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Everything posted by ivop

  1. That's what RMT 1.27 patch 6 by AnalMux is for. Thread: https://atariage.com/forums/topic/175878-rmt-patch-6/ Link to RMT 1.27 patch 6 thanks to emkay: https://atariage.com/forums/applications/core/interface/file/attachment.php?id=248525 I used it for my last Noisy Pillars version: https://www.youtube.com/watch?v=ClO2XifvKiA
  2. Altirra. Its pokey emulation is (almost?) spot on.
  3. I suppose it doesn't do custom 1541 loaders as it doesn't have a loopback IEC cable? That might be the reason. Not really a C64 guy
  4. I have seen a demonstration in Maarssen once, and I found it a marvelous device. But ethernet might be a bit out of date now. I suppose mixing AVG cart with SIO cable and FujiNet brings you the same experience.
  5. Actually, the main problem isn't the tracker per sé, but the RMT player. It can't to vibrato or arpeggio's in 16-bit. I can turn on the vibrato on a 16-bit instruments in the tracker, but it's not played. And using a different tracker won't magically transpose the 16-bit not table I think he means the snare drum sound. It's also what ruins it for me. The rest sounds great!
  6. Okay, it can't be done without patching the 16-bit note table a bit further. It only has bass sounds, so you can't do a lead with it. There are not enough octaves, too. We need a better tracker LOL
  7. I did not have the motivation yet to work more on the automation of generating tables, and replaying the tables only, and run that through aubiopitch. Lately I did some RMT music in emkay's thread and not much more. But I have not forgotten about it.
  8. Definitely Edit: although part of the blame lies with the SID musicians. They almost always go for that heavily filtered and modulated sound. I'm sure you can make SID sound more open, less muffled, like the AY/YM and like this pokey version. Thanks I believe I can also do 15kHz bass and drums, and 16-bit lead, with patch 6, but then you can't have vibrato on the lead
  9. Here's a patch 6 version And as usual, an xex-file for playing on real hardware noisy-pillars-t1-ivo-edit-rmt127p6.xex
  10. Does it have a link back to the IEC socket? It seems it doesn't have that, so I doubt an Atari version will have a SIO connector. An adapter for the Ultimate II+, now that would be cool
  11. PIA is pretty good protected I asked for editting rights and have updated the first post, including your image, and a link to your post and the 3D model. Thank you, too! It's always nice to see people pick up projects which I shared with the public. Perhaps you can sell your surplus of boards on AtariAge?
  12. Yeah, those were the days. My first Fender amp (they make amps, too) in the early 90's had a full schematic in the manual. Nowadays manufacturers can't be arsed to even send you a schematic if you ask them for it. Just a buy a new one.
  13. I removed most of the vibrato, but sometimes it is needed to mask being even more out of tune. 8-bit 15kHz is really coarse in the higher registers. But no vibrato at all makes it very bland and the out of tuneness more obvious. I like my previous 64kHz edit more, but it misses the low bass. This edit is better in the low end. I could even double the bass +$01 frequency to get a fatter sound, but I wanted both edits to stick to 3 channels for now. The idea is to eventually combine the best parts of both. That's what the spare channel is for
  14. Okay, here's my 15kHz edit. Still three channels, no fancy instruments I like the bass and drums and did my best on the lead instruments. 8-bit 15kHz is hard to work with, but it shows promise imho. Best would be a combination of both. The 64kHz version with 16-bit 1.77MHz bass. Edit: included xex for playing on real hardware. noisy-pillars-t1-ivo-edit-15khz.xex Edit2: LOL within 8 minutes there was a spam comment on YT
  15. Yes, but you also slowed it down to 50%. It has this late 70's, early 80's vibe IMHO.
  16. So, what exactly do you not like about it?
  17. I like the "dark wave" style. It totally changes the mood of the song, but in a good way. By far your best interpretation of this song, IMHO
  18. Yes, that's TRUE pokey style Thanks. I didn't even do that yet. It's just three 8-bit channels. Nothing fancy. I wanted a 16-bit bass, but (never used it before) it turns out to be a dist C bass Perhaps I'll try RMT patch6 for a fatter bass. Or create a bunch of instruments that do 16-bit $Ax bass. It's just two patterns IIRC.
  19. Not yet. I first wanted to get to know the song. Changed pattern 4-7 to a different instrument, according to the original sid. And I used a couple of tricks in the instruments to try to mitigate being too much out of tune
  20. Here's a YouTube video of me getting acquainted with the song. TRUE pokey style And, here's an XEX to play on real hardware! ivop-noisy-pillars-t1.xex
  21. You got your answer But even if 10% of your time is spent on the slow bus (reading joystick, programming ANTIC/GTIA, Pokey, VBXE), the remaining time Rapidus can do all calculations up to 8x faster. That's something I didn't know. Very cool! So as long as the 65C816 sticks to its own fast memory, our Sally 6502 can run in parallel doing what it normally does?
  22. As far as I understand it, accelerators run at 4x or 8x times the original Atari clock speed. As long as they only access fast RAM, it runs at that speed. Once it accesses slow memory locations, e.g. ROM or hardware registers, it does a slow 1.79MHz cycle. Same when ANTIC asserts /HALT or /REF.
  23. I strongly advise getting a multimeter. They can be had for only a few dollars. Not the best quality, but enough to measure resistance and continuity. That way, you can check if the pin's signal even reaches the PIA chip.
  24. Which is Noisy_Pillars_tune_1.sid Edit: https://deepsid.chordian.net/?file=/MUSICIANS/T/Tel_Jeroen/Noisy_Pillars_tune_1.sid
  25. Nice! Did he reverse it with siddump or something else? I think it misses the "fatness" of the original, if you know what I mean. If I were you, I'd move to 15kHz for the bass and chords and a 1.79MHz lead. Or you could post the .rmt and see what others can do with it
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