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Everything posted by ivop
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You can always buy a 2x7 angled header and a separate 2x15 angled header. Edit: it won't have the heightening feet, if that's the correct word, but you can always compensate for it by other means.
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Can't you carefully bend the pins back in their original position? Or did one break off? Edit: 1st picture, looks they are still there. And like ZuluGula said, do you need a replacement of the ECI/CART port for an XE machine right now?
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1088XEL Atari ITX Motherboard DIY Builders Thread
ivop replied to Firedawg's topic in Atari 8-Bit Computers
It has been a while since I installed it, but AFAIK it's removing BASIC/OSROM/MMU, connect the flatcables, connect to OS and MMU socket, solder four wires. But I might have forgotten a thing Here's FJC's video: https://www.youtube.com/watch?v=AxHnF5lfrps -
1088XEL Atari ITX Motherboard DIY Builders Thread
ivop replied to Firedawg's topic in Atari 8-Bit Computers
You could also try installing the U1MB in your working Atari 800XL and see if if you b0rked it by the misaligned install. The flash ROM portion seems to work (mostly?) OK, otherwise you won't see the menu at all, I suppose. FJC knows more about that. -
MINE-MINE-MINE!! Look what I got off eBay ;)
ivop replied to ColleenLover's topic in Atari 8-Bit Computers
I'm sure this can be faked. Look at at counterfeit paintings that even experts could not tell apart. They got wood from the same period to make the frame, or strip an old painting of all its paint (with stuff that was available in the particular time you are aiming for), make it look older by adding some coffee or tea or dirt mixture. Use the same paints of that period. Add grease to the surface, heat them in an oven to make the paint crack, et cetera.... I have several 30+ year old useless shrink wrapped games. I could easily remove the shrink wrapping and reuse it for a fake old wrapping on a rare game. Add some dust or mold in the mix, shrink a little too hard, et cetera... I'm sure a lot of people have already been ripped off by this. Not by me though, as I don't have a shrinkwrapping machine Nah, won't do that anyway! -
MINE-MINE-MINE!! Look what I got off eBay ;)
ivop replied to ColleenLover's topic in Atari 8-Bit Computers
X-Ray? Magnetic Resonance Imaging? -
Exactly this. I have done that, too
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Yeah, like I said above, it's not the whole song. It's this part: armageddon_man-problematic-part.mp3
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Hmm, the intro is not that good, his drum sounds needed working on, and both the melody and the bass line are not "correct", in the sense that it's not what Europe played. But, all in all, I think it's not that bad for an early work. It has all the ingredients that later JT tunes had, too. The way it builds up, his own arrangement, different timbres for different voices, his own solo(!), etc.... It's an exercise that eventually led to JT_42.sid JT_42.sid
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I didn't mean the whole song is out of tune. Just the part at 1:38. And that I don't like the percussion sounds But it's all a matter of taste. It seems Whittaker just used some high frequencies, and Hubbard chose them to match the key of the song, even though that high up Pokey is way out of tune. For a short period of time (one or maybe two frames) that's good enough. Emkay's drum track is way better IMHO. It's "just" the arpeggios that have to be fixed
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At first glance, it looks good. As I'm not really looking forward at checking eight octaves of notes by ear, I got this new idea Instead of playing batches of sweeps, play a predefined set of notes. Just like batch processing, it won't be a UI function, but a compile time function or even a separate application. Once you capture 8x12 notes, run it through aubiopitch and see if you did everything right Thanks for creating this table! Looking forward to hear some music made with it BTW here's the new thread: https://atariage.com/forums/topic/313338-pokey-explorer-v11-release/ Not sure what's the best idea. Keep discussion here, or move to the new thread?
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That's not entirely true. Certain combinations of notes are known to cause similar emotions to people all over the world. Even Bach, Beethoven, Mozart, etc... chose their key specifically to match the emotion of the work. Most simple example is major/minor keys. Major keys sound happy, minor keys sound sad, to some extend. The earlier mentioned Well-Tempered tuning is to blame. Ever since Bach made it popular (he did not invent it BTW), it has been used for more and more compositions, and the last two centuries 99% off all the work that has been written uses this tuning. The idea of this tuning is that you do not have to retune your piano or organ when you change keys. That means that except for the ground tone and all it's octaves, all notes are slightly out of tune. Some are too high, some are too low. But the out of tunedness is small and we are used to it. But if you tune a piano with just tuning, for example to the key of C major, playing a song in C major sounds much smoother than the well-tempered tuning equivalent. Play a song in D on that same piano and it's a trainwreck. Pre-Bach, they had to have several instruments, all tuned to a different key. The well-tempered tuning solved that. But at a price. Well, I guess it's mandatory to first understand this way of creating music (i.e. well-tempered tuning, diatonic scales), before you go to exotic scales and microtonal music, etc...
