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skr

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Posts posted by skr

  1. 2 hours ago, Eyvind Bernhardsen said:

    I just received #144 in Norway! Still no membership card, unfortunately.

    That´s supposed to have been shipped for you with #143, which was shipped two days after #144 for some organizational reasons and should arrive soon.

    • Thanks 1
  2. Changing direction in Thom´s code works with using SBC instead of ADC.

    You can also have both directions at once. I´ve just made Subroutines "SD" (Scroll Down) and "SU" (Scroll Up). Looks like this:

     

    	;; Atari Logo with rainbow Fuji
    	;; Author: Thom Cherryhomes <thom.cherryhomes@gmail.com>
    	;; Edited by skr <sascha@abbuc.de>
    
    C0	=	$D01A
    DL	=	$F4
    DH	=	$Ff5
    	
    SDLSTL	=	$0230
    SDLSTH	=	$0231
    VCOUNT	=	$D40A
    	
    	ORG	$2200
    
    START	
    	LDA	SDLSTL
    	STA	DL
    	LDA	SDLSTH
    	STA	DH
    
    	;; SET COLOR REGISTERS
    
    	LDA	#$0E	;Color
    	STA	$02C4	;Set Color for Logo
    	STA $02C5	;Set Color for Text
    	
    	;; SET DISPLAY LIST
    
    	LDA	#$00
    	STA	SDLSTL
    	LDA	#$29
    	STA	SDLSTH
    	
    LOOP
    	JSR SD
    	sta $d01a		;Rainbow on Background
    	JSR SU
    	sta $d016		;Rainbow on Logo	
    	sta $d017		;Rainbow on Text
    	jmp loop	
    
    SD	lda $d40b	;Load VCOUNT 
    	clc
    	adc 20 			;Add counter sbc scrolls down, adc scrolls up 
    	sta VCOUNT
    	RTS
    	
    SU	lda $d40b	;Load VCOUNT 
    	clc
    	sbc 20 			;Add counter sbc scrolls down, adc scrolls up 
    	sta VCOUNT
    	RTS	
    
    	ORG	$2900
    
    DLST
    	.BYTE	$70,$70,$70
    	.BYTE   $4E,$50,$31
    	.BYTE   $0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E
    	.BYTE   $0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E
    	.BYTE   $0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E
    	.BYTE   $0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E
    	.BYTE   $0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E
    	.BYTE   $0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E
    	.BYTE   $0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E
    	.BYTE   $0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E
    	.BYTE   $0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E
    	.BYTE   $0E,$0E,$0E
    	.BYTE	$4E,$00,$40
    	.BYTE   $0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E
    	.BYTE   $0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E
    	.BYTE   $0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E
    	.BYTE   $0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E
    	.BYTE   $0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E
    	.BYTE   $0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E
    	.BYTE   $0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E
    	.BYTE   $0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E
    	.BYTE   $0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E
    	.BYTE	$0E,$0E,$0E,$0E,$0E,$0E,$0E
    	.BYTE	$41,$00,$29
    	
    	ORG 	$3150	;Load image to this address
    
    	INS	"atari.mic"
    	
    	RUN	START

    • Like 1
  3. 13 hours ago, tschak909 said:

    The graphic itself is a standard Micropainter image, that is, 160x192, 2 bits per pixel. The last four bytes of the palette data aren't used, and all the colors, save COLUBK are set to $0E.

     

    If someone has a better pic, then fold it in.  :)

     

    -Thom

    The rainbow looked kind of wrong to me, so I´ve changed your code a bit. In the main loop you now can set the rainbow to appear on on the Logo, the Text or the Background. Or all at once.

    Just didn´t change the picture.

