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ColecoFan1981

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Posts posted by ColecoFan1981


  1. Anything is a possibility, but as you mentioned, all the licensed titles that were in the CV's library at the time would have made such a venture on Sears' part a lot less profitable. Sears would have had only one game to sell under their Tele-Games label, Ken Uston BnP, in early 1983 until more Coleco original productions were developed and still there weren't very many until 1984.Even then, most were licensed from movies and TV shows as well as a number of games from Konami.

     

    I'm sure Sears personal took a look at this and decided that it was easier and more profitable just to resell the Coleco brand.

    In the case of Ken Uston B/P, Sears would eliminate the Ken Uston reference altogether, calling it simply "Blackjack/Poker."

     

    Likewise, Super Action Baseball would be renamed by Sears as Team Play Baseball, an allusion to the use of the "Team Play" branding on Sears's Coleco-made handheld electronic games like Electronic Team Play Baseball which itself was the Sears version of Coleco's Head-to-Head Electronic Baseball, and because SAB was originally to be released for the CV in 1982 under the name Head-to-Head Baseball. However, the title screen for the TPB cart would still read "PRESENTS SUPER-ACTION BASEBALL" with "© 1983 COLECO" below that, but again without the rainbow COLECOVISION lettering on top of the screen.

     

    I believe that if Sears went ahead and released the Pro Video Arcade in late 1982 (they released their versions of the Atari 2600 VCS and Mattel Intellivision almost immediately in the same year as the respective original versions introduced in 1977 and 1980 respectively), the cartridge labels would've been silver in color to match the ColecoVision boxes which were also silver.

     

    ~Ben


  2. I wonder if Sears had any considerations over slapping its own name on the ColecoVision during 1983, to sell it as the Tele-Games (and no, we are not to confound this defunct brand name with Telegames without hyphen) Pro Video Arcade, just as they had with selling the Atari 2600 VCS as the Video Arcade and the Mattel Intellivision as the Super Video Arcade?

     

    Since much of the ColecoVision library was based around arcade licenses, like Donkey Kong and Zaxxon, and at least one cartoon license, Smurf: Rescue in Gargamel's Castle, there would not be many title changes for the Sears versions (such would only apply to Coleco original programming, like Super Action Baseball) of these cartridges.

     

    The 12-second title screen on the Coleco publications (with the Sears Tele-Games label) would remove the rainbow COLECOVISION lettering but would retain the other text identifying the game title and licensor, and the Coleco copyright notice.

     

    Did you folks have any thoughts on whether Sears could've sold the ColecoVision under its own name?

     

    ~Ben


  3. Do you folks believe that Coleco could have released an Adam Super Game DDP version of Star Trek: Strategic Operations Simulator?

     

    I personally think so, for after you get Game Over in the form of "SIMULATION COMPLETED," there would be a high score screen that plays the whole Star Trek (The Original Series) theme song (by Alexander Courage), rather than just the final strains of said theme song from the cartridge version.

     

    I know Coleco did release both cartridge and DDP versions of another Sega arcade game, Buck Rogers: Planet of Zoom, and Zaxxon.

     

    ~Ben


  4. The "Gremlin/Sega" or "Sega/Gremlin" labels appeared from 1979 to 1982. The Gremlin name was last seen on Zaxxon, released in early 1982.

     

    Games with the S/G label were:

     

    Invinco (1979)

    Monaco GP (1979)

    Carnival (1980)

    Pro Monaco GP (1980)

    Turbo (1981)

    Frogger (1981) (under license from Konami)

    Space Fury (1981)

    Zaxxon (1982)

     

    For some reason, Turbo (1981) and Monaco GP (1979) only read "Sega" on the cabinets, even though in flyers the Sega/Gremlin combined moniker was used.

     

    During 1982, Gremlin Industries was renamed as Sega Electronics, Inc. (using the same San Diego address as Gremlin Industries -- 16250 Technology Drive). One of the first Sega games released since the renaming from Gremlin to Sega Electronics was Star Trek: Strategic Operations Simulator, released between October 1982 and January 1983.

     

    ~Ben


  5. I have a future suggestion, although I acknowledge the suggestion is rather late.

     

    http://www.youtube.com/watch?v=_hG6Z-kHw9I

     

    It's Sky Skipper. Its release history is odd: the arcade version of this 1981 Nintendo title was only released in Japan, but for some reason Parker Brothers still saw enough potential from it to be given a U.S. release. It did so in 1983, but only on the Atari 2600 VCS.

     

    The non-release of the game outside Japan is widely attributed to the then-continuing success of Nintendo's other 1981-released arcade hit, Donkey Kong. In fact, one of the stage clear tunes is an extended version of DK's stage start tune ("How High Can You Get?").

     

    The plot of the game is this: a herd of gorillas, obviously influenced by Donkey Kong, have captured the King and the royal family, and it's up to a pilot, named Mr. You!, to save them all.

