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youki

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Posts posted by youki


  1. I Have 8 (6 normal & 2 cordless)...

     

    I.G

     

     

    I have may be 30 or 40 joysticks that can work on Atari.

     

    A good dozen are from ATARI (various kind , including Cx 40 , Cx 24, Cx 78 , Cx 30 , Cx 21 , Light Gun and Gray CX 40).

     

    My all time favorite is the Cx 24 , I bought one in 80's to play Decathlon on my colecovision. I Still have it! and I still use it! . I used it on my C64, then my Atari St , then my Amiga . and on all machine with the same joytick port in my collection like MSX. And recently i bought a Stella adaptor for my PC , and i use it on PC too!. It has never broken! I have never opened it.


  2. You are thinking of Dave Munsie's excellent Kid Kong. There is another thread over in the ST forum on the various Donkey Kong games for the ST. All 2 of them. :) Well, 3 if you count the Monochrome version of Monkey Business.

     

    There are actually 2 versions of Kid Kong. One with a Mario character and the other with the Rainbow Islands Kid character. The full version of the Mario version is nowhere to be found on the internet. I emailed Dave and he said when he gets the time he thinks its on his MegaSTE hard drive. I hope at some point he posts it.

     

    Yes , it was Kid Kong!!! Thanks! I hadn't noticed it was the Rainbow Islands Kid !!!! :)


  3. Any game in mind?

    Rainbow Islands is a good one for C64 -> Atari ST/Amiga , I guess - ( Arkanoid for all 4 platforms maybe? )

     

    I don't have same games for all 4 platforms (if they even exist) but here's the ones I like still:

     

    Star Leaguge Baseball (Atari 8-bit)-- blocky players but very good playability and control.

    Arkanoid (Amiga)

    Pac-Man (Atari 8-bit)

    Donkey Kong (Atari 8-bit)

    Space Invaders (Atari 8-bit 4K version)

    Joust (Atari 8-bit)

    ChessMaster (Amiga)

    Emerald Mine (Amiga)

    Pole Position II and Ms. Pac-man (Atari 7800)-- any better versions of these for the 4 systems mentioned?

     

    I think Donkey Kong is better on C64 . There is (at least) 2 official port of Donkey Kong , one done by Atari Soft and the other by OCEAN. Both are very good, but i have a little preference for the OCEAN version that keeps the aspect/ratio of the arcade.

     

    Concerning JOUST , the Atari ST version was really good!!

     

    Pole Position II is also on the C64 on Youtube (I put it there) if you want to compare.

    Arkanoid on the C64 is a really nice piece of coding, and the music is amazing due to the sample playback on the virtual 4th sound channel.

     

    Ocean's Donkey Kong for the C64 plays pretty much the same as the arcade and for me is the best version of all 4 (don't know if the 24th screen bug happens on any home version though...the mythical kill screen)

     

    I didn't think there was a Donkey Kong for Amiga. What's link to Pole Pos. II, Arkanoid, and Donkey Kong for c64?

     

    I had a Donkey Kong version on Atari St (i don't remember the name it was not donkey kong) , it was a public domain and it was really excellent. If i remember well there was not Mario but a guy with yellow hairs. Except that it was the same.


  4. Well, I may find back the midi converter I did in the past, back from year 2000. It's a DOS only application, do you think you can use it?

     

    Are you sure you are using Marcel's sound library? As far as I remember, you downloaded my kit only this year, which is most probable to be Coleco BIOS sound format.

     

    And coding sound by hand is exactly what it means, taking a pencil and figure out every single code for every single note, checking one by one in the table of NOTES and how to encode them properly. no software at all.

     

    Yes, i can use a DOS application , no problem. And if you provide source code i could even port it to windows with a nice GUI ,if you need it.

     

    Honestly i'm not sure what library i'm using , concerning sound i based my code on example i found at diverse location. I know i used your tool that converted wav to coleco for the music (to test, but the result is not good for the kind of music i use) , and for shoot and other effecst i use sound that finish by 0,0,0.

     

    As function, i use Start_sound and update_sound in the NMI.

     

    I think it is Marcel's function?

     

    For now, i'm more concentrated on doing graphics, level and gameplay. So i didn't dig really in sound , but for my project the sound track is very important so i will have.


  5. Billions of thanks Daniel!!!

     

    That's exactly the kind of information i was looking for.

