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Zach

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Posts posted by Zach


  1. I couldn't get it to fire up on the CC2 using the SuperCharger bankswitching and startup file.

    Thanks for testing. You might have better luck with RAM+ bankswitching (same as Mountain King and other 12K CBS games.)

     

    I'm particularly interested in results from the Krok Cart because of trouble I'm having with my own. Maybe I should have used a surge protector with my KC.


  2. I think we should change the name of this game to "Non-Infringing Russian Block Game." or NIRB, for short. :)

    :) That title did cross my mind, but I still like "Chetiry". Note the similarity to the Greek-derived prefix "Tetra". Plus it's easier to fit on a title screen. If there is enough interest in NIRB, I may reconsider my decision.


  3. can be hard to exit pits even when obeying the 'immediately press left/right' rule.

    Once you reach the top of a pit and are back on the ground screen, move away from the pit southward. Make sure you are completely clear before letting go of the button.


  4. Good idea about scrambling, Manuel. Thanks!

     

    Thanks to everyone who replied so far. My first motivation for this project came because the other VCS versions of this game are hard to find. Authorized copies are even more elusive. I have the utmost respect for the early homebrewers who came before me, but with the growth in homebrewing knowledge since then, the time seemed ripe for a new version of this game.

     

    I have ambitious plans to improve on this demo and make a nice polished game. I am building a dream list of features I want to add, aside from the obvious things like blocking wrap-around, and showing the next piece.

    • Flashing effects for clearing a row, and even flashier effects for clearing four rows (Chetiry!).
    • Lots of sound effects, including maybe the AtariVox.
    • Lots of public domain Russian music.
    • Cutscenes with Russian landmarks and characters.
    • High score recording with the AtariVox or SaveKey.
    • Different game variations.

    Once again this is an ambitious list. Even getting the demo to work as-is with standard RAM will take a lot of work. Unfortunately I won't have time to get to it all right away. I've put aside a lot of Real Life to work on Four-Play and Toyshop Trouble, and I need to get caught up. Remember that homebrewing is a slow process, and be patient.

     

    Please don't be offended if there isn't enough room for everyone's ideas in the project.


  5. Since I suppose you can't change the horizontal size, I suggest you should increase the vertical size (quite a lot).

    Well, there are 18 rows at 10 lines tall. If I increased to 11 lines per row, that would be 198 lines for the play area. If the score were only 5 lines tall, that would make the picture 203 lines. Has anyone exceded 200 lines in an NTSC picture before?


  6. I've been dropping a few hints about my latest project recently. :)

     

    First let me explain the title: Chetiry (Четыре) is the Russian word for four, and is pronounced with the accent on the second syllable. I strongly encourage everyone not to use the trademarked name when refering to my project.

     

    This version is a little buggy, but playable and good enough for a demo. It uses RAM plus bankswitching, which z26 and Stella should recognize automatically. I eventually plan to implement the game with just the regular 128 bytes of RAM.

     

    The kernel works without flickering, and it took me a long time to figure out how to do 10 colors in such a short span. I'll decribe how it works in my blog soon. Meanwhile, enjoy the demo!

     

    post-2163-1166903060_thumb.png

    chetiry23Dec06.bin


  7. I'd say that in the long run, the homebrews are going to be the MOST highly sought after. You might have some difficulty establishing that what you have is an original homebrew, and not a repo that you made yourself, becuase of the DIY nature of homebrews... but eventually, these titles may become the rarest of the rare (having been made in relatively small quantities compared to commercial releases).

    Good point. I think I'll start saving receipts from AA.

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