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Zach

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Everything posted by Zach

  1. Right. Forgot about that. Maybe someone around here will have a clever solution.
  2. Do you want to try to make posts for the ropes using the playfield?
  3. Shouldn't be hard to do in bBasic. Nathan's first programming project?
  4. Here's my haul (not including the new FB2) Paid for with homebrew royalties. Thanks to everyone who purchased Four-Play and the 2005 Multicart!
  5. Really? In that case, it's time to put a CD of selected homebrew songs in the store.
  6. I recently ordered a new AtariVox, so just LMK when you are ready for testing, Devin.
  7. Very cool. Is this your web site? I hope that was made that with some automated process. BTW, credit for the Four-Play song files should go to Bob Montgomery.
  8. It's looking great, Devin. A first in this category for homebrews. And congrats on going public.
  9. That end label looks like a Holiday cart. Can't wait.
  10. If anyone missed the article's front page appearance...
  11. Nice job, Inky. I knew it wouldn't take long for someone to post about this. I read the New Mexico story, and was disappointed by the author's uninformed E.T. bashing.
  12. The next question is: Was there a licensed manufacturer named "New Zealand" based in Monaco?
  13. And the fight begins! Rolling back the clock worked initially? My high school students could have figured that out that hack. I can't believe Apple's the engineers overlooked that, unless they were in a hurry.
  14. I'll take #29, please. Yay for prime numbers.
  15. I'm so tempted to disassemble that... Must.. use... time.. productively...
  16. Meaning with Superchip RAM as opposed to CBS RAM+, or did you get this working without any additional RAM at all? No Superchip. Just the Atari's native RAM, and it's very tight. BTW, adapting to standard RAM this wasn't the "little bit of work" I meant. That was a lot of work, done over the summer. I just did a little to clear full rows yesterday.
  17. Well, I did a little bit a work on it lately, and got the game playable with standard RAM. It basically has the same functionality as the original demo, without the bankswitching. I'm considering including four or eight variations, including: 1) Slow and Steady: Blocks fall at a constant pace until the playfield fills up. 2) Level-based: Advance levels after clearing so many rows. Blocks fall faster each level. 3) Goal-based: Each level requires completing some goal, such as clearing n doubles, scoring m points, surviving b blocks, etc. 4) Other ideas? I plan to step up effort on this game in the summer, because I want a Russian block game in my collection as much as anyone else.
  18. With a little magic it can do pretty well. Some notes are a little out of tune even with the SuperCat magic (Bb is one of the worst), but all pitches are at least present. BTW, are there any good freeware/shareware MIDI editors? Right John, I wasn't counting your magic, which is beyond me. Looking forward to Stella's Stocking nonetheless. EDIT: It took me a while to figure out Bb meant B flat instead of Batari Basic.
  19. Hey Devin, nice to see you here finally. This guy knows his stuff, everyone. We were in grad school at the same time, and now he teaches Introduction to Computer Science in college. Sound is not my forte, but I imagine if you have data that can be used by VB, it would just be a matter of mapping the data to the notes as close as the Atari can come. Unfortunately, Stella doesn't play every note in tune.
  20. I've placed my order, and wiped out my Four-Play royalties. 1 x Elevators Amiss 1 x Ebivision Five-Pack 1 x SWOOPS! 1 x Cat Trax, Funky Fish, Pleiades Bundle 1 x 2007 Holiday Cart: Stella's Stocking 1 x AtariVox Game Bundle If I counted correctly, the order totals 15 carts and 21 games
  21. Glad to see the Atarivox is back! I had put A*, Go Fish, and Stratogems into my cart before the sale had started, but quickly exchanged them for the bundle.
  22. It teaches that the ball and the playfield are the same color.
  23. In my experience the level 3 is the hardest hurdle of the game. The level 4 is harder in absolute terms, but once you work your way through level 3, your skills will have increased a lot. Keep trying, because it gets easier once you are familiar with the terrain. ps. RR is still one of my favorite homebrews, and it took me far more than 5 hours to get good at it.
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