     

    Thus I say: if Coleco were to have been the licensee of Sky Skipper, instead of Parker Brothers, I'd be liable to think Coleco would not only have released the game for its ColecoVision console, but it may also recycle the DK stage start tune from the ColecoVision cartridge version of DK, as well as using the even-numbered chain level clear tune from Donkey Kong, Jr. (Super Game).

     

    ~Ben

    • Like 1

  6. I wonder if I can pass this project on to CollectorVision since Opcode's got a lot to do for a year yet?

     

    ~Ben


  7. I have a request: I wonder if you could make a ColecoVision/ADAM version of Glib, a title released in 1983 by Selchow & Righter for the Atari 2600 VCS/Sears Video Arcade?

     

    Gameplay:

     

    ~Ben


  8. A little tidbit: Did you know that Selchow & Righter released one video game cartridge? It's called Glib and it was released in 1983 for the Atari 2600/Sears Video Arcade.

    b_Glib_front.jpg

     

    If only this particular game had both taken off and was ported to other consoles and computer systems, then (just) maybe a Scrabble game could've been released by S&R.

     

    ~Ben


  9. I wonder if Eduardo would try to make a port of the classic crossword game, Scrabble, with the kind of rules as based on the 1984-90 (and from January-June 1993) NBC TV game show of the same name hosted by Chuck Woolery? During the end credits, the announcer says over the credit scroll "... this program is based on the Scrabble brand crossword game."

    http://en.wikipedia....ble_(game_show)

     

    This idea is influenced by the NES ports of Wheel of Fortune and Jeopardy!, both of which were adapted from the two respective successful syndicated game shows.

     

    However, do you folks believe this game show adaptation could be viable as a 32K ROM cartridge, or as an ADAM DDP, or even as an ADAM 5-1/4" 160K floppy disk?

     

    ~Ben


  10. Where can I find the technical documentation for the SGM? Is there a ColecoVision emulator that emulates the SGM?

     

    Philipp

    If you're referring to the original Super Game Module from 1983, that was just a prototype gizmo and it was never officially released.

     

    ~Ben


  11. http://www.atariage.com/forums/topic/188222-cv-donkey-kong-instruction-manual-versions/

     

    Refer to this link to see what instruction manual applies to which ROM version. However, as there are three known versions of the printed instructions, two will overlap the same ROM dump version. The first is #78214 which ran between 8/82 and 10/82; the next is #78214A which ran between 11/82 and 1/83, and the last version is #78214B which ran from 2/83 until ColecoVision production ended.

     

    The final version of the instruction book seems to correspond to the 16K ROM dump version as it lists the bonus timer having 99000 bonus points maximum, so I'm guessing the 16K ROM version was released around 2/83. The label change to "FOR COLECOVISION & ADAM" would have occurred around 11/83, which was when the Adam computer system was supposed to have been released.

     

    ~Ben


  12. If there was a YouTube channel about retroillucid's post, I'd be glad to subscribe to it. I wonder what link he's referring to in his original post?

     

    ~Ben


  13. I would like to hack the ColecoVision Super Cobra ROM so as to speed up the points counter for when your chopper is traveling. Why?

     

    On the Atari 2600 version, the 10 points gained for your chopper flying is quicker than the ColecoVision port. I'd like to know what instruction to change so as to make these 10-point gains faster on the CV.

     

    Thank you,

     

     

     

    Ben Edge


  14.  

    While you watch this video, if you manage to score a Perfect Bonus collecting all coins on an invisible platforms Bonus Stage, you are greeted to a special Donkey Kong-themed board, with the "How High Can You Get" jingle intact plus the girder tilesets and some DK enemies (barrels) included.

     

    I wonder if the original 1983 Mario Brothers arcade game actually had the Donkey Kong special level in it if you managed to score a Perfect Bonus on the invisible platform Bonus Stage?

     

    ~Ben


  15. Were there any ColecoVision titles that were never released, for reasons other than the general effects of the 1983-84 video game crash?

     

    One of these non-crash-related reasons could be: the title was not released because the graphics couldn't be made sufficient to fit in a 32K ROM cartridge, which was the maximum size for all ColecoVision cartridge-based media.

     

    I wonder if the such planned for late 1983-early 1984 releases like AtariSoft's Pole Position, as well as Parker Brothers' Circus Charlie license, were cancelled for this particular reason (the graphics couldn't be made sufficient for a 32K ROM)? The only media for the ColecoVision larger than cartridges were the ADAM digital data packs, which was why there were improved ports of Donkey Kong and Donkey Kong, Jr. available.

     

    ~Ben


  16. http://www.youtube.com/watch?v=Jlq360e3bdI

     

    I wonder if Opcode is interested in doing this? Released in December 1982 by Namco in Japan and all other markets except North America, and in January 1983 by Atari for North American sales.

     

    From the USA perspective, no console ports of this game appeared until Atari released this for its 7800 system in 1987, followed by Bandai's NES release in 1989. But, I wonder what the ColecoVision version of Xevious would've looked like if on a 32K ROM cartridge, in the same style of graphics as other AtariSoft efforts like Dig Dug and Jungle Hunt??

