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Everything posted by ColecoFan1981
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The above link shows how to execute the level warp glitch on both the 24K and 16K versions, combined into one video. Same YouTube user name of @acolyteman. ~Ben
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http://www.digitpress.com/eastereggs/cvdonkeykong.htm Has anyone here ever been able to execute any of the following bugs successfully? If so, I'd like to see a video of these efforts. I've tried doing all of these without any success. 1. Start at Level 5: press # and 9 simultaneously. 2. Start at Level 6: press # and 0 simultaneously. 3. Start at Level 7: press #, 9 and 0 simultaneously. 4. Fall through the floor (elevators): Bring Mario to the top right of the elevator screen, where the Purse is. Below it is a short ladder. Climb it up and down quickly and Mario will fall right through the floor. What should I be doing? Thank you, Ben Edge
- 3 replies
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- Donkey Kong
- ColecoVision
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For Eduardo: I wonder what the Parker Brothers version of Circus Charlie would have looked like? Only the MSX version might have been close, since it uses the same Z80 processor and Texas Instruments TMS9928A VDP as the ColecoVision: http://www.youtube.com/watch?v=Now42DgefPQ Anyways, I would like to know how difficult it would be for you and your company, Opcode Games, to make an actual CV version of Circus Charlie the way that other CV games published by Parker Brothers had been (say, Q*bert or Frogger or Super Cobra)? ~Ben
- 8 replies
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- Circus Charlie
- Parker Brothers
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As to #3, SPnPW actually does have music, but I believe this applies only to the pre-drawn scenery, right? ~Ben Correct. Ed, I'd like to see you make a video comparing both S:PnPW and CPK:PS to show what ways they're similar and the differences between both. In the case of S:PnPW, the four pieces of BGM are: *Smurfs Main Theme (heard on initial scenery - outside the Smurf cottage - after choosing your selection on the selection screen) **Scenery: Outside the Smurf Cottage (press "8" on keypad to return to this scenery if you've been doing one of the other three scenes below) *Simple Gifts, 1st Movement (first BGM piece as initially heard on Smurf: Rescue in Gargamel's Castle after beginning game) **Scenery: Inside Papa Smurf's Living Room (press "7" on keypad) *Simple Gifts, 2nd Movement (heard in S:RiGC in the fields section, after leaving countryside and before entering the caves) **Scenery: The River and the Cave (press "0" on keypad) *Beethoven's 6th Symphony: The Pastoral (heard in S:RiGC in the caves and Gargamel's Castle) **Scenery: Gargamel's Kitchen (press "*" on keypad) ~Ben
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Because both Smurf Paint 'n' Play Workshop and Cabbage Patch Kids: Picture Show are essentially the same title -- you know, the mechanical aspect of gameplay is similar (by comparison, the Japanese Super Mario Bros. 2 uses the same gameplay mechanics as the first Super Mario Bros.) -- but with different characters, scenery and background music, I am wondering if Coleco rush-programmed one or the other, since they also both came out at the same time (1983-84)? Smurf Paint 'n' Play Workshop: http://www.youtube.com/watch?v=kibSd7Gri0s Cabbage Patch Kids: Picture Show: http://www.youtube.com/watch?v=yl0eoqMGZhA Note that in the case of CPK:PS, the usual ColecoVision "rainbow letters" title screen is not used; instead, we see a new title screen for Coleco Electronics, which reads: COLECO PRESENTS (the COLECO logo is seen amid two blue squares, and "PRESENTS" is in a white box with a horizontal lightning bolt running through it). Below it is another box with the copyright information reading: "CABBAGE PATCH KIDS TM PICTURE SHOW © 1984 O.A.A. INC." ~Ben
- 4 replies
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- Smurf Paint N Play Workshop
- Cabbage Patch Kids
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http://www.atariage.com/catalog_page.html?CatalogID=15¤tPage=12 http://www.mi6-hq.com/sections/games/octopussy_1983.php3?s=games&id=02917 I wonder if OpcodeGames would have such interest in making a version of JB007 for the ColecoVision based specifically on the train scene from the 1983 movie Octopussy? In the end, the final version of the game released by Parker Bros. on the likes of Atari 2600/Sears Video Arcade, the Intellivision/Sears Super Video Arcade/Radio Shack TandyVision was actually a game in the style of Moon Patrol, borrowing scenery from four older JB007 films such as 1971's Diamonds are Forever and 1979's Moonraker. Thank you, Ben Edge
