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Everything posted by Zach
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INteresting thread, and nice work, johnnywc! If no one figures out a good way to draw nine sprites, a "mini-archon" could be cool. Compare to the 6x6 chessboard designed by computer scientists in 1956. (The pic is just a quick mockup.)
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Nice work, gentlemen. (The first person to convert LOTR to F4, F6, or F8 bankswitching will get my vote for the 2005 Player's Choice Award.)
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Nice work, Stan. I can imagine how long it took you.
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This is as good a time as any to show off my latest project. Assuming I work out some kinks, you'll see more in the homebrew forum. Until then, here's a teaser:
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You're right. It has been discussed at least a couple times before in these forums. Of course it's a difficult word to search for because "go" means two things. http://www.atariage.com/forums/viewtopic.php?t=28084 http://www.atariage.com/forums/viewtopic.php?t=33927 Glad someone else around here has heard of Xiangqi. I prefer it to Western Chess.
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Here's how I remember how to spell Thomas' last name: "Never Take Zinc Sulfate 'Cause (it) Hurts."
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Of course I meant to say when I make it writeable it loads.
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Sorry to hear that. When I make vcsbase.mdb read-only it doesn't load. When I make it readable it does. Until you getting it working, at least you can put in your Krokodile cart into the VCS as is and check out some cool Chronocolour graphics. (or is that Khronocolour? )
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Mine just arrived today too, and I got the same error message. It was easily fixed by copying Krokodile Commander to the hard disk, getting properties on the two files in that directory, and unchecking the read-only box. I'm finally playing Elk Attack on my console.
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I've been using FilZip for years. It's free, and I haven't had any problems with it. (individual results may vary)
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If you are counting prototypes, there is also Rush Hour.
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I'm not worried. It took around 5 minutes to fix your name with a hacking tool. I don't want you to have a cart with your name misspelled, and I suspect Al and Stan feel the same way. I can see that. I had a Vietnamese classmate with a somewhat similar name: My Chau.
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Hey Robert, It'll be no problem to create a new binary with your name spelled correctly. Sorry about that. I did take time to check the spelling of everything, but this error slipped through. Don't take it personally; I've been known to make typos with English words too. Zach
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A lot of great projects were done last year. Thanks to Stan for taking on the difficult task of selecting a few to be highlighted. I enjoyed contributing to the awards this year, but I didn't do it alone. Dennis Debro, Thomas Jentzsch, Andrew Davie, and Eckhard Stolberg all helped directly or indirectly. Thanks! Congratulations to the award recipients!
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Hi, Have you been to this page yet? http://www.atariage.com/2600/programming/ BTW, nice Avatar (I get it. )
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Nice! So far I've found two paths from start to finish. I presume you know about the second one and will eliminate it since it takes advantage of rollover.
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Both. It's on the Xbox version too. You won't find it on the main menu though. Try to find some bonus material on Combat.
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Thanks! You might be interested to know that the program runs on an original Atari 2600 too. If you want to run it on a Cuttle or Krokodile cart, you can go get the binary here. You should know that I consider the version on the Anthology to be an unfinished work. It was indicated as such in the Atari 80 Games compilation for the PC, but I haven't seen any mention of that in the Anthology. The demo has known bugs and does not implement certain ideas for making the AI tank a tougher opponent.
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Sorry Rob, Game Over. I realize now I could have announced the bad news more gently, and I apologize for that.
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When I first announced Tank AI on the Stella Mailing list I wrote: I'm falling back on this statement now. I did give it a go, and made excellent progress towards a one-player Combat, but I'm abandoning the project. I no longer have the time for VCS programming I had in school. Perhaps someone will build on the work I've done and finish Tank AI.
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Right. I was drawing an unchanging logo. The code is not meant to replace Eckhard's routine.
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I'm glad you asked this question, johnnywc! I too had the exact same problem trying to make a 48 pixel sprite with the same six digit score routine. After reading this thread, I found Eckhard Stolberg's movable 48 pixel sprite at qotile.net. For what it's worth, here is my modification to Eckhard's routine. The instructions that load sprite data have been changed from indirect addressing to absolute in order to save RAM. X3: NOP NOP ldx #0 ; orginally NOP LDY LoopCount lda Data,Y ; orginally LDA (s1),Y sta GRP0,X ; " STA GRP0 lda Data+10,Y ; " LDA (s2),Y sta GRP1,X ; " STA GRP1 lda Data+20,Y ; " LDA (s3),Y sta GRP0,X ; " STA GRP0 lda Data+50,Y ; " LDA (s6),Y sta Temp,X ; " STA Temp lda Data+40,Y ; " LDA (s5),Y TAX lda Data+30,Y ; " LDA (s4),Y nop ; new line LDY Temp STA GRP1 STX GRP0 STY GRP1 STA GRP0 DEC LoopCount BPL X3
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OK. I answered my own question about Centipede with flickering by reading the link above. So when Thomas said "very frequently", he meant more than once per two frames.
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By the way: If I were you, I'd search the Stella list, and also disassemble Thomas' Missile Command TB and compare it to a disassembly of the original. Here's a good link to start with: http://www.biglist.com/lists/stella/archiv...0/msg00472.html By the way #2: Even if Centipede/Millipede won't work. I always thought Othello TB would be fun. It may even be feasible.
