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About InfernalKeith

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  • Birthday 06/17/1972

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  • Gender
  • Location
    Toledo, OH
  • Interests
    Standup comedy, writing, game coding in BASIC, cooking
  • Currently Playing
    Ant Wars on the TI 99/4A
  • Playing Next
    Planning a Tunnels of Doom binge soon!

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  1. I may have bought another 2600 with 40+ games today JUST to get H.E.R.O.  WORTH IT!

    1. Show previous comments  2 more
    2. Rogerpoco


      Definitely, good call!!!

    3. GoldLeader


      I consider myself lucky...BITD I bought H.E.R.O. for my ColecoVision.   Still have it, complete...Great Game and the Atari 2600 version is super fun too!

    4. InfernalKeith


      I have the C64 version and love it.  I just decided to start picking up more game for the 2600 again, and between this and Beamrider, I'm glad I did!

  2. I missed this if you posted about it when it was new, but I like it! And I should have known that the key to nirvana is the TI... I really enjoyed your descriptions. That's one of the things I'm going for, again, to create atmosphere even in the absence of a rich parser. I've been working on some fiction over the last couple years and if I make a text adventure I want it to have a little bit of literary meat on its bones. I'm hoping to have the beginning and the first NPC interaction in a short video here soon. I redid the NPC's so that some will take the initiative to talk to you, and put you in the dialogue tree process automatically, where others will only speak when spoken to, or harder still, once you've bested them at combat. I think I might be creating more of a "text based RPG" than a strict interactive fiction experience, but I'm trying to not overdo it my first time out and get too bogged down to finish it!
  3. I set up a spare TI in my office, with just a tape deck and a Commodore 1702 monitor, because I was gonna play through some Scott Adams adventure games for a podcast I'm working on. I'm having a devil of a time with my cassette deck (the official TI one, which has always worked well on my main system downstairs). If I play a tape without the cassette cable attached, I can hear the data just fine. When I plug it into the 99/4A, there's no sound, and I get a NO DATA error. I've swapped out the console itself, and the cassette cable, and I'm getting the same results. Is it possible that the monitor is emitting signal noise that's messing something up? I use an old-school TI monitor on my main system and I have never had any of these issues.
  4. I think my trade-off, at least in this incarnation, is a richer NPC experience instead of a more robust parser. I'm in awe of Infocom's, especially given the time period they were working in, and I honestly don't know where to begin on making something that intuitive. My thought is that, where I am, and still working in XB, whether I have 50 words or 200 words in the parser is almost irrelevant. It'd have to be expanded by an order of magnitude I can't hit to make a difference, so I'm going to try to focus on core commands for now. But who knows? The more in depth I get, we'll have to see how it evolves and if I run out of space.
  5. Beautiful job! This definitely makes me want to take another crack at the game.
  6. Brief update: the system I'm making has gotten a little more involved. I'd originally planned to create an OBJECTS data file, containing up to three states for each object (for example, "Potion bottle" could also be "empty potion bottle" or "smashed bottle"). Each state can have an effect on one of your characteristics. Separately, I have an NPC file, with dialogue trees that can affect the characters' actions (for instance, you can talk someone in to giving you an object, or a piece of information, or upset them to the point where they fight you). I started creating movement pattern options, so that NPC's could actually travel around the game locations whether you see them or not. Every move YOU make, an NPC could potentially also be on the move, either in a random pattern or in a set order of steps. This led to the question of what an NPC would do upon finding, say, the "potion bottle." I am now working on still another data file, this one called INTERAX, which cross-references NPC's to objects if there are any actions to be taken when they encounter each other. So it's possible that, if you don't find the potion bottle quickly enough, you may "hear the faint sound of shattering glass" during a turn, and later come across "smashed bottle," with no idea you missed your chance to get the potion. I'm starting to feel like the obsessed detective in the movies with the push pins and strings connecting all the strands of the case. I'm partway through implementing the code. As of now you can walk around in the game map, but that's all. I'll have to get NPC, OBJECTS, and INTERAX all online at once to test them all together. I know others have blazed this trail, but it's been a really interesting project for me so far and I'm hoping to sort of finish it 'with blinders on' and see how I solve the various issues that come up. Hopefully I'll have a short video walkthrough after this weekend.
