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DamonicFury

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Posts posted by DamonicFury


  1. For anyone who has this device currently: does the documentation give any indication/warranty of how long Konami promises to support the games?

     

    I'm afraid not. The documentation is quite skimpy. Konami could, of course, make a "no connection required" version of these games available for download if they no longer wanted to support it via the web site, but there's no guarantee that they will.

     

    Still no sign of the 6th game, or of any "Live" features as of yet.


  2. Looks really nice! While clearly too small for 2-player games, it still retains both joysticks for Robotron-style action. The bartop conversion idea is EXCELLENT... perhaps you could even sell it as a bartop, and offer the bottom base as an optional extra. In any case, looks like a great design for those desiring a multicade that doesn't lot of space.


  3. Like Omegamatrix, I find it to be a tough choice between Solar Fox and Tapper, but in the end, I feel that Solar Fox just makes for a better 2600 game. While the programmer did an excellent job of replicating Tapper's gameplay, the loss of the cartoony graphic's that the 2600 could never do really hurts it. Solar Fox's more abstract graphics translate to the Atari much better. And while I know this is somewhat controversial, I personally feel that simplifying Solar Fox's gameplay actually makes the 2600 version superior to it's arcade parent.


  4. As a big fan of Konami's classic games, I went ahead and got the Konami Arcade controller. These do appear to be fully emulated arcade versions of Time Pilot, Gyruss, Scramble, Contra, and Yie-Ar-Kung-Fu. The screen is squished somewhat to take up all the space on a horizontal monitor, but the scoring is NOT moved to the side as the screen shots on the package would suggest. There are "enhanced" modes for Time Pilot and Scramble that keep the same sound and gameplay, but add 3D sprites and effects. Yie-Ar Kung Fu has a splash screen, confirming my suspicion that the emulation was done by Digital Eclipse

     

    The games are downloaded to your computer, but you cannot play them unless you have an active Internet connection. (Apparently, some kind of key check is made before starting a game.) I don't see ANY "Live" enhancements for these games yet, not even a online high score table. The sixth game is still not available, nor is there any mention of what it will be.

     

    I would have been thrilled if this had been a simple CD release of Konami classics. It's kind of a shame that they instead married them to this basic Genesis-style controller, making the games impossible to play on a X-Arcade/Hot-Rod/custom-made cabinet. Really, the only reason I can think of why Konami would have went this route was to prevent piracy, which is almost laughable considering how easy it is to find, download, and emulate these games. While obviously doing so is the cheaper route and allows for better controllers and a better sceen presentation, I still like to buy legal versions of these great classic games when companies make them available. It would just be nice if more of them put out first class packages like Atari's 80 Games in One or Taito's Arcade Legends (which is HIGHLY recommended, as it even includes MAME compatible roms!), rather than a gimmicky collection like this.


  5. Finally gave up on waiting for a US release and purchased Taito Legends 2 off of Ebay (for PC). Once again, it's a very nice release, and once again they have MAME compatible ROM folders!

     

    (Not sure it's one hundred percent legally kosher to use those files with MAME, but they made no attempt to hide, rename, or encrypt the files, so it's hard to imagine they were that would be strongly opposed to their use in that way by paying customers.)


  6. Congrats on the free Dig-Dug!

     

    Your monitor symptoms sound a bit like the issue I had with my Missile Command a few months back. (it had a thick black wavy line running down the left side) My problem was fixed by a cap kit. This is a set of capacitors meant for the specific monitor you own. You'll have to remove the monitor, desolder most of the capacitors, and replace them with the ones in the cap kit.

     

    The good news is that cap kits are cheap (got mine on Ebay) and not all that hard to install if you have any soldering experience.

     

    Good luck!


  7. For those who want a home MAME machine, it's not TOO hard to do it yourself, plus it'll save you lots of $$. Here's how about how much mine cost:

     

    Old arcade cabinet (Clutch Hitter conversion): $150 on ebay

    (This gave me the cabinet, a working coin door, and the controls)

    A 19" computer monitor: $100

    An old 500Mhz computer: (essentially free, as it was an old machine I was no longer using)

    An I-PAC from ultimarc.com to interface the arcade controls to the computer: $50

    Misc: marquee light, speakers, specialized surge supressor, etc: $100

     

    So for about $400, I was able to put together a cabinet that I'm completely happy with. A fancier cabinet with a faster computer and top-of-the-line controls would naturally cost more, but you could possibly even do it for less if you can pick a very cheap dead cabinet. And the process of building it yourself can be a whole lot of fun.


