Jump to content

Zach

Members
  • Content Count

    2,097
  • Joined

  • Last visited

Posts posted by Zach


  1. I don't dispute that LOTR is less than thrilling, but it would still be a nice cart to have. The map is one of the best pieces of graphics in a Stella game. Besides:

     

    There's really no strategy to it, it's just a race to Rivendale.

     

    That's how it was in the book too. :P ;) (And unlike the movie, Frodo didn't get any help from Arwen.)


  2. But maybe, if there is enough demand, I'll do a few more.

     

    I figured there would be tons of demand for LOTR. I'll definitely buy a cart when it becomes available, and I've been saving a label-less Frogger cart for just such an occasion.


  3. When I was hacking Combat, I expanded it to 4K simply by adding the following lines at the end:

     

    ORG $FFFC

    .word $f000

    .word $0000

     

    Unfortunately, it isn't working for Breakout. I can produce a 4K file, but Z26 displays it as garbage. I also tried replacing $f000 and $0000 with the last four bytes of the original Breakout, without success.

     

    Any idea what's going on?


  4. It's unfortunately true. I no longer have the time I once had for Atari programming. Life has changed quite a bit since I finished school.

     

    At least we have a demo that shows that one player Combat is possible. The problem of getting the tank to navigate obstacles has been solved. Now it just needs some improvements to make the game challenging, and I have some ideas how that can be done.

     

    I am open to the idea of someone else taking over Tank AI. If anyone is seriously interested in continuing the project, I'll explain how the demo works.

     

    I'd say that "never" is too strong a word. Look at how many years passed between updates to INV. :)


  5. Just wanted to say I had a good time. It was nice to meet Rick Weis, Lee Krueger, and Jarret (aka PackratVG). I picked up a bunch of not-so-rare carts along with Skeleton+ and NWCGE Invaders.

     

    Sorry I missed you, angusjake, (and sorry I didn't meet the lady in your avatar.) :D


  6. Nevermind. I found the schedule:

     

     

    Saturday May 8th

     

    6:00 am > Vendor Setup

     

    9:00 am > Open

     

    9:00 am - 4 pm > Contests TOO MANY TO LIST HERE!

     

    2:00 pm > Fusion Frenzy Contest (XBOX)

     

    4:00 pm > Contest Winners Announced and prizes awarded *

     

    4:30 pm > Drawing for PS2 w/Games *

     

    5:00 pm > Close

     

    5:00 - 6:00 pm > Swap meet

     

     

     

    * Contestants must be present to win

     

    Random Prizes to be given out during the day

     

     

     

    Sunday, May 9th

     

    10:00 am > Open

     

    12:00 pm > Joe Decuir Keynote on Atari 2600

     

    1:00 - 4:00 pm > Atari 2600 Championship

     

    5:00 > Close

     

    Random Prizes to be given out during the day


  7. It's one friggin GREAT hack! :D

     

    I do look forward to the final version of Tank AI (Make it hard as hell!).

     

    I really look forward to a one player version.

     

    Thanks for the praise, guys. If you've been here at AtariAge for a while, you'll know that it often takes years between a project's announcement and it's release. Just a little patience...


  8. Looks like I missed my chance to pre-register, but don't worry Rick. I still intend to come.

     

    Is anyone interested in sharing a ride from Vancouver, BC? I don't have a car, but I can buy you a tank of gas.

     

    Zach


  9. Speaking of Combat Hacks.. is the rom for the one-player version of Combat hack available? I didn't see it on a first run through the site....

    I'm flattered that any discussion of Combat leads to a mention of Tank AI. 8) For the rom image, check the In Development section. http://www.atariage.com/development_page.h...evelopmentID=62. And yes, it's a preliminary demo.

     

    For more Combat goodness .. check out Combat Redux which has many new mazes and clouds. Some of the mazes allow for wraparound tank travel!

    Thanks for the endorsement, Rob. Did you get it running on your Cuttle Cart 2?


  10. I was so distraught by the use of flickering in the Holiday Greeting Cart that I threw out my copy. :x (see "Australian humor" under another recent thread)

     

    Seriously, the Chronocolour Technology as well as Paul's RPG demo convinced me beyond any doubt that flickering brings worthwhile results.


  11. :thumbsup: Great job with the awards, Stan. By the way, what game do the trophy carts contain this year? Combat again?

     

    Glad to see that Minature Golf + was mentioned. After all, it was part of the inspiration for Combat Redux.

     

    @CyberGoth: Finally got my StarFire yesterday. Can hardly wait to play it after work. 8)

×
×
  • Create New...