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_The Doctor__

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  1. really Atari... again with server issues... You can't do sh*t when all it does is pester about expired sessions... terrible... Sitting here with several sections giving BS errors...
  2. I bet the programming forum would have a handful of folks that would dig into this with you... for sure
  3. or best offer... I make offers now, even when they don't list it... just pm and go from there. some people put OBO and won't come down a penny... it's a weird world... others just want to be done with the auction antics and are like, here dude just get this out of my hands I want it gone..
  4. https://www.ebay.com/itm/255219315465 I think they did 4 or so titles... Alphabet Factory, Match UP, The Word Bird, Time Zone...
  5. Yes I did, for some reason AtariAge did not put up my full text, give it a read. It's more properly named and some other information about another title from them is listed
  6. Diskovery Reading Works- Time Zone Booklet might be a name for it.. they did a number of titles here's a write up that was in a publication about 'The Word Bird'.... from.... Diskovery Reading Works series from International Publishing and Software, a Canadian company. The bird pictured on the box of The Word Bird has a balloon filed with prepositions--on, in, beside, above--coming out of its mouth. It reminded us of our high school German teacher stalking around the room chanting "an auf, hinter, in neben, uber, unter..." Yes, Fraulein Behrens had one way of teaching prepositions, and it was effective, but times have changed. Children learning about preposition in English today have a far more pleasant vehicle. The Word Bird is a delightful program that "focuses on the relationships between objects in space and the way these are described in English." The disk includes three activities of increasing complexity which are chosen from the title screen by pressing the 1,2, or 3 key. All other action required of the player is executed either with the joystick or a strange set of keys. The keyboard control combination of left arrow (down), CTRL (left), 1 (up), and 2 (right), which did not correspond with the diagram in the documentation booklet, is one of the least logical we have seen, and we found that players had a much easier time with and preferred to use the joystick. After a short practice session in which you master the technique of moving a rectangular frame around on the screen and positioning it over a word to indicate a choice, you begin with Activity I which asks you to compare a sentence to a picture on the screen and tell whether the sentence is true or not. You may see a picture of a castle with a road leading up to it. As you watch, a snake moves across the screen and stops alongside the road. The sentence under the picture reads "The road is to the right of the snake." You use the joystick to move the frame over the word "yes" or "no" to indicate your answer. During play, the program selects randomly from a pool of five prepositions. When you have answered correctly with a given preposition three times, that word is removed from the pool and another is substituted. A total of 12 prepositions is drilled in Activity 1. The activity ends with a screen that reports the number of correct answers out of the number of attempts. The program then cycles back to the title screen to allow you to choose one of the other activities. In Activity 2, a picture is presented. Then an additional object floats across the screen, coming to rest near something in the picture. You read the sentence below and decide which of two or three prepositions when inserted into the sentence will make it correct. For example, you may see an outdoor scene with a bird peeking out of a mailbox. You must theh decide whether "inside" or "on top of" makes the sentence "The bird is the mailbox" describe the picture. You must get each preposition right five times in a row to advance in Activity 2. When you choose a correct answer in either of the first two activities, you hear a pleasant tune. A pencil then appears in the lower right corner of the screen and draws a red check mark. Finally, the message "That's right!" appears under the sentence. Incorrect responses evoke a "raspberry" sound, and the pencil draws an X. A sentence of explanation then appears on the screen. Activity 3 asks you to make your own sentences. A picture is presented along with a skeleton sentence containing three blanks. Beneath each of the blanks are two words or sets of words that can be used to complete the sentence. You choose one from each pair and watch as the scene ("The boat is on top of the bird," for example) is created on the screen. We found that the sillier the sentences. the more our playtesters enjoyed the game. Documentation The eight-page instruction booklet is a model of completeness. It begins by describing the rationable for learning the skills presented in the game: "Although our world is three-dimensional, we usually use only two dimensions to represen it...and to understand geometry, trigonometry, and geography, children must be able to recognize spatial relationships." The next section describes the use of the joystick and control keys, and instructions for loading the program to follow. Unfortunately, there is a typographical error in the loading instructions for the Commodore 64, so a strip of paper detailing the correct command is inserted in the package. Although it is a standard command, this is a bad sort of error to find in an instruction manual. The activites are described in a page and a half, followed by a page of suggestions for reinforcing the skills practiced in the activites--both with the computer and without. On the last page of the booklet we find a set of educational objectives that would satisfy any education professor. And we think that the program does an excellent job of satisfying those objectives Summary The Word Bird is a unique program that drills several valuable skills at once. It teaches spatial relationships while encouraging the young reader to read carefully (even our adult playes made errors when they overlooked the word "not" in some of the sentences or failed to concentrate on word order). The graphics are colorful and clever, and the vocabulary is varied enough to assure that children will not soon tire of it. Our only complaints concern the two typos (loading instructions and control keys) in the manual. These can be corrected easily, and we hope they will be in subsequent editions of the program. The Word Bird is a truly superb example of what educational software can be. We recommend it highly.
