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donnerkuh

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Everything posted by donnerkuh

  1. How did you make the sound - i have problems to implement music in my games.
  2. Sea-Level added. The game is now playable - finetuning can begin. manpad116.bas.bin
  3. I will work on an additional level (sea-scenario) next.
  4. Next stage added - stop the air-supply, paratroopers and helicopters. if you want to see the later stages don´t shoot enemys - it will change faster then.
  5. New level added - destroy the enemy bombs and rockets to protect your country. game status: early stage
  6. If this is a day project, i´m looking forward to see you starting a week project. Very good.
  7. Use manpad116.bin - latest Version -> Game Over screen added. Your crosshair changes color from green to red. If you don´t shoot enough enemys, it will change his color from green to blue to yellow to red - Game over. Hitting enemys will change the color back to green, forgiving you some misses again. Defend Kyjiw, stop the attacker and defend your country. Never stop fight and believe in your own strengh! To do: - Animated Game Over-screen - Switch-Reset / Press fire to restart use new version 116 manpad061.bas.bin manpad035.bas.bin manpad076.bas.bin manpad098.bas.bin manpad116.bas.bin
  8. of course Al_Nafuur. Here it is: soundtest.bas
  9. I want to creat a small song, changing a note after a few seconds. In my example the change is much to early. I can loop as long as i want, it does not change. Is there a way to change the note after 1 or 2 seconds. Or is my code not ok? If someone can help me? soundtest.bas.bin
  10. donnerkuh

    Swordman

    new enemy added (rolling mask). repel five attacks to see it. try not to be hit from the mask´s shots. the mask itself can´t hurt you and will leave after 4 shots.
  11. Seems to be a very big project. If you will success, it will be a Homebrew-Milestone!
  12. donnerkuh

    Swordman

    Startscreen added. Watch fallen Merlin in his kitchen, brewing unholy poison. You will have to stop him !
  13. donnerkuh

    Swordman

    2 new enemys added (Gunshooter and Merlin). They come early - try to find a way to kill them. Jump over Merlins Fireballs and repell the bullets of the gunshooter with Joydown. To do´s: Third endboss, start-screen, gameoverscreen, sound, increasing difficulty.
  14. donnerkuh

    Swordman

    Early stage - but i have put a easy restart-option into the game. if you are dead, and all blood has left your body you can press fire to restart. The gameplay will be longer if you manage to defend the attacks. I will insert some kind of levels and final bosses
  15. donnerkuh

    Swordman

    Use swordman115.bin swordman115.bas.bin - Sounds added - enemys added (Arrows from all directions, fallin lamp changed in falling potion, difficulty balanced out) to do: - endboss-fight - score details - title song swordman092.bas.bin You are a swordman, moving into a enemy castle. Try to defend different attacks. If you like the idea, the gameplay will be expanded. Move right Defense options: arrow high: joydown or fire&joyright&joyup arrow middle: joydown or fire&joyright&joyup or looking right & fire arrow down: schwert unten, hüpfen rolling bomb: jump bat : joy0down or fire&joyright&joyup or fire&joyleft&joyup falling potion : jump & try not to be hit Looking forward to get feedback - thx.
  16. What happens if you press the find "batari basic" extension ?
  17. If i get the permission from ZeroPage Homebrew (please look private Message, James) i will continue the work on this game (working title: James & Bella). Couch-certified James - the true story of a Twitch-streamer: See James, sitting on the couch while streaming and giving orders to Bella. She has to run and to do things like pressing "Reset" on the Atari VCS: If James does not get what he needs, he looses motivation and the stream will end: Don´t be hit by the paper balls that angry James throws. When i get permission i will release the first playable demo in a few days .
  18. donnerkuh

    ISS

    Thank you for playing my game. Sorry for not being "couch compliant". Now i know what it means 😅.
  19. donnerkuh

    ISS

    The respawn of the enemy should no longer cause an instant death. Have fun (with not dying immediately)
  20. donnerkuh

    ISS

    Game patched - use version: 1_0a02.bas.bin : - your ship will stop in the same position it has moved (not look up if you stop) - you will shoot in this direction (no joystickmove needed press fire only) - explosion looks like a explosion now - Nice (from vhzc stolen) Title-screen 😁 Thanks to vhzc and Al_Nafuur for tips and motivation
  21. donnerkuh

    ISS

    ah - i found it - your description and the batari basic commands site will help to expand my options. thank you again!
  22. donnerkuh

    ISS

    if _Bit0_interruptor0{0} then ... <- does it mean = 0 ?
  23. donnerkuh

    ISS

    Thank you - copying is the most honest form of admiration - the new ISS Title-screen - thank you...
  24. donnerkuh

    ISS

    Thank you for your feedback - i think i will have to work on an ISS-Patch the ship should stay in the last direction it moved and not switch back to the upright position. <- the problem is, i have no more variable free, but this will need one. I will find a way to change it. the (random) ship rotating is annoying. <- i know there was one situation where I respawned and the enemy was at the repawn point (instant dead). <- i tried out and you are right - this is not fair. i will fix it the game should be a bit faster. <- if you are more successful, the gamespeed will increase. The enemy will be faster and faster exit function gets triggered when pushing Reset on the game over screen after the game was finished with joystick in right position (please read the joystick in the Game Over screen loop) <- i don´t know what you mean (kannst du mir dass nochmal auf deutsch erklären, was genau passiert?) @ZeroPage Homebrew will surely complain that it is not "couch compliant" <- insult to majesty, i will do everthing to make it "couch compliant" the explosion animations and sounds are OK, but can be improved (more animation frames?). <- the game is limited to 4 KB, only a few bytes are free. Maybe one more animation frame... would be cool if the ISS would move too. (difficult, but vertical scrolling should be possible with PF-graphics) <- I´ve never made a scrolling game. This will be my challange for ISS 2.0
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