- 6 replies
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- James Bond
- 007
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Super Action Baseball and Football
ColecoFan1981 replied to ColecoFan1981's topic in ColecoVision / Adam
I'm going to make videos of SA Baseball, Football and Soccer. They will be like my other gameplay videos. Played on the real hardware without commentary. Baseball and Soccer seem pretty easy to learn with fast gameplay. Soccer has some AWESOME close-up views when two players are near the ball. Football is a lot slower paced and it's taking me longer to learn how to play it. I'll be working on these over the next few days and hope to have them uploaded to youtube on Friday. Thank you for elaborating on this topic. For all those of you with defective Super Action Controllers, give them to Yurkie for repair. ~Ben -
I have a request: I wonder if anyone who has either a Super Action Baseball or Super Action Football cartridge (preferably both) could please do a longplay of these games (at least 5-10 minutes, hopefully longer than 20 minutes to get an idea as to how easy or difficult it would be to master it)??? Want to know why I am asking this? I am asking because there is nothing on YouTube that points me to gameplay videos for these two titles, or anywhere else on the internet, and I am hoping this thread may change that. My sister did buy Super Action Baseball, the game that is packaged with the Super Action Controllers, in 1983-84. Both games are to be used only with the Super Action Controllers (as all of you should know by now), along with Rocky Super Action Boxing and Front Line. The baseball and football titles were previously to be released as launch titles for the ColecoVision's 1982 introduction, to be called Head-to-Head Baseball and Head-to-Head Football, respectively. Thank you in advance, Ben Edge
- 19 replies
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- ColecoVision
- Super Action
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Scans of Unreleased Coleco Titles for Colecovision
ColecoFan1981 replied to boxpressed's topic in ColecoVision / Adam
Many of the games that were to be released as wafers had their catalog #s retained for their ADAM DDP media releases, such as for Zaxxon (#2623) and Donkey Kong Junior (#2629). The wafers from that promo that did not make the final cut were SubRoc, Turbo, Smurf Rescue and Time Pilot. ~Ben -
This is @acolyteman's same video, but he has now combined both the 24K and 16K ROM versions into this one video. ~Ben
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Dating Your Console or Cartridge by Its Microchips
ColecoFan1981 replied to ColecoFan1981's topic in Hardware
Here are a few serial numbers to play around with: From a Texas Instruments TMS9918ANL chip: DHU 8323 (where "8323" would mean year 1983, 23rd week) DHU 8249 (where "8249" would mean: year 1982, 49th week) MHU 33614 (the "336" would mean: year 1983, 36th week?) From a Texas Instruments SN76489AN chip: 319 X (possibly: year 1983, 19th week; not sure if last two numbers ran higher than 52 or 53) From a Texas Instruments TMS4764NL chip: B8327L ("8327" is year 1983, 27th week) I wonder how many of you have any disassembled CV Donkey Kong carts (both 16K and 24K) to show us, so that I can decipher the date codes printed on their microchips (TI TMS4764 and others)? Also: I wonder how high the date codes for the 24K DK cartridge ROM chips went up to, since these were the earliest-produced, and that the 16K ROM version of the same game came a few months after the ColecoVision's August 1982 introduction in stores? ~Ben -
Has anyone ever tried figuring out how old your beloved machines are going by the occasional date codes printed on the microchips used on the console CPUs and cartridge ROMs? For example, some Texas Instruments chips may have a date code in the format of year/week. One or more of these may have "8249" stamped on it, which means year 1982, week 49. I am sure there are other date code formats used on these besides. Have any of you discussed date codes of microchips yet? ~Ben
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- Texas Instruments
- microchip
