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frenchman

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Posts posted by frenchman


  1.  

    So, if I were an AA member, as long as ThomSW, I could write such non trolling and "polite" post as he did ? Sweeeeeeet... and some really SOLID logic here. :D

     

    Oi you liar, you promised to post on Monday again. It is still Sunday in Europe. Another wrong information from you as usual? Oh, btw, aren't you dead yet?


  2.  

    Both versions slow down at the same places and there is no difference between them. I've checked it today ;)

     

    Hey you promised you can't post here minute after minute. Haven't you got anything else to do? Another false information from you?


  3. Can we have some 'USA' comparisons, please, I mean from companies like SSI, EA, Origin, Mindscape, Broderbund, Microprose, Sirius. Enough of these lowly UK efforts, they all been written from UK software houses on a weekend, and thrown on the market for 1.99 or a tenner. Most USAers never even heard of these games. All we got here on the forum are these UK C64 users who probably never even played through an SSI or Synapse title. Comparisons in graphics, music, and gameplay please.


  4.  

    What you are saying does not make any sense, since Armalyte was not published on Atari. I can only compare games that was made for both computers and after all it is not my fault that Atari has the relatively poor library of games. :cool:

     

    Aren't you dead yet?

    I am far from it, besides imagine that there are some people on this forum who don't post minute after minute. You know, they have other things to do in life. Chill out mate. :thumbsup: Another thumb, look how childish I am :D

     

    Oh no, and here we're all thinking our luck had changed for the better. Please, hurry up, be bored, you horrible child. Or go out and play with the traffic, since you got other things to do as well. Can I have a 'thumbs up' please, Carol?


  5.  

    What you are saying does not make any sense, since Armalyte was not published on Atari. I can only compare games that was made for both computers and after all it is not my fault that Atari has the relatively poor library of games. :cool:

     

    Aren't you dead yet?


  6. Mastertronic, a UK mass-producing cheap games company.

    But sometimes they get it right:

    Mastertronic, a UK mass-producing cheap games company.

    But sometimes they get it right:

    Amaurote Atari 8-bit:

    AmauroteA8.jpg

    isometric view, excellent playabilty

     

    Amaurote C64:

    AmauroteC64.jpg

    top down view because C64 couldn't handle the isometric and totally unplayable. In Rockfords words: The disproportion in quality makes it so humiliating.... I think that words are needless here.

     

    This example has been already shown, so try harder please and find something new. ;)

     

     

    It's so good it's allowed to be shown twice.

     

     

     

    Is that so, or maybe you cannot find another one, because they don't exist ? Anyway, let's hope you will not be forced to do this again and again, since we would die with boredom :cool:

     

     

    HERE'S HOPING


  7. [

    Sorry, but you really don't seem to have the slightest idea of how much i do or don't know... if i got some of what i've said here into print in Retro Gamer, would that somehow validate it for you like the David Crane quote in your broken analogy?

     

     

    Bit of a difference between you and David Crane, like a whole universe...wouldn't you say so?


  8. Exactly, works the other way around too. If it's not done on C64 because nobody had bothered with it, you cannot claim it's not possible.

     

    To be honest, i was being a tad sarky there; in this case there are other games have done isometric 3D on the C64 to similar specifications, meaning it's proven to a reasonable degree by those if not specifically by a working iso 3D version of [a]Amaurote[/b] - that's a different matter to using the argument in a more general sense as you did when i picked you up on it and the David Crane analogy doesn't work in the latter case because as i said there's nobody taking the "i've done it" role.

     

     

    There you go, that backfired didn't it. But that's the trouble with the C64er's, always taking the mick (trying hard anyway)....but don't know much.

     

    And another blanket statement seemingly designed to annoy anyone who might call themself a C64er like myself. This is why I got into an argument the other night you have no idea how much I know or TMR knows but we don't try to tell you that you know less than anyone. And Atarianwhatever still thinks I'm the rude one ;)

     

    Pete

     

     

    Hey, I thought you accepted my apology, obviously not. Ok, no worries. Guess as atarian63 said, I AM THE NICER PERSON. Thanking you.


