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Zach

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Posts posted by Zach


  1. Just a few changes.


    I haven't checked up on this for a while, but I am really impressed with the progress you've made. If you still have time and space, a zero-player version might be fun as an attract mode or Easter Egg.

  2. Of course chess on the Atari is not for everyone. Then again you can say the same thing about the Atari in general. We don't play it because it's popular. The number of people who are both Atari and chess enthusiasts may be small, but they do exist.

     

    I understand what supercat is saying about the Atari not being able to play a really good game of chess, but that wouldn't be my goal. I'd be satisfied with improving on Video Chess. Maybe the Atari can't handle serious strategy, but at least we can have better graphics and good controls.

     

    As for Catacombs of Mu, I'm interested in that too. The challenge there will be the game design. My only hesistation is that Ladybug is a tough act to follow.


  3. When I first looked at Thwocker, I think I must have been taking drugs when I thought it would be hard. I looked again tonight and it looked easy this time - so easy, I got something working in no time... Well, maybe, I don't know how to play so it's seen very little testing.

    Thanks Fred, I've been waiting to play Thwocker on hardware for half a decade. :D I briefly played a round on the emulator, and it looks fine so far.

     

    The game itself is playable and ranks high among my favorite prototypes. All you have to do is collect the notes in the order given to you and avoid anything else that moves.

    http://www.atariprotos.com/2600/software/t...er/thwocker.htm


  4. As for Thwocker, I looked at it long enough to determine that it would be a very difficult conversion (requires a kernel rewrite) so I didn't feel like messing with it.

    Interesting. Did you have to do a kernel rewrite for Decathlon? You mentioned it was a tough conversion, but I wasn't thinking that tough.

     

    So if no one wants to convert Thwocker (perfectly understandable), has anyone ever tried to make an FE board?


  5. I like Pente, so I voted for this one. Would it be a one-player (against the computer) or two-player game? It looks like there are at least three players (colors) in the pictured game.

    One-player. A two-player version would be simple to do, now that the kernel is done, but IMO if two players want to play a game, they are better off with a physical set. Anyway, I might do two human players vs. computer. As for three human players, I don't have any good ideas what to do about the controllers.

  6. Now that Four-Play is wrapping up, I'm starting to think about what to do next. I have plenty of ideas, and I've narrowed them down to my top three. The various minigame projects I have going on are not included in this poll.

    • Chess is pretty much what it sounds like. It would be a homebrew, not a hack. Although it would be easier to use code from Atari, that would preclude making cartridges.
       
    • The 19x19 board game would be similar to Pente or Go-Moku. Holding a board with 361 positions will take a lot of RAM, so the superchip will help here.
       
    • Catacombs of Mu is a maze game I designed a few years ago and prototyped in DOS. It differs from Pac-Man et al. in that you will not have enough time to catch all the treasures, and the NPC's don't hurt you. They just get in the way.

    Disclaimer: I still get to choose my projects however the poll turns out :)

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    post-2163-1161039292_thumb.png


  7. This won't affect the contest, but for those of you who are putting credits on your label, Hunt the Wumpus was programmed by Bob, using Fred's basic compiler.

     

    In my humble opinion, a few lines of fine print explaining the background of this cartridge would be a good idea, just in case there are still Atari collectors in 50 years.


  8. I've fixed every bug that I am aware of, and just sent a release candidate to Albert. Next step is to do the PAL-60 version, which should be easy, but not trivial as there are places where the numbers used for colors have other purposes too.

     

    The plan is to get Four-Play in the store in time for the holiday season. :)


  9.  

    Fair enough - I though that it might be easy to add, but it seems not. I am looking forward to getting this game on cart, and also seeing your next project take shape :)

     

    Chris

    Thanks Chris. I still need to get a PAL version together for you and others across the pond. It shouldn't be hard, but I do need to look up what PAL 60 is. As for my next project, it is probably going to be something already mentioned in my blog.


  10. Update:

     

    Although an attract mode was a good idea, it was easier said than done. I decided that if Hunchy 2, Go Fish! and others don't need an attract mode, neither does Four-Play. I'm done adding new features at this point.

     

    The manual is underway. I've sent the text to Nathan, and he is taking care of the rest.

     

    I want to send Albert the final binary as soon as possible. Unfortunately I've got some weird problems with the vertical hold during one of the kernel changes. For a few frames, the picture slowly rises on the screen, and then everything operates normally. This problem shows on one of my TV's but not the other. It definitely does not show on emulators. :?

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