     

    	;; Atari Logo with rainbow Fuji
    	;; Author: Thom Cherryhomes <thom.cherryhomes@gmail.com>
    	;; Edited by skr <sascha@abbuc.de>
    
    C0	=	$D01A
    DL	=	$F4
    DH	=	$Ff5	
    SDLSTL	=	$0230
    SDLSTH	=	$0231
    VCOUNT	=	$D40A
    	
    	ORG	$2200
          
    START	
    	LDA	SDLSTL
    	STA	DL
    	LDA	SDLSTH
    	STA	DH
    
    	;; SET COLOR REGISTERS
    	LDA #$0E	;Color
    	STA $02C4	;Set Color for Logo
    	STA $02C5	;Set Color for Text
    	
    	;; SET DISPLAY LIST
    	LDA	#$00
    	STA	SDLSTL
    	LDA	#$29
    	STA	SDLSTH
    	
    LOOP	lda $d40b	;Load VCOUNT 
    	clc 
    	adc 20 			;Add counter 
    	sta VCOUNT
    	;sta $d01a		;Rainbow on Background
    	sta $d016		;Rainbow on Logo
    	sta $d017		;Rainbow on Text
    	jmp loop	
    
    	ORG	$2900
    
    DLST
    	.BYTE	$70,$70,$70
    	.BYTE   $4E,$50,$31
    	.BYTE   $0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E
    	.BYTE   $0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E
    	.BYTE   $0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E
    	.BYTE   $0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E
    	.BYTE   $0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E
    	.BYTE   $0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E
    	.BYTE   $0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E
    	.BYTE   $0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E
    	.BYTE   $0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E
    	.BYTE   $0E,$0E,$0E
    	.BYTE	$4E,$00,$40
    	.BYTE   $0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E
    	.BYTE   $0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E
    	.BYTE   $0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E
    	.BYTE   $0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E
    	.BYTE   $0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E
    	.BYTE   $0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E
    	.BYTE   $0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E
    	.BYTE   $0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E
    	.BYTE   $0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E
    	.BYTE	$0E,$0E,$0E,$0E,$0E,$0E,$0E
    	.BYTE	$41,$00,$29
    	
    	ORG 	$3150	;Load image to this address
    
    	INS	"atari.mic"
    	
    	RUN	START

     

    • Like 1
  4. 22 hours ago, Gunstar said:

    Cool. I'll keep an eye out for my edition, though I'm sure it will take a bit longer for us in the states.

    This time hopefully the wait should be shorter: All US/Canada magazines shipped in one big box and will be distributed from inside the US. So I can tell you, that right now your magazine is at the IPZ at Frankfurt Airport and will travel over the ocean soon. My guess is, it will hit the US by the weekend, and then it´s up to US postal services to make you happy. :)

     

    maguscan.thumb.png.7694bc7ec404fef03e609fce639e9222.png

    • Like 4
  5. On 3/2/2021 at 8:31 PM, kbj said:

    Hi @bob1200xl 

     

    I'm in Scotland, UK.  It seems that the only place I could find one would be in a working drive.. I was hoping someone would know of a replacement part that I could drop in or maybe a part from a dead drive that was beyond repair board wise..

     

    I have been posting in another thread with Nezgar about fault finding on the drive.  I have working spares for the FDC, 6507, 6532 and the EPROM which have all been replaced without much success.  The stepper motor won't move and I'm getting the 2sec on/off thing happening.  I've ordered a track 0 sensor that someone else recommended as a drop in replacement to see if it's that causing the issue.

     

    Thanks,

     

    Mark.

    If you still are searching, please contact floppydoc@abbuc.de, he might be able to help you.

  6. Thanks for the translation, currently time is a real issue for me and I was writing this already in sleep mode. ;)

     

    Good news for US/Canada members: Magazin #144 shipped in a big box via express delivery today, should arrive soon in the US and then will be distributed from inside the US.

    • Like 8
    • Thanks 1
  7. 1 hour ago, Mazzspeed said:

    People complaining about lag under emulators must have some serious hand/eye coordination.

    For me it´s not about lag. I´m just not good with using the keyboard for controls. Never was.

    With the new Classic Controller that comes with the Atari VCS800 I can play Albert in the Emulator (Atari800MacX, controller connected via bluetooth) as well as on the real machine. But I totally prefer the look of my CRT. :)

    • Like 3
  8. On 2/12/2021 at 6:43 PM, clth said:

    Yes, i know it. Thats what i wanted to ask you but forgot - isnt there any way to disable BASIC in xBIOS without holding OPTION key on start? I am not very knowledgeable about OS internals so maybe it is not right question to ask ...

    You might want to check @JAC!s programming tipps: http://www.wudsn.com/index.php/productions-atari800/tutorials/tips

     

    If you scroll down a bit, you find a the topic "The program should switch off BASIC automatically, if it requires BASIC to be disabled".

