Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

43 Excellent

About jltursan

  • Rank
    Chopper Commander

Contact / Social Media

Profile Information

  • Gender
  • Location
    Madrid, Spain
  • Interests
    Old vintage computers!

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Not at the same time, that's why BITD appeared other third-party "combo" expansions with both FDD and RAM like the Trump Card You need an internal RAM expansion to free the side connector. Check this video to see some nice examples of how to upgrade internally a QL: Sinclair QL Upgrade Guide
  2. Oh, come on!, seems to be the mother of all parasitic noises!. It sounds like you're receiving a deep space message! 🤣 Obviously, something past the A/V output causes this.
  3. What happens when you use the MicroFox IDE?, and have you tried with a device like FujiNet?
  4. The ZX Spectrum has some great arcade ports: Green Beret or Ghost'n'Goblins (yep, really) to mention a couple of them...
  5. Thanks for sharing!. The PCB doesn't have any holes to use screws, does it fits firmly inside the case?
  6. Well, that's unexpected to say the least!. Looks nice, just a bit worse than the MZ-700 version.
  7. Welcome to the forum! Maybe Temple of Rom?
  8. Ah, hahaha!, that's crazy!; but why the Electron and not its big brother?, it's some kind of challenge? 😄
  9. It's easy, check RGB (8-pin DIN 45326) at MSX.org Using the analog DIN6 connector of a 1084 it's just a matter of wire same signals. MSX's composite sync goes to the H-Sync pin of the monitor. The only drawback is you need to split the monitor's end to route the audio to the 1084 RCAs.
  10. Amazing found and even more amazing how a TRS-80 device has the same shape as the one in the Aquarius design, maybe is it Mattel licensed; but built by Tandy?
  11. Yep, it's C based; but it's funny that's not based on any of the common C frameworks out there (SDCC, Z88dk, etc). Seems a development by Inufuto itself: The CATE compiler is a compiler of a programming language similar to C. Use ASM8 (https://github.com/inufuto/asm8) to assemble the generated assembly code. Target CPU CPU executable file name Z80 CATE80.EXE 6800 CATE68.EXE 6809 CATE09.EXE 6502 CATE65.EXE Difference with C * Datatypes are different (minimum units are 8 bits) * Preprocessor is #include only * Recursion not possible * Variable argument not possible * Pointer and array notation is different * The notation when using the structure is different * Power transition is only constant Execution method Run at a command prompt. For Z80: CATE80 Source File Name For 6800: CATE68 Source File Name For 6809: CATE09 Source File Name For 6502: CATE65 Source File Name etc, etc... And indeed, in https://github.com/inufuto both projects (asm8 and cate) can be found...
  12. And no info at all about how he's working out all of these titles 😕. His webpage seems to have unrelated content and looks like it's unfinished. Time to disassemble some of them and compare?. I think it's probably a C-based engine; but the games also seem very compact so who knows...
  13. That's cool! I usually have a related and weird issue with saving/loading scenes, that's why I'm asking .After quite some time with an edited scene without being saved, when it's saved, it ends having a hundred bytes and losts all the info. I've a workaround trying to save the png, generating preview, etc., and after some tries I can save it again with its full contents. Very, very strange. Btw, the browser is Edge (so like Chrome)...
  14. Thanks!; but I'm really mean if it can be loaded with "Load Scene", just like a .json file. By your answer I guess not yet...
  • Create New...