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wavemotion

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wavemotion last won the day on May 10 2023

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About wavemotion

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    ATARI 2600, Intellivision, Colecovision, TI-99/4a

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  1. ColecoDS 9.4 is available: https://github.com/wavemotion-dave/ColecoDS Since the Colecovision, ADAM and SGM support is pretty much complete and running at high compatibility, the last couple of releases have been improvements to many of the cousin systems. This version brings in improvements for the Spectravision SVI 3x8 and the Tatung Einstein.
  2. That IS slick! In tangentially related news, Nintellivision just took over the #2 spot in downloads and in 'STARS' on my github site.
  3. Boom! Fantastic experience - thanks!
  4. Nintellivision comes with an Overlay Creation Guide in the extras folder: https://github.com/wavemotion-dave/NINTV-DS/tree/main/extras It tells you how to create an overlay. Warning - it's not for the feint of heart. I think only 3 or 4 of us have made overlays over the past year. Fortunately that that make them are really good. I provide about 70 custom overlays - also in the extras folder. I provide both the .ovl and the .png that it was created from but all that is needed for use with the emulator is the resulting .ovl file (which must have the same base filename as the rom file you're trying to load/play) The .ovl file is self-contained and has the hotpots (touch screen coordinates) as well as the tiles/graphics information suited for the bottom DS screen. There is not.
  5. The .ovl overlay files take over the entire bottom screen. So these are all overlays - the one on the left is the built-in one when it can't find an external file for the game.
  6. You have a generic.ovl somewhere in your overlays. I allow for a custom default overlay with Nintellivision. You can remove generic.ovl and you'll get the new built-in overlay.
  7. https://github.com/wavemotion-dave/DS994a V2.1: 09-Mar-2024 by wavemotion-dave Now using a small light on the CAPS/ALPHALOCK key to indicate if CAPS LOCK is on (cleaner look). GROM auto-increment of address will properly preserve the upper bits so we don't inadvertently select the next GROM in our system (accuracy improvement). Added partial speech samples for MB Superfly. Minor cleanups of SAMS handling and improved commenting in that driver now that I understand the hardware better. Improved TMS9900 debugger for development use. Nothing earth-shattering here - just a bit of spit and polish.
  8. Beat me to it by 20 minutes! And I appreciate giving the layout (teaching a man to fish) - which is just what I would have typed (though I would have changed the listname which doesn't seem all that valuable but I'm actually using it to guess at key mapping to DS controls for certain games: frogger, qbert, ToD, etc).
  9. Since the emulation is in great shape, I'm turning to more quality of life and cosmetic issues for Nintellivision. First up is to ditch the garish red font for the main menu. I put that in mostly as a placeholder years ago and never got around to polishing it up. Fortunately, since then, some fans of Nintellivision have surfaced who also have a bit of pixel-graphical skills. @StephenJ just sent me this last night which I've put into the daily 5.0a build today: This captures the classic gold/black styling of an original Intellivision console nicely. I think it's a big step-up from the original menu and will definitely be going with this (with or without slight tweaks) going forward!
  10. https://github.com/wavemotion-dave/NINTV-DS V5.0 : 06-Mar-2024 by wavemotion-dave New splash screen jingle. Boosted audio output by almost 25% so you don't have to max out your DS volume. New audio ramp down/up to help soften (and partially eliminate) audio pops/clicks when transitioning in and out of a game to the menus. Minor cleanup and tweaks as time permitted. We did find one late-breaking audio issue yesterday - with some obvious audio clipping on Thunder Castle and Tower of Doom (both of which max out the amplitude on the PSG audio mixer at times). This has been fixed for the official release of 5.0 - if you grabbed the daily build yesterday, please update to the official build today.
  11. Cool! This morning I checked in the candidate release for 5.0 - I found a new royalty-free splash-screen intro sound effect and tweaked the audio settings slightly. I think I've eliminated most of the pops/clicks when going in and out of game-play vs menus. Should be a nice polished release. Just getting 1 more day of testing before I pull the trigger on the official release (but anyone can just grab the latest daily build). The last thing I do before hitting the 'Release' button is to play one full 4-level game of AD&D Treasure of Tarmin. That way, if the release is otherwise a total bag of crap, at least I can say that Tarmin works and I can live on a desert island with that.
  12. Not ready for a new release, but did check in some minor improvements this weekend. Version 2.0c is my daily build and contains improved handling for CAPS LOCK/ALPHALOCK so that it shows a small virtual LED on the actual key when the lock is engaged. I've also added speech samples to Milton Bradley's Superfly. You might say "Oh no!" but I say "OHHHHH YEEEEESSSS!"
  13. I've just checked in 4.9c - not a full release but one that has some important audio changes. I've increased the audio amplitude by almost 25% so that the game sounds are not so soft (several users correctly pointed this out). I've also done my best to try and eliminate (or at least soften) the slight audio pops and clicks as you transition in and out of gameplay to the various menus. This should provide a smoother audio experience across the board.
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