretty early on in Typhoon. also, even the basic baddies are tougher in this game. I never died on the first level in T2K but in this one, I actually died occasionally.
  15. wow! I played this so much at the arcade! can anyone attest to how true the arcade port is? if it's even close, you guys have a winner in this game.
  16. the thing that always bothered me about the left/right hand feature. before Nintendo became huge, right handers controlled things with their right hand. Atari joysticks had players grip the stick with their right hands and use their left fingers for buttons. Even the right-hand only joysticks like the Epyx said on the box for right handers only. Then Nintendo came along and reversed everything! Now the D-pad is always controlled by the left hand and the buttons by the right hand. And if you get an arcade stick for your 360 or PS3, it's that setup too. You have the joystick in the left hand. But somehow all the gamers started to call this setup a right-handed setup?????? A joystick in your right hand is now called a left-handed setup????? How messed up is this?
  17. I didn't buy a Lynx until the newer model 2 came out (ended up with 2 Lynxes). Then I tried out the original Lynx at an Atari club. Was shocked how far apart your hands are when playing the original Lynx. I thought playing the Lynx 2 had the hands too far apart (compared to Gameboy, TurboGrafx, Nintendo DS, etc) but Lynx 1 was really really far. Also, Lynx 1 was mono, wasn't it? Though Lynx sound was pretty bad, some games had stereo. I see zero reason in preferring the original over the newer one (except for the speaker, the newer Lynx you really need earphones). The newer one also looked very classy. The old one looked like a prototype.
  18. It's been so long since I played my Lynx but this is what I remember... You really have to build up your speed and that's by going up into the air (with no spinning) and then coming down toward the bottom of the screen and then going up into the air, repeatedly. Once your speed is really high, then it's easy to pull off. But the way I remembered it, you take up a lot of time off the clock to do this. So you won't be doing multiple ones during a gaming session. The biggest mistake I would make in doing this trick was when I'm coming down the wave at a high speed and hit the bottom of the screen. As for BMX, I just rode the edge between the grass and the dirt. Too much trouble trying to figure out the course. skateboarding is just getting down the timing to keep your speed high. once the speed is high, you'll rack up major points doing all the tricks and the sensation of speed is amazing.
  19. I was reading an article on kotaku mentioning LucasArts was bringing back a classic. and Ballblazer popped into my head. so I wikied ballblazer and learned about masterblazer for the amiga, st, and pc. OMG. masterblazer for the pc, made years after Ballblazer, looked awful! The EGA graphics were put to shame by the old Atari. I never saw any ST shots, but the Amiga shots looked pretty good. but not the step-up I expected to see. I heard there was a version of ballblazer for the playstation that got good reviews but there's no screenshots around.
  20. I don't think the Jag could have competed with the PS1 under any optimal circumstances. If it had the hardware to do AvP at 30 frames per second, maybe, but then you're talking about a totally different console vs. what actually came out. It did have the hardware in it to do AvP at 30fps. It just wasn't used. AvP I believe uses mostly the 68k. Did AVP really run at 30 fps? It never seemed like that. Don't get me wrong. I liked the game, but it was slow. and it didn't have enough frames of animation either.
  21. Things are expensive for old stuff because the people still wanting this old stuff are the only ones that still have this stuff. The average person has dumped this stuff long ago. So you're less likely to be able to get something for cheap because if people have kept stuff this long, they're not going to give it up for pennies. The cheap period when a system dies is long gone for these really really old systems. You need to collect when people start bailing. That's why Xbox and HD-DVD's are such great deals now. It's new enough that there's plenty of stock and people still want them. I can get a high-definition movie that matches the BluRay version in every single way but instead of paying $40 for a movie, I'm paying $2-10. I picked up a brand new copy of Transformers for $1.99. This is actually the best time because HD-DVD's are starting to go up in price as they become more rare. Same for Xbox games. You can have them for less than $5. Contrast that with Atari games! I've always wanted Battlesphere but prices and availability make that an impossibility. Anyone that spent the effort to get something rare is not going to be giving it up on the cheap. It's not a matter of greed. It's a matter of either keeping it for the emotional value or giving it up for a fair cost of what the emotional value is worth.
  22. Bitness does make a huge difference in memory bandwidth. But Atari had limited resources and made educated guesses on where gaming technology would be. But of course, sometimes those guesses are wrong. Atari was in a 2D world with a monster sprite engine when Sony made the guess that 3D polygonal games would be the future. It works that way in all business. 3dfx almost drove Nvidia into extinction when the gaming industry designed games for Voodoo Graphics instead of the NV1. Luckily, Nvidia rebounded and learned how imitation is the sincerest form of flattery. The Jag is great for what it was designed to do. But it was limited by lack of memory and a few design flaws. Had the gaming world stayed a sprites, parallax-scrolling, etc. etc world, Jag could have been better. But to try to do Playstation hardware 3D rendering-style games with texture mapping via software rendering on Jag hardware was too much to ask. Many of the sprite games looked spectacular: NBA Jam, Rayman, Burnout, etc. None of the games with 3D and texture mapping looked good. Some of the 3D games with flat shading or Gouraud shading looked good.
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