  7. I know this is sorta reinventing the wheel, but I went down a rabbit hole with an idea for a text adventure game called "A Ghost Without Dying." After sketching it out on paper, I realized it made more sense to create an editor first, to make the room data, descriptions, objects, and character dialogue trees, than it did to try to manually craft those files. Lamplight is the editor. It's about halfway done, and the game itself is mapped and written, but I still have a long way to go to add the objects and puzzles. AGWD will be relatively small and short, but the idea is to make a few games with Lamplight, and get a little more ambitious each time, until it's sophisticated enough to release for anyone else who'd like to use it. I hope to have a playable version of the game ready in a week or so.
  8. I wasn't planning to, unless someone has a specific reason for it. I am thinking I might collect this, Dicecrash, and Sixxit and make a small run of physical copies with a box and manual, just for fun. But they're all small and not that speed-dependent, so I don't see much benefit besides saving a few seconds of load time.
  9. I did, it's an original (as much as any Yahtzee-influenced dice game can be original). I can beat the computer about 50% of the time, but I haven't played it enough yet to get a real strategy worked up. I tend to focus on my vertical hands and not pay as much attention to the horizontal ones, and then I'm unpleasantly surprised when there's a straight fully formed to take out 50 points from my total. I feel like there's some strategy to be derived from reclosing open gates and dropping lower dice down to "break up" vertical hands, but I was shooting for starting and finishing this game quickly, so it hasn't been that exhaustively played yet to where I feel like I have a handle on strategy.
  10. Just grabbed them in Classic99, then loaded them into MS Paint as .bin's and resaved them as .jpg's.
  11. And I KNEW I'd forget something in the doc file. When you move the die before it drops, you're instructed to press S or D, but the arrow keys work as well. Minor point, but I know most of us are playing on emulators now.
  12. I'm happy to release Dice Rack, a new Extended BASIC game for the TI 99/4A. It's a sort of sequel to my game Dicecrash, with some refinements and a different approach. The Dice Rack is a 5x5 grid, and you have limited control over the dice falling into it. You open gates to let the dice fall into the rack, and try to score points vertically. However, any points you score from hands formed HORIZONTALLY will count against your total. Fill a column, and the dice shift and collapse. Drop a die in a full column, and it falls out of the rack. All of those things add to your point goal and create more of a challenge. It's nothing earth-shattering, but I think it's pretty slick, and I hope you like it. Here's a link to a walkthrough video where I play a round to demonstrate: DICERACK.zip
  13. I love H.E.R.O. on the Commodore 64 and I somehow missed that it was ever an option for the 99/4A. Those 1983-85 Activision home computer games (Toy Bizarre, Park Patrol, Beamrider, Zenji) were great. I'd give a lot to play Park Patrol on the TI. As a slacker with my own share of announced-but-unfinished projects in this forum, I get it. Real life has a way of crowding out fun time. And it's hard to be close-ish to finishing a game and not wanna share your progress, even though you risk adding yet another title to the list of "vaporware"... I'm resisting the temptation and only posting new projects when they're finished.
  14. I've been home for a month with my daughter. My wife's bank is rotating people one week on, one week off to minimize exposure and have backups in case people need to quarantine or get sick. She just spent the last week home, with nothing to do. She's endlessly supportive of the weird things I do with my life, and I love her very much, but let's just say I'm very happy she's going back to work tomorrow. Starting to finally carve out some good coding time for myself, though!
