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Posts posted by Zach
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Save Mary.

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I was looking on the Atariage site for references to Go, but I didn't find any right away, but I'm sure others have brought this topic up before someplace.You're right. It has been discussed at least a couple times before in these forums. Of course it's a difficult word to search for because "go" means two things.
http://www.atariage.com/forums/viewtopic.php?t=28084
http://www.atariage.com/forums/viewtopic.php?t=33927
Glad someone else around here has heard of Xiangqi. I prefer it to Western Chess.

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Here's how I remember how to spell Thomas' last name: "Never Take Zinc Sulfate 'Cause (it) Hurts."

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Of course I meant to say when I make it writeable it loads.
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That didn't work for me. icon_frown.gifSorry to hear that. When I make vcsbase.mdb read-only it doesn't load. When I make it readable it does. Until you getting it working, at least you can put in your Krokodile cart into the VCS as is and check out some cool Chronocolour graphics. (or is that Khronocolour?
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Mine just arrived today too, and I got the same error message. It was easily fixed by copying Krokodile Commander to the hard disk, getting properties on the two files in that directory, and unchecking the read-only box.
I'm finally playing Elk Attack on my console.

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I've been using FilZip for years. It's free, and I haven't had any problems with it.
(individual results may vary)
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Hey don't worry about it.I'm not worried. It took around 5 minutes to fix your name with a hacking tool. I don't want you to have a cart with your name misspelled, and I suspect Al and Stan feel the same way.
lots of people think I am Chinese. Mund-Chow, like Chow Mein I guessI can see that. I had a Vietnamese classmate with a somewhat similar name: My Chau.
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Hey Robert,
It'll be no problem to create a new binary with your name spelled correctly. Sorry about that. I did take time to check the spelling of everything, but this error slipped through. Don't take it personally; I've been known to make typos with English words too.
Zach
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A lot of great projects were done last year. Thanks to Stan for taking on the difficult task of selecting a few to be highlighted.
I enjoyed contributing to the awards this year, but I didn't do it alone. Dennis Debro, Thomas Jentzsch, Andrew Davie, and Eckhard Stolberg all helped directly or indirectly. Thanks!
Congratulations to the award recipients!

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Hi,
Have you been to this page yet?
http://www.atariage.com/2600/programming/
BTW, nice Avatar (I get it.
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Nice!

So far I've found two paths from start to finish. I presume you know about the second one and will eliminate it since it takes advantage of rollover.

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I have the PC version of the Atari Classics and the PS2 version- which one or ones is Tank AI on?Both. It's on the Xbox version too. You won't find it on the main menu though. Try to find some bonus material on Combat.
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Love the 1 player Combat!Thanks! You might be interested to know that the program runs on an original Atari 2600 too. If you want to run it on a Cuttle or Krokodile cart, you can go get the binary here.
You should know that I consider the version on the Anthology to be an unfinished work. It was indicated as such in the Atari 80 Games compilation for the PC, but I haven't seen any mention of that in the Anthology. The demo has known bugs and does not implement certain ideas for making the AI tank a tougher opponent.
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Sorry Rob, Game Over. I realize now I could have announced the bad news more gently, and I apologize for that.
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When I first announced Tank AI on the Stella Mailing list I wrote:
We realize that implementing an AI algorithm in a VCS is a seriouschallenge, but we will give it a go.
I'm falling back on this statement now. I did give it a go, and made excellent progress towards a one-player Combat, but I'm abandoning the project. I no longer have the time for VCS programming I had in school. Perhaps someone will build on the work I've done and finish Tank AI.
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Right. I was drawing an unchanging logo. The code is not meant to replace Eckhard's routine.
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I'm glad you asked this question, johnnywc! I too had the exact same problem trying to make a 48 pixel sprite with the same six digit score routine.
After reading this thread, I found Eckhard Stolberg's movable 48 pixel sprite at qotile.net. For what it's worth, here is my modification to Eckhard's routine. The instructions that load sprite data have been changed from indirect addressing to absolute in order to save RAM.
X3: NOP NOP ldx #0 ; orginally NOP LDY LoopCount lda Data,Y ; orginally LDA (s1),Y sta GRP0,X ; " STA GRP0 lda Data+10,Y ; " LDA (s2),Y sta GRP1,X ; " STA GRP1 lda Data+20,Y ; " LDA (s3),Y sta GRP0,X ; " STA GRP0 lda Data+50,Y ; " LDA (s6),Y sta Temp,X ; " STA Temp lda Data+40,Y ; " LDA (s5),Y TAX lda Data+30,Y ; " LDA (s4),Y nop ; new line LDY Temp STA GRP1 STX GRP0 STY GRP1 STA GRP0 DEC LoopCount BPL X3
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OK. I answered my own question about Centipede with flickering by reading the link above.
You need about 20 reads per frame to get a goodcontrol over the cursor. Doing it only once per frame
would only result in jerky movement, as you would never be
able to read the next value of the code sequence.
So when Thomas said "very frequently", he meant more than once per two frames.
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By the way:
Also, can anyone point me to some info on how the trackballs behave from a software point of view - i.e. which bits do what when you move the ball this way or that way?If I were you, I'd search the Stella list, and also disassemble Thomas' Missile Command TB and compare it to a disassembly of the original.
Here's a good link to start with:
http://www.biglist.com/lists/stella/archiv...0/msg00472.html
By the way #2:
Even if Centipede/Millipede won't work. I always thought Othello TB would be fun. It may even be feasible.

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You know, I've been wondering if Centipede/Millipede TB could be pulled off with flickering? That is, read the trackball in one frame and draw the kernel in the next.

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Reply received by PM. You know who you are. Congratulations.

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Hi,
CPUWIZ only made 30 reproductions of NTSC Save Our Ship with a wooden box, and I believe more than 30 people wanted one. Most of these are now in the hands of collectors who will not let go of them easily. I on the other hand am raising money for a Krokodile Cart and for charity.
So here's my offer. I will sell Save Our Ship #17 for $120, and $60 of that will go to the Sacramento SPCA. Please PM me or post to this thread to reply. First reply gets it.
I will accept personal check or money order in US funds. As usual, a personal check will have to clear before shipping comences. Shipping within the U.S. is included in the price, and we can work out a shipping fee for other countries.

Atari name originated from the Japanese game go
in Atari 2600
Posted