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http://www.youtube.com/watch?v=kibSd7Gri0s&feature=feedu If you watch this video long enough of Smurf Paint 'N' Play Workshop, in addition to the standard Smurfs theme song, all of the background music from Smurf: Rescue in Gargamel's Castle is heard, too (both the "Simple Gifts" song heard in the overworld, and Beethoven's "6th Symphony (The Pastoral)" as heard in the caves and the castle). I still believe that Coleco decided to release this, instead of just expanding on their previous Smurfs title for the Super Game Module or as the ADAM DDP. A listing of where each of the songs is heard: Original Smurfs theme: Outside the Mushroom House (depicted in the instructions as "Outside a Smurf Cottage," press 8 on the Hand Controller keypad to select) Simple Gifts, 1st movement: Inside the Mushroom House (depicted in the instructions as "Papa Smurf's Living Room," press 7 on the Hand Controller keypad to select) Simple Gifts, 2nd movement: The river crossing (depicted in the instructions as "The River and the Cave," press 0 on keypad to select) Beethoven's 6th Symphony, 1st Movement: Gargamel's Castle (depicted in the instructions as "Gargamel's Kitchen," press * on keypad to select) ~Ben
- 2 replies
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- Smurf
- Smurf Rescue
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Can anyone here explain if the graphics indicate a still unfinished version of the CV DK we know and love? Link to video: http://www.youtube.com/embed/4ePUeCFOMTM ~Ben
- 5 replies
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- ColecoVision
- Donkey Kong
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Actually this label is from very late in the ColecoVision's run, when the Adam computer showed up in November 1983. Other CV cartridges that had both the older CV label and the CV/Adam label: *Pepper II (#2605, 1983) *Mr. Do! (#2622, 1983) *Super Action Baseball (#2491, 1983 - included with Super Action Controllers set) ~Ben
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The silver label Q*bert cart for the CV is rare. I would probably want to find one if so. ~Ben
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ColecoVision Smurf Rescue Super Game
ColecoFan1981 replied to ColecoFan1981's topic in Homebrew Discussion
I may have a thought as to the music used for the snow mountain scenery: use Grieg's "Anitra's Dance" (from the Peer Gynt suite). ~Ben -
Does anyone know the right way to bring up the Diamond for the ColecoVision version of Mr. Do! which awards you with 10,000 points and a quick move to the next screen? As in, what would the proper algorithm be to get the Diamond to appear on the CV version? ~Ben
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- Mr. Do!
- ColecoVision
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Um... I'm no real expert on the subject, certain others here are more informed than I am, but I believe the DDP drives are more reliable in the stand-alone ADAM. For the rest, I think both versions of the ADAM are about the same where reliability is concerned, although the extra monitor output on the stand-alone version offers something better than the CV's standard RF output. My guess would be, for the time being, to find a unit made after about the spring of 1984. Correct? For we all know that the very first Adam computers were more bug-prone than the later ones.
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Which ADAM console version is recommended from a reliability standpoint (you know, less failure)? I think I remember a lot of you say the version that is the add-on for the ColecoVision console (Expansion Module 3). Correct? If I ever find another CV console in the future (and don't you guys hold your breath), I would like it to be modified a la what Yurkie had been doing for all (or most of) the rest of you CV fans in want, also for reliability reasons. Same would go for the standard Hand Controllers and maybe even the Super Action Controllers (I wish I knew what you guys would recommended so as to modify these controllers to be made more reliable; I know the Atari 5200 controllers also have that kind of honor, of breaking down prematurely, and that the Rev. 9 versions of those hand controllers are recommended for that reason). ~Ben
- 7 replies
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- ADAM
- reliability
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Discounted ColecoVision Services, I may be closing shop soon
ColecoFan1981 replied to Yurkie's topic in ColecoVision / Adam
I understand your difficult situations, but then if I had a ColecoVision I want to be modified to be more reliable like Yurkie had been doing for the rest of us, who would I turn to next? ~Ben -
Yes, Turbo requires the Driving Module (Expansion Module #2). For now you may want to look for Donkey Kong. ~Ben
