Yeah, he made some fantastic conversions ! Anyone know how Glenn did it ? I guess he must have had access to the source codes....
I tried to convert one of the 5200 only games for the XL, but gave up pretty soon :-( I think the main problem is that some of the 5200 shadow vectors are localised in the zero-page and the equivalent XL vector is at $200 (for example). So you can't hack the binary file easily as you have to change a 1 byte long value into a 2 byte long value.
One of my ideas was to install a patched 5200 OS to the XL (the 5200 OS source is available at Jindroush's page). What do you think about it ?
- Mr.Bacardi -