Jump to content

youki

Members
  • Content Count

    2,780
  • Joined

  • Last visited

Everything posted by youki

  1. Hello, i have a newbie question. I'm toying with Inty Basic. is there a way to split a BASIC line in multiple lines? For instance , i would like to write something like : if #backtab(#pos_joueur) = ECHELLE1 or #backtab(#pos_joueur) = ECHELLE2 or #backtab(#pos_joueur) = ECHELLE3 or #backtab(#pos_joueur) = ECHELLE4 or #backtab(#pos_joueur) = ECHELLE5 or #backtab(#pos_joueur) = ECHELLE6 then .... end if instead of if #backtab(#pos_joueur) = ECHELLE1 or #backtab(#pos_joueur) = ECHELLE2 or #backtab(#pos_joueur) = ECHELLE3 or #backtab(#pos_joueur) = ECHELLE4 or #backtab(#pos_joueur) = ECHELLE5 or #backtab(#pos_joueur) = ECHELLE6 then ... end if I have tested to put all "new line" character i knew from other BASIC (like & , _ , / ) it seems IntyBASIC does not support them. thanks for your help.
  2. 2 pieces ??? You will go to bankruptcy if you do that... don't you see the price of toilet paper nowadays... 😁
  3. I had already proposed that to Tanuki initially. I wanted he put a piece of toilet paper in the box... as well as a piece of french smelly cheese... for the cheese i understand he refused we could have issue with customs in certain country... but for the paper he did not like the idea...😄
  4. I see there is still some available at www.gooddealgames.com I guess you can always also contact coté gamer , if there is enough demand we can surely do more.
  5. i can sell you a dedicated version of Muncher Mouse for $5000 if you wish...😄😃😄
  6. Very good! I love the graphics Style!😃
  7. Muncher-Mouse is featured in Retro Gamer Magazine issue #204. It has got a 88%. Not bad 😃
  8. I'm still using old newcoleco's devkit on windows 10 based on SDCC. 3 years, i have converted the Ghost'n Zombie source that was done with Hi-Tech C to SDCC in order to make Knight'n More. Conversion did not require lot of changes but however few. (the main ones were just to add some "Const" in front of some declaration ) , The rom generated was smaller with SDCC than Hitech-C , but performance in code execution was better with Hitech-C. I'd just suggest, you put hand on a newcoleco devkit based on SDCC , and convert your C sources. The environment will be the same. Or you can take another devkit , AlekMaul created a devkit recently , you should find the link somewhere in this forums.
  9. Do you have already some screenshots of the game running on a standard Colecovision? I'm always impressed by the graphics you manage to produce for the standard Colecovsion. Less impressed by the Phoenix one , they are very nice but due to lot of less technical constraint it impress me less.
  10. DK III could be the 2020 secret game of Collectorvision Club...😄 who knows....
  11. If they manage to sell the cart at 150 usd , i guess there will be no limit. 😃
  12. I just did a "save as Pdf" from excel , is it what you want? BTW , i did not understood the Rarity Rating . Seems strange to me . And i have some information on release quantities etc concerning my game ... i could provide. ColecoVision Collectors Database v3.00 (2019).pdf
  13. I think Armageddon make use of the roller controller. no? The game i'm currently working on could make use of it. I will see if i have enough bytes free to support it in addition of standard joystick.
  14. Back in Time: Assembler Pascal Nowaday C Assembler
  15. great american cross country road race is not an arcade game. It can not be the 2020 secret game. So JF said it is a 128K game , i think we can remove from the list almost all old exidy game from the list. They really don't 128k. And also the list from pixel boy. I don't think also it is a racer game.
  16. Popular Arcade Game never ported to Atari 2600, intellivision, colecovision, Sg1000 or MSX... The list should be short...if we consider the period said before 1984. The question is what means "Popular".. I would say that almost all "Popular" arcade games from that period has been ported to one of this machine. DK 3 would be a good guess indeed. But it is risky. Even for a "secret game". I don't think it will be an Exidy Game because i think there is an interest to make it "secret". But if it is , could be Death Race or Destruction Derby. Destruction Derby is in the lineup of collectorvision since 2014 but never released yet (as far i remember). I have already seen Death Race on Colecovision but i don't think it has been released officially. but J-F said in one post somewhere i think " it is one of the 5 best games that CollectorVision has developed" , i would say death race or destruction derby can not enter in that category. DK 3 seems more an more a good candidate to my eyes despite the risk.
  17. Satan's Hollow has been ported to Atari 2600 , and Disks of Tron on Intellivision. According to what JF said , the secret game never have been ported on Atari , Intellivision, Colecovision, SG1000 and MSX. So should not be that ones. It can not be a new version of Dragon's lair as well . Black Window would be great ! No, it is just for fun any way we won't know until it is released. Just to try to guess for fun.
  18. Could be Zoo Keeper indeed... but could be also Wild Western
  19. i would have think to Scramble. In fact i see well a slighty modified version of Cavern Fighter renamed Scramble... But Scramble exists also on Atari 2600 and MSX. So not that one too.
  20. Would be great. It is a game by Miyamoto !
  21. Just for fun. I though it would be Cavern Fighter or Circus. But Retroillucid said in club 2020 post : so it can not be Circus nor Cavern Fighter. ... any guess?
  22. yes,i'm a fan of C64.(the best machine of the universe!) I would love to code my games on that machine but there is already too much excellent software on the C64. My game won't have any added value for the plateform. 7800 is one of my options. the cool thing is that it s a 6502 and i love that. I'm also interested by the Amstrad GX 4000 (despite it is z80) , but also Vectrex and Videopac. As computer i'm also thinking about the Oric (but that one as no cartridge port , i prefer cartridge format....) The future will say....
  23. i could do may be more than 10 for colecovision because there is so much games i would like to do and now i have found a publisher that share my view on homebrew. But i would like also work on other plateforms. In fact, i'm not a great fan of programming the colecovision hardware... i don't like Z80 and i don't like the VDP... i think i'm a little bit masochist...lol. So i fixed my objective to 10 games for colecovision then i will very probably move elsewhere for a while (I count only the one i have coded not the ones i have just worked on the graphisms. )
×
×
  • Create New...