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youki

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Everything posted by youki

  1. I was just reading this thread and most of you said that the main problem with DK3 it is its name. The game is too different from the previous and it would be named "Greenhouse" it would be a great hit. I disagree . From my point of view , DK and DKjr have really a different gameplay. the difference between DK and DKjr 's gameplay , is at the same degree than the difference with DK3. DK is more a "run and jump" game. The game play is fast. DKjr is more a pure plateform game . The game play is slower and more technic. Dk3 is more a shooter , the game play is fast. All 3 games are very different , and form a very nice set together. As well for the characters. In DK (1981) , we have Jumpman a carpenter (later will become Mario a plumber...) , there is pauline his "fiancée" and Kong. In DKjr (1982), we discover that DK has a son DKjr. on side of the serie, In Mario Bros (1983) we discover that Jumpman is in fact named Mario and is not a carpenter but a plumber and we discover he has a Brother Luigi. and in DK3 (1983) , we discover that mario has a nephew : Stanley . (I guess Stanley is the soon of Luigi!) the story keeps coherent. (except the carpenter to plumber change). in each episode a new character is introduced. I think DK3 fit very well as a Donkey Kong game. anyway , I want just say it is i love DK 3!!! . and for me it is a real classic as well as his two prequels. That has nothing to do with DK is all these game released on SNES and after , DK Country & co! I hate theses games.
  2. Hi Daniel, This week end i have created my own sprite editor for coleco because i have specific needs for my current project and the ICVGM303 i used previouly was not convinient for me (the sprite part, the screen part is perfect!) (i will make it available for everybody once completed and polished). But my tool is just for sprites , and i don't have the ability to put it on Screen directly as do your new tool. This feature is really interresting. And very helpful to place sprite on screen in the code. Nice work!
  3. Thanks but i had tried that too , as well out($f0) In fact , after lot of try, i manage to do what i want like that : ; mysound.s .module _direct_sound ; global from this code .globl _direct_sound ;_direct_sound (byte sound); .area _CODE _direct_sound: pop bc pop de push de push bc push ix push iy ld b,e ld a,#240 ld c,a out (c),b pop iy pop ix ret not sure if it is a good way ... but for my test it is enough. ... i think i should buy a book on Z80 asm... (i'm more familiar with 6502 and 68000)
  4. Hi, I did some ASM test routine for sound few time ago using HITECH C , I called my_sound() function from C , and the my_sound function was implemented in a ASM file. here a sample of a ASM File: psect text global set_reg_1 global _my_sound ; my_sound (void) _my_sound: ld a,87h out (0f0h),a ld a,35h out (0f0h),a ld a,90h out (0f0h),a ret that worked well with HITECH C. Now i'm using SDCC I want do the same thing. But it seems the SDCC does not like "out (0f0h)" . How to do? I'm not a Z80 expert at all. Thanks
  5. Totally agree. What i like in old console and computer is they are different. I love to see the same game on all these machines and see differences. it is that what made the soul of the machine. Nowadays , if you take a game on PS3 , XBOX 360 they are almost indentical. Not interrest. It is for me same reason for instance i don't find the Atari 5200 a interresting machine , it is too close to Atari 800 xl. Game are almost identical.
  6. thanks to all for your awswer here and PM!
  7. Unfortunaly, the ones i would be interrested in are too expensive.
  8. Hi, I'm currently making a new game for the colecovision. It is progressing quiet well. Ideally, i would like to publish it on cartridge , and of course box and manual. would you have hints to do that? Where to get Cartridge PCB at good prices , Eproms (what kind) , and what Eproms programmer do you recommand. Where are do you make print your box and manuals? and would you have some Box template and Cartridge label template (in Word or pusblisher or else format ) . i could use ? Thanks
  9. Have a look also to the new SDCC Starter Kit from newcoleco here : http://www.atariage.com/forums/index.php?showtopic=138513 I'm using that one it is really great.
  10. Hi Daniel, I don't know if it is a bug of the SDCC kit , but i just report it just in case. the function updatesprites seems to be limited to 26 (or 25) sprites. If you are more sprite defined you have very strange behavior. Anyway not a problem for me , i solved this issue using your method : put_vram (0x1b00,sprites,<xx>); that works great!
  11. Drawing lines and fill surface? err... I have a suggestion : the hability to copy and paste the picture, using the clipboard to exchange the picture between your favorite graphic editor and this tool. *UPDATE* Still no clipboard support, but it's only a question of time. I did check and it looks like it's feasable with Java class Toolkit, Clipboard, etc. Yes, clipboard support is doable in jave , here a class that does that : import java.awt.datatransfer.Clipboard; import java.awt.datatransfer.ClipboardOwner; import java.awt.datatransfer.DataFlavor; import java.awt.datatransfer.Transferable; import java.awt.datatransfer.UnsupportedFlavorException; import java.awt.image.BufferedImage; public class ClipBoardProcessor implements ClipboardOwner { private Clipboard myClipboard; public static void copy(BufferedImage bi) { try { ClipBoardProcessor cbp = new ClipBoardProcessor(bi); } catch (Exception e) { //nothing } } public ClipBoardProcessor(BufferedImage bi) { myClipboard = Toolkit.getDefaultToolkit().getSystemClipboard(); process(bi); } public void process(BufferedImage bi) { ClipImage ci = new ClipImage(bi); myClipboard.setContents(ci, this); } public void lostOwnership(Clipboard clipboard, Transferable contents) {} private class ClipImage implements Transferable { private DataFlavor[] myFlavors; private BufferedImage myImage; public ClipImage(BufferedImage theImage) { myFlavors = new DataFlavor[]{DataFlavor.imageFlavor}; myImage = theImage; } public Object getTransferData(DataFlavor flavor) throws UnsupportedFlavorException { if (flavor != DataFlavor.imageFlavor) { throw new UnsupportedFlavorException(flavor); } return myImage; } public DataFlavor[] getTransferDataFlavors() { return myFlavors; } public boolean isDataFlavorSupported(DataFlavor flavor) { return (flavor == DataFlavor.imageFlavor); } } } and to put a image in the clipboard : ClipBoardProcessor clip=new ClipBoardProcessor(m_img); where m_img is a BufferedImage .