  9. where do u keep pulling these comparison games from? "totally shit games 'r' us?"

     

    either of those invasion games look like the game has crashed on screen and corrupted the graphics.

     

    Steve

     

     

    Great isn't it, Mastertronic, UKs top selling software house during the 80s/early90s.


  10. Exactly, works the other way around too. If it's not done on C64 because nobody had bothered with it, you cannot claim it's not possible.

     

    To be honest, i was being a tad sarky there; in this case there are other games have done isometric 3D on the C64 to similar specifications, meaning it's proven to a reasonable degree by those if not specifically by a working iso 3D version of [a]Amaurote[/b] - that's a different matter to using the argument in a more general sense as you did when i picked you up on it and the David Crane analogy doesn't work in the latter case because as i said there's nobody taking the "i've done it" role.

     

     

    There you go, that backfired didn't it. But that's the trouble with the C64er's, always taking the mick (trying hard anyway)....but don't know much.


  11. Mastertronic, a UK mass-producing cheap games company.

    But sometimes they get it right:

    Mastertronic, a UK mass-producing cheap games company.

    But sometimes they get it right:

    Amaurote Atari 8-bit:

    AmauroteA8.jpg

    isometric view, excellent playabilty

     

    Amaurote C64:

    AmauroteC64.jpg

    top down view because C64 couldn't handle the isometric and totally unplayable. In Rockfords words: The disproportion in quality makes it so humiliating.... I think that words are needless here.

     

    This example has been already shown, so try harder please and find something new. ;)

     

     

    It's so good it's allowed to be shown twice.

     

    Anyway, here's you, you look and play horrible on C64 AND A8, only you manage to do so (Attention, these two games are NOT Boulder Dash):

    Rockford C64

    C64Rockford.jpg

    Rockford A8

    A8rockford.jpg

    again, both from Mastertronic.

     

    But here's another beauty from Mastertronic/Bulldog:

    Invasion C64:

    C64Invasion.jpg

    Looks nasty, plays even more nasty. In Rockfords words: The disproportion in quality makes it so humiliating.... I think that words are needless here.

     

    Invasion A8:

    A8invasion.jpg

    better colour palette, smoother scrolling, far better game play


  12. This made me laugh, there's a guy actually worried about the ten Jaguar users in the whole of Europe

    I'm not sure this is really pertinent or related to this topic.

    This is Gorf's own opinion at the instant he wrote this, and only a part of an hypothetical problem, not the whole.

     

    In fact, I fully agree with AtariOwl approach. In my opinion, there is a kind of war only if you want to see one.

    If you have a look under the radar, you may find nice guys working silently, and often helping each other.

    We cannot resume the Jaguar community to 2 or 3 guys louder than other. There is no problem with them, they are certainly nice guys, but if everyone concentrate only on them, there is a distortion where the whole part of the community, probably as interesting or maybe more that this small fraction, remains hidden.

     

    I know, but the funny thing is.....next to China and SA, USA are the highest on the list when pirating .....eg film, software, video games


  13. This made me laugh, there's a guy actually worried about the ten Jaguar users in the whole of Europe

     

     

    All games from 3DSSS/Force design are now subject to the following policy. NO MORE OVER SEAS SALES! PERIOD! Most of the trouble we are dealing with is coming from there. Sorry folks.....I can no longer trust these getting out. All games will be hard serialized...not necessarily for skunk(though it will apply to those as well) but also our carts. We reserve the right to withhold sales of our games from anyone we deem a potential problem to the development and distribution of any games. After Mighty Frog™ there will be no more unserialized releases from us. There will be only one place to order from. Here as a registered 100 post user of JSII. This will be done for ease of tracking purposes and I appologize to anyone else on the other site forums that will suffer as a result. Any release after Might Frog will be subject to rigorous anti-pirate testes before it gets released. Mighty Frog™ WILL be the last CD release due to the easily copyable nature of that medium. No more Jag carts as you know them either. The case will be the same and only the case. The cost will no doubt rise as a result due to the new needed anti-theft hardware. Sorry folks, I hate to inconvienience those that do not deserve to be treated like irresponsible creeps because some OTHER people actually are but I can't see any more games being copied weeks after its released either. There are going to be EXTREMELY rare exceptions to these rules based on MY judgement and my discretion. I will not weigh these decisions lighty either. Mad Bodies™ is now discontinued as well due to the unfortunate use of an unauthorized mod. I do not wish to further damage Mr. Gillet or use his property for any other purposes, unauthorized or otherwise. Also no more multiple copies. Gorf @ 3DSSS, LLC