    • Like 1
  9. 22 hours ago, slx said:

    An impulse buy has added a Najm 65XE to my collection.

    I think, it was the same impulse that triggered me, wasn´t it? ;)

    German customs very subtle checked the box:

    65XE_customs.thumb.jpeg.3f6ab22e24bfc78e301818944fbdb924.jpeg

    ?

    But the content survived and is working, only needs a little cleaning.

    65XE.thumb.jpeg.83ff284434db1fc001b39711210e07bc.jpeg

     

    The communication with the seller in Egypt was very nice, and he mentioned that he might probably have more Atari stuff. But he is not an Atari person himself. I think I´ll ask for what else he has to offer, maybe there are some items, that were specifically for that market.

     

    But now I need to turn some of my arabic friends here in Germany into Atari users. ;)

     

    • Like 4
    • Haha 1
  10. 33 minutes ago, Irgendwer said:

    It's the same issue I've reported. Maybe you died on that position before?

     

    BTW: I would appreciate the level number in the status line.

    No, I didn´t die there. If it is the exact same position, chances are, that it is fixable. :)

     

    Yes, having the level numbers would be nice. :) And some kind of scoring or time limit, to be able to play this in a competition against others.

     

  11. 2 minutes ago, _The Doctor__ said:

    does that mean it's become too easy?  :)

     

    just kidding skr. You often comment that you could play better, so when you beat it straight away I had to take a shot :)

     

    I am glad to see your enjoyable play. The game is fun.

    I´m afraid, I´m an a**hole: When we play games in the ABBUC-Bundesliga (every last Wednesday a month) I´m always starting like "What a trashy game", "Unplayable" etc. But then I get the hang of it and often reach very good scores. With games, that I played a lot in the 80s and 90s (sounds like an advert for a radio station) it´s that memory comes back quickly and then it´s just routine. But a game must attract me. I´ll never score much in Blue Max for example, which I never liked and was played in HSC short time ago.

    Actually I just wanted to test the new controls in Albert, but somehow it ended up like this... Before that, I struggled a lot with the precise jumps and especially the ladders, which I always missed. But somehow this works well now for me. As they didn´t mention a change with the way how Albert grabs the ladders, I think, I just got the feeling for it. Ladders now aren´t a problem for me anymore. ;)

    • Like 2
  12. 3 hours ago, Kaz atarionline.pl said:

    Skr - I hope you will enjoy playing it :). Could you please write what joystick (or other device) you use to play? I wonder if some controllers just play worse or is it an individual matter?

    Oh yes, now I do. :)

     

    Everybody has his favourite stick. I love the Competiton 5000 and since they´re here, the ArcadeR. I didn´t like the CX40, but since I´ve modded it with microswitches (there was a board from a Commodore-modder) I like it too, when it comes to precision. But for Albert I use my ArcadeR:

    AlbertArcader.thumb.jpeg.98565fbd0179ed0cbf84bd0b2d9c8d04.jpeg

     

    I think, there is a glitch in Level 24. They counted as collected and I could finish the level, but it confused me a bit:

     

    Oh, and I think I shouldn´t have put my money on @Yellow_Man:

    AlbertWin.thumb.jpg.f0ef9ec356cefd395819c08a5d26e3ff.jpg

     

    ?

    • Like 4
  13. 34 minutes ago, Gury said:

    I will better not talk about plans/projects I have prepared for this platform :)

    Generally, never talk to others about your plans. Just make it happen, and then present it.

    There always will be people trying to take influence and get you off your track, so that you never reach your goal.

     

    1 hour ago, Kaz atarionline.pl said:

    - the ESC key allows you to exit to the game menu;

    This is great!

     

    Quote

    - falling off platforms has been delayed. Now, while running, you can jump from the very edge (where the hero could no longer stand), it makes the gameplay easier;

    Ok, will check that, sounds like it could help me with my limited control skills. ;)

     

    Quote

    - minimal delay, when starting from a standstill, has been introduced, so the acceleration of the hero takes a bit longer, it makes the gameplay harder.

    Damn it. ?

     

    Quote

    PS. Is there at least one person who finished the game, and will show us the final screen photo? :D

    I put my money on @Yellow_Man, even Albert is not a shooter. ;)

    • Like 5
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