     

    And when I was working with Marcel's sound format, I did a midi to Coleco converter that did help me a few times for some demo and games. For those who did play DACMAN or JEEPERS CREEPERS ending, you did hear the music converted from a midi file I did find convertable with my tool and simply use it, I didn't know the origine of the music of this midi file before. Anyway, after that, I did program my own music by hand, encoding each note one by one, it takes time but I have better optimization that way.

     

    Would it be possible you provide me the tool you used to convert Midi to Marcel's sound format?

     

    At then end, i think i will code also my own routine , but in a first time i want try to see what i can obtain by converting existing mid.

     

    did you made a tool to program your own music "by hand"? a Kind of Coleco Sound tracker ?


  6. Any game in mind?

    Rainbow Islands is a good one for C64 -> Atari ST/Amiga , I guess - ( Arkanoid for all 4 platforms maybe? )

     

    I don't have same games for all 4 platforms (if they even exist) but here's the ones I like still:

     

    Star Leaguge Baseball (Atari 8-bit)-- blocky players but very good playability and control.

    Arkanoid (Amiga)

    Pac-Man (Atari 8-bit)

    Donkey Kong (Atari 8-bit)

    Space Invaders (Atari 8-bit 4K version)

    Joust (Atari 8-bit)

    ChessMaster (Amiga)

    Emerald Mine (Amiga)

    Pole Position II and Ms. Pac-man (Atari 7800)-- any better versions of these for the 4 systems mentioned?

     

    I think Donkey Kong is better on C64 . There is (at least) 2 official port of Donkey Kong , one done by Atari Soft and the other by OCEAN. Both are very good, but i have a little preference for the OCEAN version that keeps the aspect/ratio of the arcade.

     

    Concerning JOUST , the Atari ST version was really good!!


  7. Thanks a lot for all these helpful information.

     

    I'm going to toy with all ABC tools i have found and have a look to your a library too.

     

    A last question , would you know if there is somewhere a repository where i can find some set of already made ABC music? (video game music , i have already found others)


  8. yea, and how about that Eidolon.

     

    Eidolon is also better on XL for the same reason than Rescue on Fractalus is better on XL. As far i know they use exactly the same routines.

     

    the cave in Eidolon are just the Fractal mountain of Rescue on Fractalus reversed top to down.


  9. Another games that looks better on Atari XL compared to the C64 version.

     

    It is the excellent : Henry's House

     

    the XL version is more colored , but i prefer the game play of the C64 one (both are very close, but i don't know it seems smoother on C64 and i prefer also the C64 sounds)

     

    Anyway , excellent game on both plateform but nicer on XL

     

    The player character moves about the screen faster on C-64 but many of the screen objects appear to be coarser in their animation. Still being able to whip your guy about the screen faster means the C-64 version will play different and not just look different. Some people will like being able to scoot through the screens faster on C-64 and that may be worth overlooking that the visuals and animation aren't as pretty as the XL.

     

    Animation are clearly better on XL . Just look at the Teeth Brush animation for instance !! You can see hair moving on the XL version!. This game is really polished on XL.

    I totally agree. i guess the gameplay is just a matter of taste.


  10. Another games that looks better on Atari XL compared to the C64 version.

     

    It is the excellent : Henry's House

     

    the XL version is more colored , but i prefer the game play of the C64 one (both are very close, but i don't know it seems smoother on C64 and i prefer also the C64 sounds)

     

    Anyway , excellent game on both plateform but nicer on XL

     

    Atari XL version :

     

    http://fr.youtube.com/watch?v=9GaYpeuVGQ8

     

    Commodore 64 Version :

     

    http://fr.youtube.com/watch?v=k7kR4H6l4bY


  11. Another thing. Is there a tool to convert MIDI music to Coleco sound ? (i found the opposite Coleco to Midi)

     

    Well, using midi2abc and abc2cvm works for simple midi files, however it will generate output for use with my libraries (which work with sdcc not HITECH-C). Some of the music in Schlange CV hase been done that way.

     

    Philipp

     

    Thanks for your anwser. I will look for these tools.

     

    Could you give me detail on the format used by your libraries? I think i could convert it to a format i can use.


  12. There weren't many 'global' computers - the TI99 was the only other personal computer which could compare against the c64/a8 .. or the MSX ( which wa the same as the TI graphically )

     

     

    TI99 was a 16bit computer not a 8 bit.

     

    the MSX is largely out performed by C64 and A800 . Therefore there is excellent game on that plateform we don't find on others (for instance some excellent RPG) . MSX hardware is very close from Colecovision.