  14.  

    And Wales does indeed rule despite me not being Welsh and having to sell my house and move back to England :( I'll miss the quiet, the country, the sea 10 mins walk from my house :(

    Pete

     

     

    That's ok, I'm not French, and I used to live in Cornwall near the Atlantic (5 min walk)


  15. Yeah, I deleted that, I was gonna compare Mercenary later. Freescape on C64 I played all titles, awful stuff, you play those games, you lose the will to live.

     

    And Pete, I'm sorry about earlier, Wales rules.


  16. Exactly, C64 can do isometric, eg Zaxxon, a game I really like on C64.

     

    A8 Milk Race could have looked like the C64 version if the programmer tried hard enough. I'm just showing you the stupidity of Rockfords post.


  17. Mastertronic, a UK mass-producing cheap games company.

    But sometimes they get it right:

    Amaurote Atari 8-bit:

    AmauroteA8.jpg

    isometric view, excellent playabilty

     

    Amaurote C64:

    AmauroteC64.jpg

    top down view because C64 couldn't handle the isometric and totally unplayable. In Rockfords words: The disproportion in quality makes it so humiliating.... I think that words are needless here.


  18.  

     

    ROFL you really are funny. Games have sprites, oh wait not on the A8 obviously, your games are all static screens lol The A8 HAS hardware sprites they're called PMGS they're just useless comapred to the C64 ones, so in most cases software sprites are used instead BUT your superior CPU isn't superior enough to draw as many of them as the C64 can in hadrware. You're the one trying to say the A8 is better, all you seem able to do is prove yourself wrong by agreeing with me when I point out anything lacking in it's hardware. Maybe you just don't understand what I'm talking about. I think it's you who needs to learn what the A8 can do and YOU prove what the A8 can do compared to the C64.

     

    Pete

     

    Roll around on the floor all you like, at least I am funny, but you're just talking pure garbage. First you say A8 has NO hardware sprites, now you say A8 does? Make up your mind. Do you actually realise how STUPID you make yourself sound? And you're asking if you are being understood? You keep changing your mind from post to post. Obviously you know nothing about the A8, you probably read some stuff on Wikipedia, start posting here and that's that. Best for you to keep quiet.

     

    All I'm trying to do is cater to your idiot terms when it comes to proving a point. If I say the A8 has hardware sprites people say no it hasn't it has PMGs so I lose there, if I say it hasn't someone will say "but what about the PMGs"? So either way I can't win. It's no wonder C64 people come here then end up causing massive rows in this thread again because as I've said you change the rules all the time to suit your own arguments. You just want me to keep quiet because 95% of the points I make against your arguments are correct so you have to spend ages nit picking to get your 1 brownie point for the day. Go ahead, I know what the running total is ;)

     

    Pete

     

    Well, there you go then, you're 95% right (as Oswald, typically C64 user: I'm right, you're wrong, yep sums up the C64 user). You're 100% talking rubbish in the first place, that'll be TWO brownie points for me (but 0 for you, I'm waiting for my third one tomorrow).


  19.  

     

    ROFL you really are funny. Games have sprites, oh wait not on the A8 obviously, your games are all static screens lol The A8 HAS hardware sprites they're called PMGS they're just useless comapred to the C64 ones, so in most cases software sprites are used instead BUT your superior CPU isn't superior enough to draw as many of them as the C64 can in hadrware. You're the one trying to say the A8 is better, all you seem able to do is prove yourself wrong by agreeing with me when I point out anything lacking in it's hardware. Maybe you just don't understand what I'm talking about. I think it's you who needs to learn what the A8 can do and YOU prove what the A8 can do compared to the C64.