     

    Atari 7800:

     

    Nintendo NES:

    http://www.youtube.com/watch?v=fjWIqtkSlQE

     

    ~Ben


  17. Well, actually, we did tried to fit Mario Bros in a 32K cartridge .... I have that rom too

    The game is incomplete .....

    Even with alot of compromises, I don't think Mario Bros would have been possible to fit a 32K

    Well, removing alot of animations, intros, some music and SFX .... it could have been, but would look ugly

    The biggest challenge was certainly to generated a good flickering engine wich we managed greatly, IMO

     

    Same will goes for DK3

     

     

     

    :)

    Then, if a 32K ROM cartridge is beyond the means for these two ports, then I'd have to guess what the games would have looked like if on the ADAM data pack. Moreover, if Coleco went ahead and released the Super Game Module (wafer-type media) instead of the ADAM, maybe we'd have more hits from Coleco on our hands then.

     

    ~Ben


  18. What would Mario Brothers and Donkey Kong 3 have looked like on the ColecoVision, in the usual CV/ADAM graphical style (not the Opcode Games MegaCart-type porting) of other ports of Nintendo games, such as Coleco's own Donkey Kong and Donkey Kong, Jr., released for the CV in 1982 and 1983 respectively?

     

    RetroIllucid would probably be able to help me on these two.

     

    These two being products of the year 1983 in arcades, these obviously never saw a release on the CV because of Nintendo's setback with Coleco during the 1983 CES show where Coleco demonstrated a version of Donkey Kong (on cartridge) to be released for their upcoming ADAM computer, angering both Nintendo and Atari, the latter of whom was assigned as distributor for all computer-based ports (Coleco, as you should remember, was given the console-based rights to DK). The Atari/Nintendo tie-up also involved Atari in being the U.S. distributor of Nintendo's FamiCom console, but such plans never materialized although the Coleco debacle eventually played no part in this pact.

     

    The Donkey Kong Super Game was only released later in 1984 for the Coleco ADAM computer, but in data pack format, and after Atari's sale to Jack Tramiel (former boss of Commodore computers) from Warner Bros.

     

    Most home versions of Mario Brothers were never released by Atari other than their own consoles and computers (the 2600, 5200 and 7800 consoles, and the XL and XE series computers; Nintendo released the game on its own for its FamiCom console in 1983, and to the NES in 1986). Two non-Atari computer/console ports eventually were developed but never finished by AtariSoft in 1983-84: for the Apple II and Commodore 64 computers.

     

    Donkey Kong 3, as many of you here should know, was only ever released for the FamiCom (in 1983) and the NES (1986), although in Japan it also saw a release on the NEC PC-8801 computer (released by Hudson Soft, which also published under license from Nintendo Super Mario Bros. Special).

     

    Thank you,

     

     

     

    Ben Edge


  19. Does anyone really care about DK3? AFAIK it isn't that popular.

    Besides, my arcade todo list is already full. For any new game to get it, some other must get out.

     

    I started this mockup years ago though...

    Thank you very much.


  20. http://www.youtube.com/watch?v=pUVRyMrzWqo

     

    I wonder if Eduardo has any interest in getting this 1983 DK installment done for the ColecoVision/ADAM, seeing that it's the least known of the original trio behind the original 1981 Donkey Kong and its 1982 sequel Donkey Kong, Jr.?

     

    You are Stanley, a gardener. Bugs of all types invade your garden, as DK scratches the beehives at the start of every board. Stanley must either spray DK all the way up (don't let him fall down or you lose a life), or spray all the bugs DK throws out at you from the beehives, to win each and every board.

     

    Coleco had plans to release DK3 to the ColecoVision in 1984 (going by its entry in the ColecoVision FAQ under "Unreleased Games"), but it was scrapped because of the video game crash of '83 and because of Coleco's setback with Atari and Nintendo over a primordial version of the original DK to be released for the forthcoming ADAM computer system (at the 1983 Summer CES convention).

     

    ~Ben


  21. http://www.digitpres...vdonkeykong.htm

     

    Has anyone here ever been able to execute any of the following bugs successfully? If so, I'd like to see a video of these efforts. I've tried doing all of these without any success.

     

    1. Start at Level 5: press # and 9 simultaneously.

    2. Start at Level 6: press # and 0 simultaneously.

    3. Start at Level 7: press #, 9 and 0 simultaneously.

    4. Fall through the floor (elevators): Bring Mario to the top right of the elevator screen, where the Purse is. Below it is a short ladder. Climb it up and down quickly and Mario will fall right through the floor.

     

    What should I be doing?

     

    Thank you,

     

     

     

    Ben Edge

     

     

    I have done the fall through the floor trick on the first stage but not on any of the others. These bugs are new to me. Is there any videos on you tube showing how to do it?

    You and I both would like to see a video of Mario falling through the metal floor...

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