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GroovyBee

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Everything posted by GroovyBee

  1. A refund is your only option. You can always leave the money in your Paypal account after it happens.
  2. That ceBreak game is pretty cool (pun intended ). There are some good game play mechanics in that one.
  3. For levels I use TileStudio with a bespoke script to convert the data into something I can drop right into the game's source code tree. That way TileStudio converts the data for the platform's game dev tools. Then I'll code the level regeneration code to go through the data in the map and create the screen. For sprites I use a bespoke Windows tool that converts monochrome bitmaps into the data needed. I'll do something more generic one day...
  4. Actually my main reference is peoples AA handle because email addresses might have changed since payment was made. I still have all the PMs from the pre-order so I will automatically pick up anyone's handle changes too.
  5. I'm glad you took the time to track it down.
  6. This is probably a bug in your code because IntyBASIC should remain in the mode you last set it to. Personally, I would try and track the bug down now instead of applying a sticking plaster that will come back to bite you down the line.
  7. Versions of both will ship on the Hive Deluxe cart. Its the only hardware platform capable of running them (besides a Bee3 cart).
  8. Both of the games were finished a while ago. See the reply here as to why I'm issuing refunds. Edit: Mars Minis could do with some more music but I'm pretty happy with it.
  9. Hopefully, everybody will be refunded in the next couple of weeks. I have some free time in my schedule, so I'm ploughing through the pre-order lists. Some of you have sent me info in advance, which is good, but I'm processing people in order. Everybody is going to get a refund, no exception!
  10. Its in the GroovyBee folder on Hive Deluxe so you don't need to download it .
  11. None, apart from Wasp! (7800), Worm! (7800), Duckie Egg (Jaguar), Next Street (Inty) and Piggy Bank (Inty) you mean.
  12. How about adding a joust power up? Then you could do night training like collecting rings with the lance or avoiding being smacked off your horse if you don't hit the Quintain at a good speed (or accuracy) :-
  13. I explained why I'm not interested in a physical release here, its one of the last posts in the game's original porting thread.
  14. Given that I've seen multiple copies of this game on ebay over the years, which goes against what I said back when I gave the ROM release away :- I have no incentive to go back and finish it off, sorry. It is what it is. You aren't missing anything, its fully playable in either mode.
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