  7. https://archive.org/details/atr8000/atr8000 https://archive.org/details/VariousATR8000Information https://ia801803.us.archive.org/26/items/rearc_atr-8000-owners-manual-ver.-2-1982-swp-inc-us/ATR-8000 Owners Manual Ver. 2 (1982)(SWP Inc.)(US)_text.pdf
  8. ok, maybe this will help... make sure the sio cord is good and the atr jumper blocks are set accordingly, it can operate in rs232 terminal mode... as in a dumb terminal connect to the atr 8000's rs232 port... and it can operate VIA sio port to the Atari. next, in order for the 8000 to do it's thing... the disk must be a valid bootable disk... you turn on the ATR8000 the connected floppy drive spin a few seconds... you put that bootable disk in the DRIVE A, you then hold option down on your Atari XL/XE or start your 800 without basic etc. The disk should boot... If it does not, are the drive configured properly and is the floppy chain terminated? (resistor pack on floppy/or end of ribbon?) Trouble shooting, you can use atrmon and issue... B and then the return key... that tells the ATR8000 to boot it's disk (usually to boot cp/m) archive.org has all of this information last I knew... I will check
  9. couldn't find the executable and it doesn't do spartados, looks good so far but appears dormant atrcompiler
  10. you didn't swap the chip so I wouldn't fiddle with the drive... the controller chip swap requires an adjustment on the devices that don't handle it for themselves. if you have a scope and the drive and the service manual, I suspect c20 and those that look like it is where to start.. that being said... I suspect a configuration issue of the drive over such other adjustments
  11. It's not a compromise for the u1m at all, the u1m can do it. It's a matter of if the designer wants to redo the jed et al, and if they still have all that laying around to play with or even feel it's important to do for that matter. as to the section you where you wrote ;word deleted; obnoxious point of view / ideas, be aware that it's a possible to be indefinitely moderated for using just such wording. In fact it may just be the answer to the poorly chosen reference to it.
  12. appears to be alive and well as of 3 days ago...
  13. Looks like that nailed it, Mr.Atari may have to travel back in time to put it in all of his creation...
  14. using the swp atr8000 disks will get you a terminal as well... it's the native term type for it and will best serve our needs
  15. If you say the disks work, I don't get the question... make sure you have connect the ribbon cables incorrectly, make sure the pin 1 indicators on the connectors, ribbons, and the card edges line up and are correct... Are you booting the correct atr8000 disk to start everything up?
  16. so do you think it's a two part issue... unocart doesn't put the keyboard back to it's proper state after using it for it's purposes and the game doesn't completely re-initialize and set up the keyboard either?
  17. make sure to use thick enough traces, I have a few pcb that are too thin and don't work well, eci to pbi boards of today seem to have crossover and current issues due to traces being to thin and their placement The same can happen in any pcb and the sio chain also with resistance and impedance issues
  18. I always uv erase eproms even when new, I always check the proms programming voltage and make sure the programmer can handle it...
  19. it won't but it makes a clean notch easier for some folks making it less noticeable as well. I think is their goal. ....edit.....ah, and using one finger nail instead of pinching between the two fingernail depending on the SD car since the PCB firms things up more solidly than just the SD card slot tin.... I get it now... I probably still would do the tape loop thing, but the SD card prolly won't be coming out once the contents take decent shape...
  20. a few moving parts here... is it the OS, the keyboard device, storage device and it's loading menu method etc... time for a grid of real hardware and emu combinations to sort it out... like we used to do with anyone who can filling in testing data.
  21. SO CLOSE, Green Guys gun should still be grey with colored accents though... doesn't matter if if they're yellow, orange, red, or blue... like the guns in left picture... it really helps the picture as does the color in the lower right logo(blue bottom)the blade of course being grey is fine don't know if anything can be done on either side of the blade though and might not need it if in logo the ground color being orange red in the logo. I can see where the guys look much better in your final though! Especially the (multi tone orange/red/white/black guy) he's way better than the pink one for sure! Absolutely love the different tones in the men in the final picture, really turned out GREAT
  22. if that were the case, poking the Atari back to the default state would cure such an issue before loading the game... perhaps the menu file selection programs of such devices are altering the values and not putting them back before their loader takes over... though that is indeed odd... I'd suggest you contact tschaak909 (fujinet) or the persons responsible for the uno to fix that over-site if indeed that is the state of things...
  23. in the picture it's just wires going to the device so flipping the whole(entire) assembly upside down shouldn't be an issue at all unless something is hiding and we can't see it. maybe the mount height would change in spacing... that's cake though really I'd think. Sure it's not clean with the wires doing some crossing but it may beat refactoring the pcb (which doesn't sound like something that anyone wants to do)
  24. you are describing a key repeat prevention timer sometimes instituted to mimic on the interface that which the Atari does for itself. It's a mistake for a bridging interface but IS consistant with the standard for such keyboards... that sort of thing should be able to be corrected in such devices and or the keyboard controller... sounds like it's much less of an issue than first thought when also considering it's not like that on all such devices.
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