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Everything posted by Zach
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Well, there are 18 rows at 10 lines tall. If I increased to 11 lines per row, that would be 198 lines for the play area. If the score were only 5 lines tall, that would make the picture 203 lines. Has anyone exceded 200 lines in an NTSC picture before?
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Here's that BMP to Basic tool I mentioned. Let me know what you think. Gosub_Tool.zip
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BTW, I had trouble running this on a Krokodile Cart. Something gets screwed up when a row is cleared and the game becomes unplayable. Has anyone else tried this? Since I'm going to ultimately overhaul things to use the standard RAM, it shouldn't be a problem later on.
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I've been dropping a few hints about my latest project recently. First let me explain the title: Chetiry (Четыре) is the Russian word for four, and is pronounced with the accent on the second syllable. I strongly encourage everyone not to use the trademarked name when refering to my project. This version is a little buggy, but playable and good enough for a demo. It uses RAM plus bankswitching, which z26 and Stella should recognize automatically. I eventually plan to implement the game with just the regular 128 bytes of RAM. The kernel works without flickering, and it took me a long time to figure out how to do 10 colors in such a short span. I'll decribe how it works in my blog soon. Meanwhile, enjoy the demo! chetiry23Dec06.bin
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I know it's late in the contest, but I could make up a quick BMP to text conversion tool for you this weekend. Interested?
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Interesting article: Money makes you focused, not friendly
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Don't forget his birthday is coming up...
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Basically, except the PF is not mirrored. Basically X is set to $0F and is used to clear PF0_left. Then you load and store PF1_left, PF2_left, and PF1_right as usual. Then load a byte to A with PF0_right in the high nybble and PF2_right in low. Sta to PF0_right, and sax to PF2_right. I got it backwards - it's six stores and four loads, assuming you don't need to change X. See the blog entry if you want an example. It took me a long time to work out this scheme, and I couldn't have done chess without it.
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I overlooked this before. Are you writing at cycle 48 because of mirrored symmetry? Have you looked at my chess kernel to see how I did a 32 pixel playfield with a transposed PF, six loads,only four stores, and flexible timing for PF updates?
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Thanks! Well, for starters it was the inspiration for the Toyshop Trouble title screen, which actually became simpler because the lights did not need to blink independently.
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I simply ordered a NIB power supply from Best Electronics for about $10.00.
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John has done an incredible job, and I think it's safe to say that Toyshop Trouble will be worthy successor to Reindeer Rescue.
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That stickynotes looks pretty cool. Let us know if anyone orders one with the first 990 digits of pi. (personally, I'd prefer hexadecimal.)
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Try clicking the store link right now. It shouldn't be much longer. (The first Toyshop Trouble screenshot is out. )
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2005 will be a good year for 2600 homebrews!
Zach replied to Cybergoth's topic in Homebrew Discussion
I would never use a trademarked name like that! -
2005 will be a good year for 2600 homebrews!
Zach replied to Cybergoth's topic in Homebrew Discussion
Yep, 2006 has been a great year. It seems the Stella debugger has done wonders for the hobby. 26. Unannounced project. (I may have dropped some hints in recent posts.) -
Good point. I think I'll start saving receipts from AA.
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Just tried on a real Atari (used a Krok Cart), and z26 gives a more accurate picture than Stella. The flickering might look better if you do it Venetian style.
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I can't give the official word, but I'm pretty sure Blip Football is a new homebrew that will be in the store for years to come
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Is it a hack of something we know, or an original game this year?
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For some of us, homebrewing simply is the hobby.
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Say Hi to the pink neon elephant for me!
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I think I know what you mean, It's not a criticism or anything like that. I've just been thinking about this game a lot lately, and it seems I'm not the only one.
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We'll hear from T.J. any moment now.
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It is my imagination, or have there been a lot of threads about Russian block games lately?