  12. Nice Tool Daniel ! It would be cool if we could draw line and Fill surface Tool!
  13. I uses both PAL and NTSC 2600 game on a PAL Atari 7800 . For now i didn't have problems.
  14. Thanks. I saw that video. But i didn't have the source. i got it and in fact used that music in my game (just for testing). Thanks again!
  15. On PC 386 with a VGA card i used in MCGA mode under dos, i did lot of things too. A Pengo clone, a few plateform games, a simple "street fighter" , a game like dungeon master . and lot of other things on PC Pentium and + with Direct Draw , but it is less fun because no really hardware limitation. I'm sure it will. I'm looking foward to be able to test my game on a real coleco. Daniel, how could i use your music in my game (waiting i create mine , i would like to test with a music to have an idea how much memory it uses and how the game plays) . I use you SDC Kit , do i have to convert it to C format or can i use it directly like that? Thanks Youki
  16. I'm pretty sure there is no electronique difference , but i have a doubt about the cartridge case shape. European cartridge case and US one are different , so i wonder if a US cartrige can simple enter in the slot! (as nintendo did for NES and Famicom) But anyway, i think i have a U.S cartridge somewhere i will try to be sure. Thanks for your answer.
  17. the VIC 20 was really nice machine, i always loved it but never had one and still not have one (i collect old computers and consoles). I had my C64 in 1984 (or end 1983) , no Amiga yet at this time. Few time after I dreamed to have a 128D but the time i have the money for Atari St and Amiga has been released. Of course i wanted an Amiga , but the Amiga 1000 was too expensive , so i bought a Atari 520 st (after having sold my C64 ) , but just the day i bought the Atari St , just after i bought a magazine and i read the Amiga 500 iwas released! I was very disapointed at this moment. But finally, i keep my St and i have been very happy with it. That was a more polyvalent machine than the Amiga, i think. I made few games on C64 , un Pacman clone, a Decathlon clone , a Outlaw (Atari 2600) clone and few little shoot them up. On St , i made Arkanoid clone (i called it Bizaroid!) , a kind of Ghost'n goblins but in future with robots and lazer.. , and few other things , like little demos in assembler. In parallal of that i had a PC XT since 1984 where i did lot of f development too. I loved the GWBASIC and QBASIC! .(compared to the C64 basic...) At that time, i didn't understand why on a machine so expensive (almost 15 time the price of my C64) the games was so ugly (CGA) ....
  18. I have never regret to have buy a Commodore 64 , but i would love to be able to keep both! I bought a C64 because playing game was not enough for me , i wanted to created my own games. You new version of Ghostbuster is awesome!
  19. Does somebody can confirm if this cart works on a European console?
  20. Ghostbuster! the first game i bought on my C64 when i was child!!! I had to sold my Colecovision to buy a C64 and that game!! Impressive work again Daniel! Is your secret project could be a Jukebox machine for Coleco?
  21. There is lot of MSX and Sega SG 1000 conversion to the Colecovision. But personnaly i'm not interrested in that games, i prefer original creation like does newcoleco and few others or reprogramming from zero , not simple portages from similar plateform. the 5200 is not an interresting plateform i think. it is too close from Atari XL. Same brand, almost same hardware and same software. Don't get me wrong I Love the Atari XL i consider it as one of the best 8bits , i just mean the 5200 is too close from the XL to be an interresting plateform mainly if you own already a XL. Coleco , MSX and SG 1000 are very close in term of hardware but not same brand and game are different even for a same title. We find other "interpretation" of given game , done by other people.
  22. Thanks to all for your answer. I will consider to buy one as soon as i could!
  23. Does anybody have experience with the 128 in 1 cartridge for colecovision. http://www.atarimax.com/usbcoleco/documentation/index.html Is it good? It seems very expensive but does it worth the buy? I'm just looking for a convinient mean to test my coleco development on a real console without having to burn eproom.
  24. I can't tell you if it is or not, but Space Harrier is one of these games I want to see for the ColecoVision... I know it's possible. There is a Space Harrier clone game for the MSX-1 called Vaxol. I have listen your Colecovision MP3 watching this video : Just to imagine Space Harrier on coleco!
  25. Impressive!!! i think i would have to do the same thing for my own secret project... If i knew you are going to produce Space Harrier music, i would go to Space Harrier as secret project!!!
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