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Posts posted by atariron82
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Skill 1
Sorry for the delay-just back from the hospital...
Wishing you a speedy recovery. We missed you in the last Round.
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Great scores Ikrananka & Atariron82!!!!!!
Q-Bert and Q-bert Cubes are two of my favorites on the Coleco. What sort of strategy did you use on the upper levels - 5-3 and 6-1! and up!! Early bonus rounds are important... what are your secrets?
Hi Jeff
This is a lot of fun for me too! The Colecovision is my favorite system next to the Atari 5200(my other AA HSC).
Q-bert's Qubes, Tutankham and Mr. Do's Castle are among the best in my book, but there are so many great titles.
What was my strategy for Q-Qubes? As you stated, the early bonus rounds are important esp. the first. The trick is maximizing the time on the bonus clock, which is easiest in level 1. What I did was clear the first 4 waves of level 1 as quickly as possible leaving around 25 seconds for the bonus round. This left me enough time to flip the entire Pyramid :!: adding a grand total of 32,500 points to my score to begin level 2!! This probably gave me the decided edge allowing me to basically tie Ikrananka's score a whole 4 waves and a bonus round early
I began level 5 with more than 8 Qberts, but it was my first time ever making it that far and death came swiftly
My method of survival, being in uncharted territory, was to hang out near the bottom rows giving me the best chance to avoid getting cornered by Mr. Rat-a-tat and Co. At that level anywhere near the top is suicide. It took me a while to figure out how to make a line without back-tracking, since no cubes are permanently "set". I quickly learned that the lower left row was the easiest to make a line, leaving the above and right sections for escape maneouvers and dealing with Mr. Rat. I spent over 15 min in level 5, using this strategy making it as far as 5-4. At that point I had 2 qberts left and made it just 2 cubes shy of the next bonus round.
This is an incredibly fun game. The only drawback was that it crashed for me a couple of times when I was above the 150K point range
This could be my aging system or an occasional programming bug. In any case I was counting my lucky stars during this last run.See you in the next Round(if I have the cart in my collection),
Ron
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Everything kicks up a notch starting at around Level 5 Round 3. With those green 'block-flipper' guys coming out of the woodwork, making a line was quite a trick! I can't imagine how crazy it is in level 6 to get two intersecting lines. I fell 2 cubes short of my Level 6 promotion, but 40 min of hopping like mad got me this:
224,845
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WoW :!: This has to be one of the neatest games ever devised. One needs at least a three-pronged strategy and a nice stock controller for Koffi to survive. It will def. take some time to master this fun and challenging cart. Excellent work, Ron!
I may eek out a decent score yet, but for now here's some hard earned points:
15,150
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Yeah-- No doubt; I can hardly believe how excellent the control is in this patched version. In the original I was happy to break 10,000! Staying alive through the Lazer Attack stage(as was mentioned above)is the trick. Also, you can rack up points in the Flagship round by shooting the fragments that fly off from successful hits; just watch out for those pesky fireballs

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I tried to put the rom on my multicart. It shows up as a .car file and I get stuck in that it won't load as such a file type. Any help appreciated!I renamed the rom to a .bin file and it did the trick for me. I've had to do it with other Roms and it usually works

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Bumping a very old thread here. These inserts are awesome! I've printed mine out and have ordered some vhs cases so I can finally showcase my games "boxed". I wonder, has anyone heard from Raven in a while and or are there any other inserts floating around? There's plenty of conversions and such missing and I suck at making my own LOL! I did a few searches but came up mostly empty.Hey jetset, thanks for digging up this thread! I read it a while back thinking I could find it again do download the Zip, but it was buried waaay deep.

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Season 2 5200 HSC Round 17 *Beamrider*
in 5200 High Score Club
Posted
A little better:
13,776