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Fair enough. But I think it will really help if you acquaint yourself with basic "music school" knowledge. About scales, keys, major, minor. How chords are built. What your 047 arpeggio actually means when you are in a certain key. About chord inversions (049 for example, inversion of a minor chord, where the 9 is the base note). About tuning and intonation. Just intonation (perfect fifths and fourths and major and minor thirds), or well-tempered tuning, made popular by J.S. Bach with Das wohltemperierte Klavier. And if you get all that, we could talk about exotic scales I escpecially like E-Phrygian, as it's all the white keys on a piano, but your scale starts at E. It's the spooky scale E F E F E F is Jaws. And E F B C E F B C ____ (all 16th notes and pause) is something you hear in thousands of productions. And C-Lydian, where your fourth is half a tone higher, also known as the John Williams scale
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Yeah, it almost looks like it has been pixelated by hand on a far more capable machine! I like it how different "converters" have their own style. drpeter, you, amarok, one can almost determine who did the conversion without looking at the name. This one is typical amarok, and I like it, too!
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Sure! I also tried Armageddon man, but Whittaker is known for toggling the gate bit within one frame, so it needs patching of the player to jump out of it and let the emulation routines know that the gate bit has been toggled (i.e. a new note and round of ADSR starts). Besides that, I listened to the sid original, and I think it's horrible 😄 The persussion is terrible and makes me cringe (unlike similar, but a lot better percussion by Hubbard), and at 1:38 it's so way out of tune that even @emkay can hear that Edit: I like Whittaker's rendition of Back to Future though!
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No, my point was not to take a game and drop it to 25% of the original, but write a new game that might borrow elements from Uridium. Write a game that is more suited to the Atari hardware. And showcase the power of the machine? One could play 7.6kHz samples on the odd lines that are mostly free now But that's not what this thread is about. They want to recreate/reimage Uridium on the Atari 8-bit. I wrote emulators to replay sid files, so who am I to judge. One could also say, why bother? Compose your own darn music!
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Yep, that's emulation Here's Noisy Pillars tune 1, tune 2, and tune 3 on github. I think the tides (waves?) are slowly changing.
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Yeah, a game similar to this could be done in mode D with PMG underlays. I say similar, because why would one want to copy a C64 game in the first place? That said, it's nice to see so many people working together on this.
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It does indeed sound more in tune, but you miss the punch on every note that the previous two versions had. Perhaps you can fix that by playing the first frame of each note at a higher volume? Or note +12 for the first frame? If the higher octave is not perfectly in tune, that does not matter. It's percussive, like old 70's Yamama organs
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this is an incorrect entry. greeting
ivop replied to funkheld's topic in Atari 5200 / 8-bit Programming
Greetings to you, too. -
800XL Troubleshooting - dies after 30 seconds or less
ivop replied to telmnstr's topic in Atari 8-Bit Computers
You mean the whitish one? I never knew such one existed until I saw one on AtariAge. Never saw it IRL. I'm not a collector (mainly lack of money), but I would love to get one of those power supplies one day And I agree with DrVenkman, just plug it in and check the output. If it's OK, test it with both computers. Just to eliminate PS problems. -
800XL Troubleshooting - dies after 30 seconds or less
ivop replied to telmnstr's topic in Atari 8-Bit Computers
What kind of power supply do you use? Do you use the same for both machines? -
On your experimental Armageddon man: Drum track is great! Bass is what you can expect from this distortion. Melody is in tune and no ear crinching modulations on the trapezoid wave form, which is good! And then the chords ruin it all. Maybe you can make the individual arpeggio notes more staccato (i.e. 1 frame loud, then silent). Being out of tune is less noticable then. And perhaps you can transpose it one octave down., including the staccato mod or not. Whichever sounds beter Edit: and if you transpose the chords down, you probably have to lower the volume.
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IMO the second is the best. The first one has many out of tune points. The second one does not.
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I like the beat that kicks in at 31s! One of your best drum sounds. But I agree with @rensoup that large parts of the rest of the song and the intro are out of key. Perhaps you have stumbled upon a MOD file again where when a certain note is played according to the pattern, the sample does not correspond with that note.
