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donnerkuh

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Everything posted by donnerkuh

  1. This will be my label. The game is finished, i will upload the game soon.
  2. Game is nearly finished. Try cargo111... . To do: Finish screen, Game Manual, Box-Artwork
  3. Difficulty can be choosen now - at the beginning you can edit the amount of fuel (5 difficulty levels). Green will be the longest live-bar, red the shortest.
  4. Thanks for you tips, freshbrood. I will think about it. Statusbar added - now you will not die at once. You will survive some collisions - maybe
  5. Dear ZeroPage Homebrew, thanks for testing Cargo. I saw how the game tortured you. I promise to implement 3 lives next so that you can see the much nicer levels in the later game. Autocannon Level added. EMP-Shock-Level added. Next step: More Lives, maybe Chance to get extra-lives.
  6. Rocket - Level and Wind - Level added
  7. Meine Frau hat da auch mal in der Nähe gewohnt. Schöne Gegend.
  8. You already need the firebutton to stop the very slow helicopter. But your idea is not bad - the ledder will be activated only when the helicopter stands still in the air. i will work on it...
  9. Flying Carpet enemy added. The sky is not yours alone. No collisions please
  10. News: 1. Difficulty level can be choosed now - from green = easy down to red = death match (look the video) 2. This week Corona attacked me - so i had time to start a new Project, called Cargo. Cargo - You found a new job - they told you to transport some people and some freight with your helicopter will be fun - no risk... - try to pick up the people / you can´t land - don´t hit the ground - transport them to the stops (H-sign). if you have to change the building follow the exit-sign (in Level 1 right side). The Exit sign appears for a short time and shows where you have to fly to. - use the fire-button to stop the helicopter. this does only work if the helicopter is very slow, but you will need it... The game is early stage but i love it. To do: - sound - wind (i know, it´s hard enough without wind) - more levels Looking forward to your replies / tips / questions cargo086.bas.bin cargo111.bas.bin
  11. How did you make the sound - i have problems to implement music in my games.
  12. Sea-Level added. The game is now playable - finetuning can begin. manpad116.bas.bin
  13. I will work on an additional level (sea-scenario) next.
  14. Next stage added - stop the air-supply, paratroopers and helicopters. if you want to see the later stages don´t shoot enemys - it will change faster then.
  15. New level added - destroy the enemy bombs and rockets to protect your country. game status: early stage
  16. If this is a day project, i´m looking forward to see you starting a week project. Very good.
  17. Use manpad116.bin - latest Version -> Game Over screen added. Your crosshair changes color from green to red. If you don´t shoot enough enemys, it will change his color from green to blue to yellow to red - Game over. Hitting enemys will change the color back to green, forgiving you some misses again. Defend Kyjiw, stop the attacker and defend your country. Never stop fight and believe in your own strengh! To do: - Animated Game Over-screen - Switch-Reset / Press fire to restart use new version 116 manpad061.bas.bin manpad035.bas.bin manpad076.bas.bin manpad098.bas.bin manpad116.bas.bin
  18. of course Al_Nafuur. Here it is: soundtest.bas
  19. I want to creat a small song, changing a note after a few seconds. In my example the change is much to early. I can loop as long as i want, it does not change. Is there a way to change the note after 1 or 2 seconds. Or is my code not ok? If someone can help me? soundtest.bas.bin
  20. new enemy added (rolling mask). repel five attacks to see it. try not to be hit from the mask´s shots. the mask itself can´t hurt you and will leave after 4 shots.
  21. Seems to be a very big project. If you will success, it will be a Homebrew-Milestone!
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