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karri

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Everything posted by karri

  1. Sweet animation. Flickering lights give a nice transparency.
  2. karri

    The Paddles

    So I decided to have a look at the potentiometer and clean it. After I cleaned the metal slider and the black potentiometer surface with IPA the jittery is completely gone. But now the old joypad has the same sensitivity as the new one. So the feeling of higher sensitivity was caused by the dirt and jitter. It was not real.
  3. karri

    The Paddles

    I just explained my findings a few posts back. You need good hardware and skilled programmers. My guess is that old paddles need service. And some games are just bad
  4. karri

    The Paddles

    I just tried out the paddles on sale now with my 7800. No jitter smooth movement. VID_20240405_180613.mp4 And then I test my original paddles from years ago. There is a lot of dirt on the potentiometer causing jitter when the paddle moves. VID_20240405_180817.mp4
  5. That sounds like a very capable sound chip.
  6. Does it work? I bought this a year ago and could not get it to display anything.
  7. karri

    The Paddles

    The paddles require very consistent time measures by the 2600/7800 in order to produce deterministic movements. If the time measurements in a game are varying because of gameplay or effects then the paddle movements are bad as well. The position of the paddle is equal to the time it takes to charge a capacitor through the resistor in the paddle. The actual paddle hardware is just a small part of the problem. How they try to solve this for the 2600+ I don't know. There is a separate controller monitoring the paddles. And I assume the emulater tries to re-produce the capacitor + paddle potentiometer in software.
  8. Any cart that needs time to start up fails. Analogue just applies power and starts the game. If it does not recognize a game it cuts the power to the cart immediately. So anything with a microcontroller fails.
  9. Thanks for playing Eastern. The problems I noted: - Selecting 1 or 3 card game using SELECT was not intuitive - Reset for abandoning the game and showing the score puzzled gamers for some reason - Exit the score by pressing a button was not intuitive - joystick should have auto-repeat on directions. Currently the timer is too long for smooth movements. - get rid of foundation pile drawing when a long bottom pile needs the foundation pile area. Drawing causes flicker. - when the cursor card stops in the middle of a spread pile you cannot use the 2nd button to draw a new card from te deck because the 2nd button displays the card you are at. Is this a bad feature? Do you have any reason to see the suite of a card in the middle of the spread? Perhaps this feature just confuses the player. Should I remove it? - current position colour and moving cards colours should be different. Perhaps use violet for moving cards? - the Spanish Flea is written by Herb Albert 1965 is copyrighted. It is fairly easy to apply for a license. But the TIA is so out of tune that the music disturbs me. I really need to write something new and fresh for the TIA that hides the out-of-tune stuff better. So a new tune is on its way. I hope. - shape the royals. They are supposed to be chickens - not eggs. Now I get suggestions to make them white.
  10. ZeroPage Homebrew is playing Easter on tomorrow's ZPH stream LIVE on Twitch! Hope you can join us! Fri Mar 29, 2024 | LIVE @ 12PM PT | 3PM ET | 7PM GMT WATCH LIVE: https://twitch.tv/zeropagehomebrew/ WATCH LATER: https://youtube.com/zeropagehomebrew/
  11. Agree. I am mainly using my flash carts when developing new games. The newest 7800 homebrews require something like Dragonfly to run. My Otaku cart works for simpler games.
  12. Toss the phone! Use your Lynx for navigation! But to tell the truth the Lynx was a lousy GPS. The software may still be available in my thread:
  13. Download the new version with the music update. It is soo much better now. The new instruments combine percussion and melody in the same note. Just MAGIC!
  14. UPDATE!!!! @pseudografx with his friends taught some interesting ways to enhance the TIA sound by combining instruments in very creative ways. The new background is just GOLD! Easter.a78
  15. A big thanks to you @pseudografx and your friends. The game sound is so much better now. I am also very happy to be able to study the new Snare and Bass instruments. Very interesting changes in the instrument patterns!!!! Easter.a78 Easter.uf2
  16. I started to play with mixing envelopes between snare drum and bass without attack. The sounds are getting kind of interesting. TiaSnareBass.mp3
