-
Content Count
2,097 -
Joined
-
Last visited
Posts posted by Zach
-
-
I can't give the official word, but I'm pretty sure Blip Football is a new homebrew that will be in the store for years to come
-
Some of you may have not seen this (I posted it in another thread):

..Al
Is it a hack of something we know, or an original game this year?

-
For some of us, homebrewing simply is the hobby.
-
Say Hi to the pink neon elephant for me!I'll be up in Seattle for a couple of weeks, but not until right before Christmas. After would be better.
-
It's not a criticism or anything like that. I've just been thinking about this game a lot lately, and it seems I'm not the only one.It is my imagination, or have there been a lot of threads about Russian block games lately?
I think I know what you mean,
-
We'll hear from T.J. any moment now.
-
It is my imagination, or have there been a lot of threads about Russian block games lately?
-
I'm interested. I'll have more time to contribute around the end of the month.
-
I don't have any inside information, but the title suggests something similar to the old LED football game from Mattel. (Although, judging by the label, Blip Football may be more colorful.)What is Blip Football?Until Al gives us details, all I can offer is speculation.
-
here's a quick and dirty 3 pic set of all the homebrews/etc i had in one place (some may be missing, (ergo still in their box, organized with the 'atari brand' games, etc.)
That's a nice collection! Thanks for supporting homebrews.
-
<--------- See avatar. (Shameless plug)
-
A colleague of mine at work has postulated that E.T. would have been better received if the level with no humans but Elliot had been the default. I only played this level as a kid and loved it. Got good at the other levels later in life.

-
And I thought Blip Football was an NWCGE exclusive.
Can't wait to see some screenshots. -
SynthCart is 32K too. Of course, it doesn't go on a game list.

-
Maid In Voyage is a great idea. The made/maid thing is overdone, no offense to anyone here.
-
That's a good point, but it still limits the possible values of Y.You could use the TIA mirror of VBLANK at $41, which would give you more usable Y values. I'm not sure if that's enough, though.
FWIW, I did test the SHX version of my kernel on a 4 switch system, and it looks good so far. I used the instruction SHX $FFC7,Y when Y=3A and X=06, and it did indeed clear VBLANK. Since bit 1 of X is 1, the bitwise AND with (FF+1) must have worked, even though the page boundary was crossed.
Maybe we would get different results on different systems. I guess SHX is not thoroughly understood, and it'll be safer to use PHP. Besides I haven't found anything useful to do with the 2 cycles I save in my kernel. (SHX takes 5 cycles, PHP takes 7 when you account for resetting the SP.)
-
How about the game programmed in straight assembly? I wouldn't use the trademarked title, though."Tetris in Batari Basic would be cool."
Yes, I know. If only we could get someone who knows way more about the innards of bB than I do to work on such a thing...
-
Hi Darrell,
Sorry for taking so long to respond. When I described using the PF for masking, I meant something like this, only the PF would be black instead of white, and would have priority over of the sprite.
I'm not sure if it's feasible to actually code this. If it's not, I'd say that no mask is better than a mask on the same side that Scarlett comes from.
-
More research indicates that apparently SHA, SHS, SHX and SHY sometimes don't get anded with PCH+1, and if the index crosses a page boundary, it isn't handled properly. Those problems aren't necessarily fatal.
Thanks Fred, unless Y is 0 or 1, I would have to cross a page boundary to reach VBLANK. So it seems that I should not use SHX for this purpose. No problem, I'll just use PHP.
-
I’ve been working on a kernel where I want to clear bit 2 of VBLANK, but A, X, and Y are all being used for other purposes. I figured out a couple ways to accomplish this, use PHP and make sure the last value loaded was non-zero, or use SHX VBLANK - #OFFSET, Y.
Both approaches have pros and cons. What I’m wondering is whether it is a good idea to use SHX? Searching the forums for the SHX, I found that supercat had some ideas for using it (actually similar to the use I am describing). On the other hand, Thomas mentioned that $9E is unstable, and sure enough, that opcode is SHX.
Any thoughts?
-
Remove the playfield when the sprite is fully on screen?I had thought about using the playfield, but then fireballs would also be hidden.
-
It means, God plays Tetris instead!


It's too bad none of the authors of the Tetris clones allow carts to be made anymore. Maybe I should just program the game myself.

-
Astounding animation!

Spiceware, any chance you can make the sprites come in from the edge of the screen instead of just appearing whole? Maybe you could place black playfield blocks on other other side, to cover wrap-around.
-
Five days left! (including today.)These prices are only good through November 30th!

My 2600 demos here
in Homebrew Discussion
Posted
Just tried on a real Atari (used a Krok Cart), and z26 gives a more accurate picture than Stella. The flickering might look better if you do it Venetian style.