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Posts posted by Zach
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Thanks for testing. You might have better luck with RAM+ bankswitching (same as Mountain King and other 12K CBS games.)I couldn't get it to fire up on the CC2 using the SuperCharger bankswitching and startup file.
I'm particularly interested in results from the Krok Cart because of trouble I'm having with my own. Maybe I should have used a surge protector with my KC.
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I think we should change the name of this game to "Non-Infringing Russian Block Game." or NIRB, for short.

That title did cross my mind, but I still like "Chetiry". Note the similarity to the Greek-derived prefix "Tetra". Plus it's easier to fit on a title screen. If there is enough interest in NIRB, I may reconsider my decision. -
Four-Play? Wow, thanks! If Four-Play gets on a poll, so should Conquest of Mars.
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Seventy downloads so far.
Has anyone tried on a Krok Cart yet? -
It depends on whether Toyshop Trouble counts as a 2006 or 2007 game.
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Reindeer Rescue
Hunchy 2
Conquest of Mars
LadyBug
Toyshop Trouble
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There are at least a handful of people in my country who have heard of Modern Talking.
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can be hard to exit pits even when obeying the 'immediately press left/right' rule.Once you reach the top of a pit and are back on the ground screen, move away from the pit southward. Make sure you are completely clear before letting go of the button.
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Welcome aboard! 
One tip for dealing with the FBI agent: don't go picking up phone parts until you know the location of the three parts, the phone home point, and the landing pad.
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It's not that I don't like it. I'm just not sure what you mean. Do you mean like the early Atari games? Or like some of the first homebrews? Why would this particular game be a "good candidate"?Cool if ya don't like my Text Label idea also
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Good idea about scrambling, Manuel. Thanks!
Thanks to everyone who replied so far. My first motivation for this project came because the other VCS versions of this game are hard to find. Authorized copies are even more elusive. I have the utmost respect for the early homebrewers who came before me, but with the growth in homebrewing knowledge since then, the time seemed ripe for a new version of this game.
I have ambitious plans to improve on this demo and make a nice polished game. I am building a dream list of features I want to add, aside from the obvious things like blocking wrap-around, and showing the next piece.
- Flashing effects for clearing a row, and even flashier effects for clearing four rows (Chetiry!).
- Lots of sound effects, including maybe the AtariVox.
- Lots of public domain Russian music.
- Cutscenes with Russian landmarks and characters.
- High score recording with the AtariVox or SaveKey.
- Different game variations.
Once again this is an ambitious list. Even getting the demo to work as-is with standard RAM will take a lot of work. Unfortunately I won't have time to get to it all right away. I've put aside a lot of Real Life to work on Four-Play and Toyshop Trouble, and I need to get caught up. Remember that homebrewing is a slow process, and be patient.
Please don't be offended if there isn't enough room for everyone's ideas in the project.
- Flashing effects for clearing a row, and even flashier effects for clearing four rows (Chetiry!).
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Since I suppose you can't change the horizontal size, I suggest you should increase the vertical size (quite a lot).
Well, there are 18 rows at 10 lines tall. If I increased to 11 lines per row, that would be 198 lines for the play area. If the score were only 5 lines tall, that would make the picture 203 lines. Has anyone exceded 200 lines in an NTSC picture before?
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BTW, I had trouble running this on a Krokodile Cart. Something gets screwed up when a row is cleared and the game becomes unplayable. Has anyone else tried this?
Since I'm going to ultimately overhaul things to use the standard RAM, it shouldn't be a problem later on.
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I've been dropping a few hints about my latest project recently.

First let me explain the title: Chetiry (Четыре) is the Russian word for four, and is pronounced with the accent on the second syllable. I strongly encourage everyone not to use the trademarked name when refering to my project.
This version is a little buggy, but playable and good enough for a demo. It uses RAM plus bankswitching, which z26 and Stella should recognize automatically. I eventually plan to implement the game with just the regular 128 bytes of RAM.
The kernel works without flickering, and it took me a long time to figure out how to do 10 colors in such a short span. I'll decribe how it works in my blog soon. Meanwhile, enjoy the demo!
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Albert
in Atari 2600
Don't forget his birthday is coming up...
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I simply ordered a NIB power supply from Best Electronics for about $10.00.
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John has done an incredible job, and I think it's safe to say that Toyshop Trouble will be worthy successor to Reindeer Rescue.
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That stickynotes looks pretty cool. Let us know if anyone orders one with the first 990 digits of pi. (personally, I'd prefer hexadecimal.)

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Try clicking the store link right now. It shouldn't be much longer. (The first Toyshop Trouble screenshot is out.
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I would never use a trademarked name like that!

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Yep, 2006 has been a great year. It seems the Stella debugger has done wonders for the hobby.

2007 looks like it will also be a great year. There are at least the following projects in development at the moment (apologies if I have missed any):
26. Unannounced project. (I may have dropped some hints in recent posts.)
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I'd say that in the long run, the homebrews are going to be the MOST highly sought after. You might have some difficulty establishing that what you have is an original homebrew, and not a repo that you made yourself, becuase of the DIY nature of homebrews... but eventually, these titles may become the rarest of the rare (having been made in relatively small quantities compared to commercial releases).
Good point. I think I'll start saving receipts from AA.

Favorite 650x "bonus" opcode
in Programming
Posted · Edited by Zach
Sympathy vote for SHX. It is actually likely to end up in my latest project, as soon as I'm convinced it's completely safe.
BTW: I like the term bonus much better than illegal.