  17. The TIA output is predictable. Furnace Tracker uses Stella to generate it. On real hardware the sound varies a lot. But my guess is that it depends on where I play it. My 7800 is connected to a Philips TV with lousy sound. The 2600+ is connected to a Sony TV with a soundbar. The result is beautiful sounds. My Analogue Pocket experiences really strange sounds when using earphones. And nice sounds when using the built-in loudspeaker. The timings are ok for 2600+ and 7800 imho.
  18. Wow! You managed to create a version using my original art! Anyway. I have mentally closed the Easter project. So it is now finished. The Easter.a78 is perfect on the Analogue Pocket. It has also the Select and Reset buttons at the bottom of the console. I just love it for playing 7800 titles on it.
  19. The Furnace Tracker ROM export was created by @Dave C but he cancelled the pull request. So the driver does not exist - yet. Daves code is in his github in a branch. tia rom builder by DChristianson · Pull Request #1555 · tildearrow/furnace (github.com) I hope it will be added to Furnace Tracker at some point. The nice thing is that the rom export creates just one file Track_data.asm that contains the structure of the song and everything needed for the driver. For the 7800 I added some interruptor code to integrate Dave's work with cc65. Once this feature exists it should be fairly trivial to add it to 7800basic. Currently I am also working on a ROM export for the Lynx as I would like to share my tunes between these platforms.
  20. I believe that I got the idea. Here is a percussion demo. The Closed Hi-Hat looks like this: Rhythm.mp3 Now I add a melodic instrument without attack. The sound starts with a Closed Hi-hat: RhythmBass.mp3 The technique appears to work with very short percussion sounds. But imho less is more. The breaks are more important than filling the space with sound. So this is not always a desired solution.
  21. Ladies and gentlemen... (drum roll...) Springtime greetings! Here is the fixed version of Easter Klondike: Easter.uf2 Reset: starts a new game Reset: exits a game and shows the score Select: allows you to choose the game while in the title page - 1 (easy, draws 1 card at a time) - 3 (difficult, draws 3 cards at a time) Fire: choose cards, drop cards Fire2: draw a new card from the deck, show the face of a card in a spread You can also draw a new card from the deck by clicking on the deck. When the deck is empty you can click on the empty deck to turn over the waste deck to a new deck. Scoring: number of cards in the 4 foundation decks at top right. Unless someting catastrophic pops up I declare the game complete for now. PS. I did create a Hi-hat + bass instrument. But the tune did not sound better imho. So I skipped the idea to improve on the background music.
  22. Ladies and gentlemen... (drum roll...) Springtime greetings! Here is the fixed version of Easter Klondike: Easter.a78 Reset: starts a new game Reset: exits a game and shows the score Select: allows you to choose the game while in the title page - 1 (easy, draws 1 card at a time) - 3 (difficult, draws 3 cards at a time) Fire: choose cards, drop cards Fire2: draw a new card from the deck, show the face of a card in a spread You can also draw a new card from the deck by clicking on the deck. When the deck is empty you can click on the empty deck to turn over the waste deck to a new deck. Scoring: number of cards in the 4 foundation decks at top right. Unless someting catastrophic pops up I declare the game complete for now.
  23. There seems to be so many variants of how to play and score this game. So I will create my own At the start of the game you can choose between "draw 1" and "draw 3" for the easy/difficult mode. You can play through the pack any number of times. When you win you will get the score "52" meaning that all cards were saved. When you are stuck just press "Reset" and it will end the game and show you your score! It is also possible to just look at your Foundation piles and create a sum of your top cards. Four kings at top scores 4 * 13 = 52 points. PS. You can play with a single button joystick. But if you are lucky to have a 2-button joystick the 2nd button will draw a new card from the deck. Or if you are browsing the pile the 2nd button will show a card somewhere in the middle of the spead.
  24. Yep. My problem with the NTSC colours is the complete lack of a decent orange colour. In PAL I can kind of get closer to what I really want. This version is still just WIP. I need to address a bug that mixed diamonds and hearts for the Jack, Queen and Kind. Plus get rid of flicker and add scoring. Hopefully I get the final version out by Easter. Edit: Done. The final version was just published. No longer WIP.
  25. Thanks! The "PLAY ON JS7800" appears to download the game. Is it possible to prefer PAL on the JS7800? The colours are a bit nicer on the PAL unit. My Easter.a78 adapts itself to NTSC or PAL automatically.
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