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NML32

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Posts posted by NML32


  1. NLM32, have you tried "Alternate Reality: The City"? Just for watching the awesome intro, even if we can't save a game for now, would be great :)

    It won't load here, no matter if I press F4 of not,

     

    Yes, I just updated the spreadsheet. I was able to load disk 1 and watch intro.


  2. NLM32: I tried a PS/2 mouse with my Minimig adapter (wich includes PS/2 mouse connection) and it doesn't work with that GUI. Should it be working?

     

    foft: for now, I'm burning the DE1 in a vicious, compulsive series or Dropzone games, then :P

     

     

     

    I tried my Minimig adapter also and the PS2 Mouse didn't work either. I don't know if foft has the PS2 port configured for the Minimig adapter. I also think 8bit GUI and other programs that use a mouse is looking for a mouse connected to a joystick port.

    @foft: ??


  3. I just ordered two MKII Amiga/Atari ST/TT/Falcon PS/2 Mouse Adapters from eBay. One for Atari ST mouse and other Amiga mouse.

     

    http://www.ebay.com/itm/111240568684

     

    I want to try a few A8 programs that require a mouse like the New 8bit GUI that Flashjazzcat is working on.

    http://www.atari8.co.uk/gui/

     

    Anyone with a mouse try it yet on the DE1? I've been able to load both versions but without a mouse I can't move the pointer.


  4. @foft with the experiment_20131231.sof I'm unable to load ATR and other files. I have switch 0&8 up. I went back to experiment_20131229.sof with the same switch settings and could load ATR files.

     

    With experiment_20131231.sof the disk access noise sounds different it more of a quick buzz sound.

     

    One other thing I noticed with both sof files is when I press Key1 the hi-lighted atr file is in the middle of the screen and doesn't scroll up or down the list.

     

    post-22122-0-37603300-1388527245_thumb.jpg


  5. I just got this reply from Digi-Key about my DE1.

     

    Hi Mark,

     

    Regarding your return of ###### from Invoice #########, our Product Manager has concluded that the product is defective, and will be returned to the manufacturer. Credit will be issued accordingly back to the credit card of purchase by the end of the week.

     

    Please accept our apologies for the inconvenience.

     

    Not sure what to do since my replacement board from Digi has the same issues and SRAM chips as the one the deemed as defective.


  6. I was able to play it with my PS3 controller.

     

    Edit: you might want to un-pair all Bluetooth devices except for your Ouya controllers.

     

    From the OUYA Main Menu

    1) Select - MANAGE>SYSTEM>ADVANCED

    2) Select - "Bluetooth"

    3) Select Bluetooth device

    4) Use the touchpad or mouse to select slider icon on the right

    5) Select - "Unpair"

     

    This can also happen if a USB mouse or keyboard is connected.

     

    I found a broken app in the Ouya store yesterday. I forget the name (edit: Donkey Me) but it appears to be a Donkey Kong clone. Problem is the stock Ouya controller doesn't work, and on the title screen it says to use keyboard controls to play the game. I actually plugged in a USB keyboard behind the Ouya. No dice. WTF, the Ouya team must do like zero Quality Testing to not even check that a game is playable before they post it in the store. If anyone figures out a way to get this title working I'd love to give it a whack.


  7. Is this a setting that could be controlled with a switch?

     

    If this monitor works with the normal core it probably doesn't like my recent change to use composite sync on hsync even when scandoubled. This is for my development use since my new monitor only has composite sync.

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