  15. I haven't updated my sale list in a while, and I just organized the shelves, so here's my most recent list of items for sale. Prices do not include shipping. All items are tested and working, and in cosmetically very good (but not mint), condition unless stated otherwise. Shoot me a message if you're interested in anything! - Keith Black Program Recorder with cable, power cord – tested 25 Speech Synthesizer – tested 25 Used TI Joystick Y-Adapters, various 15 “Computer Aids” brand Joystick Y-Adapter, new old stock 20 TI Power Supply 10 Slik Stik tested joystick, boxed (requires y adapter) 15 Dow/4 Gazelle flight sim cassette (John T. Dow, 1982)w/manual 20 PREMIUM CARTS (priced as marked) Buck Rogers red white 20 Burgertime red white 10 Connect Four red white 5 Connect Four black white 5 Disk Manager black black 15 Disk Manager 2 black white 15 Disk Manager 2 black black 15 Disk Manager 2 blue white 15 Equations green black 6 Facemaker green white 5 Jawbreaker II red white 7 Laws of Arithmetic blue black 6 Laws of Arithmetic blue white 6 Measurement Formulas blue white 6 Microsurgeon red white 8 Music Maker black black 6 Music Maker green white 6 Picnic Paranoia black 10 Pole Position 8 Reading Flight green black 6 Reading Fun green white 6 Reading Fun green black 6 Return to Pirate’s Isle red white 10 Sneggit red white 12 Speech Editor black black 30 Star Trek red white 10 Statistics mauve white 8 Story Machine green white 6 Super Demon Attack red white 10 TI Extended BASIC black black 20 TI Extended BASIC blue white 20 TI Logo black black 5 TI Logo II green white 5 Treasure Island red white 25 Tunnels of Doom red white 8 Tunnels of Doom red black 8 Tunnels of Doom black black 8 Video Chess black black 6 Video Graphs black white 6 COMMON CARTS $3 each or 6 for $15 name | label color | shell color Addition (Milliken) black black Addition (Milliken) green white Addition and Subtraction 1 green black Adventure black white Adventure black black Alien Addition green white Alien Addition green black Alligator Mix green white Alligator Mix blue black Alligator Mix green black Alpiner purple black Alpiner red white Alpiner red black A-maze-ing red black A-maze-ing black black The Attack black black The Attack red white The Attack red black Beginning Grammar black black Beginning Grammar green white Beginning Grammar green black Blackjack and Poker red black Blackjack and Poker black black Blasto red black Blasto black black Car Wars black black Chisholm Trail black black Demolition Division green white Division (Milliken) black black Division (Milliken) green white Division 1 (Scott Foresman) green white Division 1(Scott Foresman) black black Early Learning Fun black black Early Learning Fun green white Early Learning Fun green black Early Reading green black Early Reading black black Early Reading green white Football black black Football red black Hangman black black Hangman red white Home Financial Decisions black black Home Financial Decisions mauve white Home Financial Decisions mauve black Hopper red white Household Budget black black Household Budget mauve black Household Budget mauve white Hunt the Wumpus black black Meteor Multiplication green white Microsoft Multiplan purple white Microsoft Multiplan purple black Minus Mission green white Minus Mission green black Multiplication (Milliken) black black Multiplication 1 (Scott F) black black Multiplication 1 (Scott F) green black Multiplication 1 (Scott F) white white Munchman red black Munchman black black Number Magic green black Number Magic green white Numeration 1 green white Numeration 2 blue white Othello black black Othello red white Othello red black Parsec red black Parsec purple black Personal Real Estate black black Personal Real Estate mauve white Personal Real Estate black white Personal Record Keeping mauve black Personal Record Keeping black black Personal Report Generator mauve white Scholastic Spelling Lev 3 black black Securities Analysis black black Subtraction black black Tax/Investment Record black white Tax/Investment Record black black Terminal Emulator II black black Terminal Emulator II mauve black Terminal Emulator II mauve white TI Invaders black black TI Writer mauve white TI Writer black black Tombstone City black black Tombstone City red black Touch Typing Tutor green black Touch Typing Tutor black black Touch Typing Tutor green white Books and printed matter: TI BASIC Reference Card 2 TI Extended BASIC reference card 2 Compute's First Book of TI Games 5 How To Use the TI 99/4A Computer 5 TI 99/4A Favorite Programs Explained 5 TI 99/4A Game Programs 5 SAMS: 24 BASIC Programs book + tape 10 SAMS: 51 Fun and Educational book + tape 10 CASSETTES (just cassette and blank jewel box) Pirate Adventure 5 Oldies But Goodies I 5 Oldies But Goodies II 5 Beginner's BASIC Tutor 5 Personal Financial Aids 5 Market Simulation 5 Teach Yourself BASIC 5 Mission Impossible 8 BOXED CARTS priced as marked. Boxes may show wear and tear Addition and Subtraction 1 6 Alpiner 6 The Attack 6 Beginner’s BASIC Tutor (cassette) 6 Blackjack and Poker 6 Car Wars 5 Demolition Division 6 Football 6 Hangman 6 Household Budget Mgmt 3 Hunt the Wumpus 6 Indoor Soccer 8 Laws of Arithmetic 10 Market Simulation (cassette) 8 Meteor Multiplication 1 Microsurgeon 10 Minus Mission 6 Moon Mine 8 Munchman 5 Music Maker 10 Mystery Melody 8 Oldies But Goodies Games I (cassette) 6 Othello 8 Parsec 8 Personal Record Keeping 3 Programming Aids 1 (Cass) 8 Strange Odyssey (cassette, requires Adventure cart) 10 Teach Yourself BASIC (cassette) 5 Teach Yourself BASIC (cassette, newer manual art) 10 Tombstone City 5 Touch Typing Tutor 5 Video Chess 8 Video Graphs 8 ZeroZap 8
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