  8. Double Dragon is Technos, not Taito. Taito only distributed the arcade game in the US. Taito didn't design Double Dragon, nor do they own the rights to it. Double Dragon is owned by a company named Million which is made up of former Technos employees.

     

    Thanks for the information. It's so hard to tell who owns what when it comes to classic arcade games!


  9. Taito Legends is a steal for that much. Even though I pair $19.99 for it, I still feel like I got my money's worth... especially since the CD-ROM has the ROM files right on it for easy use with your favorite emulator.

     

    Really hoping that Taito Legends 2 is still published here in the US, despite the falling prices on the first pack. If not, I may need to import it.


  10. anybody know what games would be available for it?

     

    Probably the usual Atari-owned properties. The ones that already have a vintage 8-bit game programmed would seem especially likely: Asteroids, Missile Command, Centipede, Millipede, Battlezone, Crystal Castles, Super Breakout, etc.

     

    I'm sure there would be some cool surprises, too.

     

    Licensing bryan's Castle Crisis as the official port of Warlords would have been awesome if they were able to come to terms with him.


  11. Just tried this for the first time and it's an amazing pice of work! Great job!

     

    One small suggestion: the game doesn't seem to start at all using a standard 2600 stick, which is kind of a shame. Can it be changed so that pressing the standard fire button will start the game?

     

    Also, the RESET switch doesn't seem to work at all... either for starting the game, or resetting a game in progress.

     

    Again, fantastic game!


  12. Here we are on TAITO LEGENDS 2 and still

    no L.S.A. Squad (Storming Party) or

    Ninja Warriors!

    :x

     

    I honestly don't know what Taito is smoking

    to leave off two of their coolest games off

    these compiler discs.

     

    They are also still missing Space Dungeon (a HUGE personal favorite!), all the Arkanoid games, all the Double Dragon games, and Chase HQ. Hopefully, there will be a Taito Legends 3 that contains the rest of their classics! (And of course, a U.S. release for Legends 2!)


  13. My Crazy Climber was actually a mistake Atari sent. The person who ordered it got two by mistake and never returned the extra. I traded a fully restored (new overlay, rebuilt trackball, new monitor, new t-molding and paint) Missile Command upright for it a few years back. Got a good deal IMHO. The person I traded with could not understand why I was willing to make that trade. Arcades are easier for me to come by than these games.... icon_smile.gif

     

    Sacrillege! I wouldn't trade my considerably less-minty Missile Command for anything! (It's become like a member of my family!)

     

    True happiness = owning arcade Missile Command!

     

    Nirvana = being able to turn it over... (it's a long road to nirvana for someone of my meager gaming skills, but I still have hope!)


  14. Like Albert, this was one of my first Atari games, and I rather enjoyed it, BUT...

     

    From time to time, the screen would flash and then go white, and your ship would become almost impossible to see. Was there some way to avoid this that I never discovered? The game became completely unfun when this would happen.


  15. Sadly, it appears that StarROMS is out of business. Their web site www.starroms.com only has a goodbye message on it.

     

    For those who didn't know, they were the one place you could purchase and download legal ROMS for use in MAME. They only were able to reach a deal with Atari/Infogrammes to do so, but they had a nice selection of the classics. Dealing with them was always a pleasure.

     

    I'm curious if their downfall is tied into Atari's recent woes. Either way, they will be missed, and I will continue to hope that someday a similar service is made available with a selection of arcade games from many manufacturers.

     

    Goodbye, StarROMS.


  16. StarROMS, of course, offers most of the Atari, Inc. (now Infogrammes) games. They briefly offered the Atari Games (Midway) ROM's as well, but pulled them when it was made clear that they were not owned by Infogrammes.

     

    Curiously, I, Robot was one of the pulled games. Does that one indeed belong to Midway?

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