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donnerkuh

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Everything posted by donnerkuh

  1. Startscreen added. Watch fallen Merlin in his kitchen, brewing unholy poison. You will have to stop him !
  2. 2 new enemys added (Gunshooter and Merlin). They come early - try to find a way to kill them. Jump over Merlins Fireballs and repell the bullets of the gunshooter with Joydown. To do´s: Third endboss, start-screen, gameoverscreen, sound, increasing difficulty.
  3. Early stage - but i have put a easy restart-option into the game. if you are dead, and all blood has left your body you can press fire to restart. The gameplay will be longer if you manage to defend the attacks. I will insert some kind of levels and final bosses
  4. Use swordman116.bin swordman115.bas.bin - Sounds added - enemys added (Arrows from all directions, fallin lamp changed in falling potion, difficulty balanced out) to do: - endboss-fight - score details - title song swordman092.bas.bin You are a swordman, moving into a enemy castle. Try to defend different attacks. If you like the idea, the gameplay will be expanded. Move right Defense options: arrow high: joydown or fire&joyright&joyup arrow middle: joydown or fire&joyright&joyup or looking right & fire arrow down: schwert unten, hüpfen rolling bomb: jump bat : joy0down or fire&joyright&joyup or fire&joyleft&joyup falling potion : jump & try not to be hit Looking forward to get feedback - thx. swordman116.bas.bin
  5. What happens if you press the find "batari basic" extension ?
  6. If i get the permission from ZeroPage Homebrew (please look private Message, James) i will continue the work on this game (working title: James & Bella). Couch-certified James - the true story of a Twitch-streamer: See James, sitting on the couch while streaming and giving orders to Bella. She has to run and to do things like pressing "Reset" on the Atari VCS: If James does not get what he needs, he looses motivation and the stream will end: Don´t be hit by the paper balls that angry James throws. When i get permission i will release the first playable demo in a few days .
  7. donnerkuh

    ISS

    Thank you for playing my game. Sorry for not being "couch compliant". Now i know what it means ?.
  8. donnerkuh

    ISS

    The respawn of the enemy should no longer cause an instant death. Have fun (with not dying immediately)
  9. donnerkuh

    ISS

    Game patched - use version: 1_0a02.bas.bin : - your ship will stop in the same position it has moved (not look up if you stop) - you will shoot in this direction (no joystickmove needed press fire only) - explosion looks like a explosion now - Nice (from vhzc stolen) Title-screen ? Thanks to vhzc and Al_Nafuur for tips and motivation
  10. donnerkuh

    ISS

    ah - i found it - your description and the batari basic commands site will help to expand my options. thank you again!
  11. donnerkuh

    ISS

    if _Bit0_interruptor0{0} then ... <- does it mean = 0 ?
  12. donnerkuh

    ISS

    Thank you - copying is the most honest form of admiration - the new ISS Title-screen - thank you...
  13. donnerkuh

    ISS

    Thank you for your feedback - i think i will have to work on an ISS-Patch the ship should stay in the last direction it moved and not switch back to the upright position. <- the problem is, i have no more variable free, but this will need one. I will find a way to change it. the (random) ship rotating is annoying. <- i know there was one situation where I respawned and the enemy was at the repawn point (instant dead). <- i tried out and you are right - this is not fair. i will fix it the game should be a bit faster. <- if you are more successful, the gamespeed will increase. The enemy will be faster and faster exit function gets triggered when pushing Reset on the game over screen after the game was finished with joystick in right position (please read the joystick in the Game Over screen loop) <- i don´t know what you mean (kannst du mir dass nochmal auf deutsch erklären, was genau passiert?) @ZeroPage Homebrew will surely complain that it is not "couch compliant" <- insult to majesty, i will do everthing to make it "couch compliant" the explosion animations and sounds are OK, but can be improved (more animation frames?). <- the game is limited to 4 KB, only a few bytes are free. Maybe one more animation frame... would be cool if the ISS would move too. (difficult, but vertical scrolling should be possible with PF-graphics) <- I´ve never made a scrolling game. This will be my challange for ISS 2.0
  14. The tank-explosion should include that the tank lose its turret. and the explosion of his ammo.
  15. donnerkuh

    ISS

    Final Version 1.0 released - have fun, try and if you have ideas for ISS 2 then let me know .
  16. donnerkuh

    ISS

    HI. The game is finished. There are 316 bytes free for your ideas. Please try the game and send me your scores - give me feedback and tell me bugs. Be a testplayer - Thank you .
  17. donnerkuh

    ISS

    nearly finished - try Tutorial16bas.bin . open points: collision-detection enemy fire
  18. donnerkuh

    ISS

    Now it´s playable - defend the ISS. You only can fire if you move. Don´t hit the iss. Avoid collisions. Youtube-Tutorial and bas-code will follow. Please try the game and tell me if it is fun - or not .
  19. donnerkuh

    ISS

    -Use version 1__0a03.bas.bin -> game patched ISS_1_0a03.bas.bin ISS_1_0a02.bas.bin ISS_1_0.bas.bin If you want to see a programmer programming in batari basic watch me on youtube: https://www.youtube.com/user/donnerkuh/ (german) Tutorial17fertig.bas.bin Save the ISS-Station and learn batari Basic . I will learn to make better youtube-videos Tutorial16fertig.bas.bin Tutorial15fertig.bas.bin Tutorial13fertig.bas.bin Tutorial1.bas Tutorial2fertig.bas Tutorial3fertig.bas Tutorial4fertig.bas Tutorial5fertig.bas Tutorial6fertig.bas Tutorial7fertig.bas Tutorial8fertig.bas Tutorial9fertig.bas Tutorial10fertig.bas Tutorial11fertig.bas Tutorial12fertig.bas Tutorial13fertig.bas Tutorial15fertig.bas Tutorial16fertig.bas.bin ISS_1_0.bas ISS_1_0a02.bas.bin
  20. 7 copies are still available for purchase. There will be no second edition boxed.
  21. Try entrench087 - help me to find bugs ?
  22. You will get one - 7 are still avaiable. The production of the Box is still at work. Kriegst du - 7 sind noch da. Muss nur noch auf die OVP warten.
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