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ColecoFan1981

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Everything posted by ColecoFan1981

  1. Right, since many browsers are now blocking FTP sites once and for all, so this is cool how you intend to move all these files from WHTECH. ~Ben
  2. I do believe there may be errors in the program code that result in all these sound-related interruptions. Something like, for example, an LDA instruction instead of an LDY or LDX. ~Ben
  3. How did you get those screenshots - what emulator were you using? ~Ben
  4. I really hope you guys blocked Chris Cardillo and his associates. ~Ben
  5. Speaking of The Beatles, they had a song called "Taxman" released in 1966 - it was penned by George Harrison. Its lyrics dealt with the oppressive British tax system implemented by Harold Wilson, the then-leader of the then-governing Labour Party, of which out of every pound sterling the group had earned at the time, 95 pence went into taxes, hence the lyric "there's one for you, nineteen for me," referring to when the pound sterling was pre-decimal and consisted of 20 shillings. Wilson is name-checked in the lyric "Don't ask me what I want it for" whereas Edward Heath (of the Conservative Party) is mentioned in "If you don't want to pay some more." "Weird" Al Yankovic wrote and recorded a parody of the song in 1981 called "Pac-Man," which was the same year Brian Fitzgerald's Apple II Pac-Man clone we're discussing here was released... "Weird" Al didn't commercially release his version at the time, due to the success of "Pac-Man Fever." Sample lyrics: ~Ben
  6. Can we please stop with this porn talk and get back to real issues with this case? ~Ben
  7. I hope this will not take 20+ years to resolve! We know we will win! ~Ben
  8. I am still hoping this drama will end in our favor... ~Ben
  9. I really hope these issues can be resolved! All the best to you ColecoVision fanatics and homebrewers! ~Ben
  10. This is what I do in the last room in the castle... Walk Smurf into near center of the room, then make him jump at the center of the floor, so he can do a long jump onto the skull's head and then another onto the throne where Smurfette is! The other thing that bothers me is this: why did the programmers not implement points for each unused energy unit? Since it is also how much "time" you have, each unused unit of energy could be 100 points added to your score. For example, if you have 14 bars of energy left upon saving Smurfette, that is 1,400 points added to your score! ~Ben
  11. Is it true that 20th Century-Fox Video Games had planned to release Spacemaster X7 for the ColecoVision in 1983-84, before the video game crash took hold? Whether or not that's true, I would love to see you program a ColecoVision version of this Atari 2600 game. Sample gameplay video: ~Ben
  12. Does anyone here remember the Casio PV line of computers? They were quite rare given their 1983 introduction, since that year saw both the Nintendo Famicom and Sega SG1000 go on sale there for the first time. Casio also marketed two MSX-based computers under the models PV7 and PV16. Among the video games that were available for it included Namco's Galaga and Dig Dug, Konami's Super Cobra, Amidar and Pooyan, and Universal's Lady Bug and Space Panic. My questions about the PV line are: 1 - what VDP did they have? 2 - what soundchip did they have? I want to think... Texas Instruments SN76489 Thank you, Ben Edge
  13. Daniel, Nice to hear back from you again, and that I wish you all the best... I just followed you on Twitter! ~Ben
  14. The Alphamonster was crushed before me, of course. Yes, my next life was deducted. ~Ben
  15. Betcha didn't know that the Japanese market version of Rygar (Argus no Senshi) has different background music... until at least you reach Garloz! https://www.youtube.com/watch?v=JATfyDx6KzY ~Ben
  16. Here's a glitch I happened to exploit while playing Mr. Do! on ColecoVision (ColEm emulator): I was on scene 4, and the last Alphamonster I needed to go after was the "E" one to spell out "EXTRA" for getting an extra life. But just as I was about to power ball him, a blue Muncher suddenly dropped an apple down my path, crushing not only the Alphamonster, but also me and a Badguy. However, instead of going to the green Extra Life award screen, I instead lost my present life, and after game play resumed, all the letters in the word "EXTRA" became red! This means no Alphamonsters and thus no further opportunities for getting extra lives unless you reset your game! A screenshot of my experience is seen below for you. Have any of you tried this glitch at least once? ~Ben
  17. Here's my four palette fixes to be used in future editions of ColEm, AdamEm and Classic99. It is a spreadsheet as PNG file. In order (from left to right), I have the RGB values for: TMS9918/A (as used on the TI-99/4, TI-99/4A and Tomy Tutor) - "tms9918.pal" TMS9928A (as used on the ColecoVision, Sega SG1000 and MSX1) - "tms9928a.pal" V9938 (original; as used on MSX2 and Myarc Geneve) - "v9938.pal" V9938 (alternate - which approximates the actual TMS9928A colors using the seven intensities of the V9938) - "v9938alt.pal" Please let me know what you think of all four of these. Thank you! ~Ben
  18. Joe, I reworked the TMS9928A palette and set the maximum saturation level to 51%, which is bright enough yet that the RGB values do not read past 1.0 (255): 01 - Black - 0,0,0 (#000000) 02 - Medium Green - 62,184,73 (#3EB849) 03 - Light Green - 116,208,125 (#74D07D) 04 - Dark Blue - 89,85,224 (#5955E0) 05 - Light Blue - 128,118,241 (#8076F1) 06 - Dark Red - 185,94,81 (#B95E51) 07 - Cyan - 100,220,239 (#64DCEF) 08 - Medium Red - 219,101,89 (#DB6559) 09 - Light Red - 255,137,125 (#FF897D) 10 - Dark Yellow - 204,195,94 (#CCC35E) 11 - Light Yellow - 222,208,135 (#DED087) 12 - Dark Green - 58,162,65 (#3AA241) 13 - Magenta - 183,102,181 (#B766B5) 14 - Gray - 204,204,204 (#CCCCCC) 15 - White - 255,255,255 (#FFFFFF) ~Ben
  19. How I wish the "99 stroke 8" was a (full-blown) reality! ~Ben
  20. Trying again with PNG files... Scene 1: Scene 2: Scene 3: Scene 4: Scene 5: Scene 6: Scene 7: Scene 8: Scene 9: Scene 10: And the CV-style version of arcade Scene 20: ~Ben
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