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About artrag

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  1. Please unpack textures! even if you double the space encoding them twice, once in the lower and in the upper nibble it will be worth!
  2. LTO supports plenty of room with its paging system. I have used it in the Deep Zone cartridge version and JZ has been so kind to customize prologue and epilogue of intybasic to support page swap from intybasic. Carlos, let me know if you want to see my intybasic setup for using rom pages in LTO. The board can fit games up to 120K words (240K bytes). Moreover it supports some extended ASM instructions that can be very helpful in game coding. https://drive.google.com/file/d/1qtzYEc9ftnbQsYJRaT2V_DcctKpT6xEn/view?usp=drivesdk
  3. Some background tiles could be taken from the grom too with minimal changes in the look of the result. Look at the horizontal stripes on the wall...
  4. Great work! It seems faster too
  5. What if you do not plot the bullet from the gun but you just show its effect on the animation of the enemy you have hit? You could make the monster have an hesitation rising his arms or slow his walk for few frames
  6. Even genetic hybridization between Aliens and humans would fit in the plot of Alien movies. It could be named Project Prometheus and the ship Nostromo III The hybridization process could be aimed to militarily purposes, but the player could discover it by himself, having been told that the mission is about rescuing the result of a scientific project for production of humanoid workers in mines of Titan
  7. Only the scenes with aliens, the others are cool sequences of dead bodies torn apart and humans betraying the player
  8. Yes, this is the site of the developers http://www.psytronik.net/newsite/index.php/c64/98-organism But project firestarter is cooler
  9. Just seen a video, it seems a good candidate to fit the STIC limitations on sprites There are few enemies on the screen at the same time and they are greenish, so they could be rendered with a single sprite Look also to Organism It seems close to project firestarter and with graphics close to STIC capabilities
  10. The optimiser is growing fine with lots of new features and SDCC support is on the way
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