     

    Pete

     

    Roll around on the floor all you like, at least I am funny, but you're just talking pure garbage. First you say A8 has NO hardware sprites, now you say A8 does? Make up your mind. Do you actually realise how STUPID you make yourself sound? And you're asking if you are being understood? You keep changing your mind from post to post. Obviously you know nothing about the A8, you probably read some stuff on Wikipedia, start posting here and that's that. Best for you to keep quiet.


  20.  

     

    I know that A8 doesn't have hardware sprites and as such wouldnt be able to have 64 24x21 4 colour sprites on screen running at 50fps. I don't have to write the code to know for a fact this is true.

     

     

    Pete

     

     

    Well that's just silly talk, how can you try doing something on a computer when you know that said computer does not have this component (in this case: hardware sprites) built in? Would you jump off the Clifton Suspension Bridge if you very well know you don't possess wings?

     

    Frenchman, you're the one talking silly. It's the typical argument I've seen on this forum since joining. You get to sit back and say A8 is as good if not better than C64, ignore all the proof otherwise and then say its up to someone else to prove you wrong by actually attempting to prove you right? As far as comparing something that doesnt exist, you're being "silly" again, that obviously wasn't my intention, my intetion was to prove a point that if a game requires 32 "sprites" of any sort on screen the C64 is equipped to do it and the A8 isn't because to do it on A8 you'd have to either do it as software sprites (not enough cpu) or split the PMGs and change X positions and there aren't enough of them to do that in 4 colours 24x21. No amount of "silly talk" on your part can change those facts. Some of you guys seem willing to try any arguement to win your case.

     

     

    Pete

     

     

    Again, you're trying to compare with something which is not available on A8 (in this case: ....or split the PMGs and change X positions and there aren't enough of them to do that in 4 colours 24x21). No lost case so far, you have to try better.


  21.  

     

    I know that A8 doesn't have hardware sprites and as such wouldnt be able to have 64 24x21 4 colour sprites on screen running at 50fps. I don't have to write the code to know for a fact this is true.

     

     

    Pete

     

     

    Well that's just silly talk, how can you try doing something on a computer when you know that said computer does not have this component (in this case: hardware sprites) built in? Would you jump off the Clifton Suspension Bridge if you very well know you don't possess wings?


  22. Sorry frenchman but I think you have your English a bit confused. TMR is totally right, your statement makes no sense as it reads. You're saying you have to prove the A8 CAN'T do something?! I could put my finger up my nose then proclaim, "See, the Atari can't scroll the screen". I'm sure that meaning wasn't your intenetion but as it reads that's what it means.

     

     

    Pete

     

    My English is correct: YOU cannot prove that the A8 can't do what the C64 can. I say to YOU: PROVE the A8 cannot do this. Learn to program the A8, and show me. You might be fibbing for all I know.

     

    That still makes no sense lol How can you prove the A8 can't do something? You can try and fail, someone else might try and succede, so do you take the 1st persons attempt and say, ok then, it's not possible? Until recently nobody had done something that looked like Project M1 but it wasn't impossible.

     

     

    Pete

     

    Exactly, those C64ers can't just go around saying it can't be done on A8. They are just presuming. How would they know. Finally you understand, that wasn't difficult now, was it?


  23. Sorry frenchman but I think you have your English a bit confused. TMR is totally right, your statement makes no sense as it reads. You're saying you have to prove the A8 CAN'T do something?! I could put my finger up my nose then proclaim, "See, the Atari can't scroll the screen". I'm sure that meaning wasn't your intenetion but as it reads that's what it means.

     

     

    Pete

     

    My English is correct: YOU cannot prove that the A8 can't do what the C64 can. I say to YOU: PROVE the A8 cannot do this. Learn to program the A8, and show me. You might be fibbing for all I know.

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