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eegad

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Posts posted by eegad


  1. Just my own 2 cents worth,  but back in the day I was *completely* blown away when Alternate Reality the City came out,  and I am still impressed to this day.   As for newer entries,  I only came across AtariBlast last year,  but I find it to be simply amazing.... More like a Genesis game than anything that came before on Atari 8bit.... And even more impressive is that it runs on a 16k Atari 400.  How?! 

    • Like 1

  2. Back in the day,  I bought the album just to get the pattern sheet.  Still have the album.  At the time,  I studied and memorized the pattern that worked from like level 3 to whatever key. And yes,  it worked great.  I could almost always get through the first 2-3 levels on my own,  so didn't bother with that separate pattern. I figure being able to regularly get through 10 or 12 or whatever levels,  rather than 3 or 4 justified the expense of the album vs extra quarters that would have been spent. 

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  3. On 5/4/2021 at 7:47 PM, EddyFree said:


    Lunar Jetman:
    ------------
    Unlimited Ships = [CE3239:EAEAEA]
    Unlimited Fuel = [C66AC6:EAEAEA][4B38E908:XXXXEAEA] (Must Use Both)
    Disable Missile Launch Timer = [C66DD0:A901XX][E908:EAEA](second Occurrence)(Must Use Both)

     

     

    Haven't had the chance to try it yet,  but much thanks in advance. 

     

    • Like 1

  4. Several get played a couple times a year.  Spider Fighter,  Superman,  Haunted House,  Missile Command, Enduro  etc etc.   Also several newer homebrews.... Stay Frosty,  Mappy,  Venture,  Wizard of Wor, Juno First,  etc etc

     

    But the one game I play most of all is Adventure. After all these years I still must play game 3 at least 10 times a year. 

     


  5. Why not Atarimax?  For me,  I'm an Atari guy.  I have Harmony cart for my 2600s.  I have Atarimax flashcarts for my 8bit computers as well as an sdrive max.  I'm  into it and want everything, including homebrews,  hacks,  ability to update things.  Colecovision?  Wanted it when it was released when I was in high school.  Couldn't get one.  Bought one years later at liquidation prices because I just wanted a couple games like Turbo and Venture and Burger Time that I loved in the arcades but that didn't exist on Atari.  I just got into playing with CV again this past winter after it had been boxed up forever.   The 192-in-1 gives me a chance to check out the bulk of CV games at a cheap price. Once I get through playing them all (I'm only halfway) ,  I'll probably pack up the CV and put it aside for several years while I get back to my Atari stuff. 

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  6. >Good business decision or not, the existence of the 400 was the best opportunity for a colour/sound-capable home computer back then.

     

    I agree. In 1981 I was taking an intro to computers course in high school. Got into it and wanted one for home to continue learning to program...but also to play games on.  A friend got an 800 and I was sold. But the price of an 800 with disk was out of reach so I had to settle for a 400 with tape as my first computer. I think Atari was right to release both the 400 and 800, a premium and an economy product.   But I also think that in addition to the 2 computer models,  there also should have been a strictly video game console based on those computers that used the same carts and that would have been released in 1981/1982 to compete with Intellivision/Colecovision.

     

    • Like 1

  7. I've always thought Atari's biggest mistake was in not releasing a 400/800 compatible cartridge game system. I felt that way in 1982 and I still do now. It should have been a stripped down, simplified compatible system. No keyboard,  no sio, just 2 controller ports, and just one board inside with the rf, os and 16k of ram all on it - and no crazy heavy shielding. I bet they could have done that at a competitive price to Intellivision/Coleco. And by having a game console and computers that shared a cart format, I bet more companies would made more games for them. 

     

    But nooooo -  instead they ended up doing the 5200. Gee,  a console that's really similar to the 8bit computers (notice how all of its games have been hacked to run on the 8bits),  but with carts incompatible between the 2 so that you'd have to produce 2 different versions of the same game to support both systems. And it had crappy controllers.  Just brilliant. 

     

    And then down the road after several years they did finally say,  hey the 8bit computers are decent game machines, lets just make the XEGS and have it use compatible carts with the 8bit computer line.  Duh!  But by then it was too late because 8bit systems were outdated. 

    • Like 3

  8. Regarding the drift question...

     

    I don't notice drift while playing a game necessarily.  But if I turn the tv on and then the console,  i need to hit channel down then up again for the picture to come in.  Like the console isn't exactly putting out channel 13 signal,  so tv has to fine tune it in.  That type of thing does not happen with a real CV,  Atari,  etc.   

     

    Also, wiggling the power switch affects picture clarity and color saturation while a game is running. So I guess same issue as a real CV? 

     

    My system is a one board system, no separate RF board.  I only found that out yesterday when I opened it because the * key stopped working. Unplugged the ribbon cable to the numpad and it had visible corrosion on the ribbon contacts (though everything else inside looked perfect) . I was able to fiddle with it and get it working, but does anyone know if there's any possible way to replace/recondition that ribbon cable? 

    • Like 1

  9. I just got one these myself.  Works fine,  definitely worth the price.  Would like to have it in some sort of case though.  I opened a beat up CV cart,  but thought it would be too much work to make it fit nicely.  Has anyone else done a DIY case for this thing that was easy to do? 


  10. Assume needing the keypad to start a game isn't an issue. I have an actual coleco console with atari joystick in port 1 and coleco controller in port 2. I also have a telegames unit with atari joystick plugged in,  and of course it has the keypad built into the console itself. 

     

    So,  which games *while being played* need 2 buttons to play properly? For instance,  I can't play Cosmic Avenger this way,  because you need 2 buttons - one to fire missiles,  the other to drop bombs.  Which other games require both buttons? 


  11. Looking for a comprehensive list of ColecoVision games (80s cart releases, not newer homebrews) that you need to use both buttons on. As in, maybe left button fires shots and right button drops bombs. My preference is to use an Atari joystick with ColecoVision. Trying to figure out all games that won't work that way.

     

     


  12. Couple of Telegames Personal Arcade questions :

     

    - Is there a list anywhere of games that don't work with it? I know that driving/rolling controller games do not. And I've read many homebrews do not (but that doesn't really matter to me). And obviously there are some issues because of the number pad on it. Is there a list of original Colecovision carts that can't be played properly on the unit because of number pad issues, BIOS problems, or anything else?

     

    - I've read that there were 2 types of the console. The early one used a 4 prong, circular plug and a power supply that puts out both 5 and 12 volts. The later used just a 5 volt supply and simple power plug. Mine is the earlier version. Is there an adapter available that allows the early telegames power supply to connect to an actual Colecovision, and is the telegames power supply any better (or worse) quality than the original Colecovisions?

     


  13. I like that all six switches are on the front. But I also prefer my 2 heavy sixers to my light sixer (which was the console I got as a kid for my birthday)  because the heavy seems to have a slightly clearer picture. 

     

    • Like 1
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