     

    MSX 2 are a bit better but not so. Following generation are lot better , but not lot of software exploit them.


  13. I have noticed there is much debate centering on Atari 8-bit computer verses the Commodore 64. Probably these 2 computer systems are the most popular systems put out from their respective companies. If you put the Atari 8 against a Vic-20, 16, or +4, the A8 will certainly out perform those systems. The A8 also out did the Apple II. I think Atari suffered more from company management. They had a great piece of technology for the time and should have exploited better. Think the 5200 layout was a big mistake, should have been made compatible with the 400/800 computers, same memory map, joystick ports, and carts. Would have been cheaper and have a large game library. It takes a 16bit computer/game console at higher clock speeds to out perform an Atari 8-bit systems.

     

    Still stand by the notion of it coming down to the programmers and utilizing the abilities of the system. It is also who has better software available for their system and that is what attracts people to buy them. Its very rarely the hardware abilities itself that sells the system.

     

    100% agree. :) except that some 8bits out perform the Atari 8 bits. ok , C64 and A8 are comparable the A8 outperfom the C64 on certain side but the C64 outperform the A8 on other. And that's clear that the A8bit has not been fully exploited.

     

    The Commodore plus 4 also outperfom the A800 and the C64 on some point. (very few...)

     

    But the Amstrad CPC 6128+ (the "plus" is important) cleary outperform on ALL point Atari 800 and C64 . (except may be music)

     

    http://www.system-cfg.com/detailcollection.php?ident=3

     

    this 8bit had 4096 color palette , hardware scrolling, sprites etc... The too few games that exploit it really are easly at a Atari ST level. (have a look to burning rubber or Robocop 2 )

     

    Here some video of CPC+ game. (the CPC Plus and console Amstrad GX 400 shares the same hardware like XE GS and Atari 800xl or C64GS and C64)

     

    here some video.

     

    Amstrad GX 400 presentation , with video of Burning Rubber, Robocop 2 and a fighting game

     

    http://fr.youtube.com/watch?v=T6oG7DRdBgI

     

    Prehistorik II

     

    http://fr.youtube.com/watch?v=MavWmgzr2P8

     

    Pro Tennis

     

    http://fr.youtube.com/watch?v=bZ9_WVp28E8


  14. Allas... ;) any ideas regarding Master of the Lamps and The Great American Cross Country Road Race?

     

    Regarding GReat American Road Race, i personnaly prefer the c64 version therefore the A800 is very good too.

     

    Atari 800 XL :

     

    1150771092-00.png

     

    1150771069-00.png

     

     

    C64 :

     

     

    great_american_cross-country_road_race_02.gif

     

    great_american_cross-country_road_race_03.gif


  15. Does anybody have any views on where any titles were launched on both Atari and Commodore - and the Atari version is the better of the two?

     

    Steve

     

    PITFALL 2 Version of Atari 800XL is clearly better than the C64 one. Not really graphically , but the A800 version have a 2nd cave , the C64 not. The 2nd is even lot better than the first one, with lot of new things.

     

    Being a C64 fan since years , i have discover the A800 lately. That's clear that lot of game are better on C64 . But it is pity because i 'm sure the Atari's Hardware is better. (except for SOUND, the C64's SID is so fantastic).

     

    Sadly, The A800 power has not been really exploited.

     

    I'm a programmer , and i know very well the C64 and i had study quite in depth the A800 , i planned to port some game from c64 to A800 . And i'm pretty sure we can do more with a A800 than a C64.

     

    A800 processor clock being faster than C64 , the color palette is bigger , Hardware scrolling are also present , "Sprites" (player/missile) are also here (but i think on that part the c64 is better) ... So much potential... just have a look to the recent Space Harrier port on XL!


  16. Does anybody have any views on where any titles were launched on both Atari and Commodore - and the Atari version is the better of the two?

     

    Steve

     

    PITFALL 2 Version of Atari 800XL is clearly better than the C64 one. Not really graphically , but the A800 version have a 2nd cave , the C64 not. The 2nd is even lot better than the first one, with lot of new things.

     

    Being a C64 fan since years , i have discover the A800 lately. That's clear that lot of game are better on C64 . But it is pity because i 'm sure the Atari's Hardware is better. (except for SOUND, the C64's SID is so fantastic).

     

    Sadly, The A800 power has not been really exploited.

     

    I'm a programmer , and i know very well the C64 and i had study quite in depth the A800 , i planned to port some game from c64 to A800 . And i'm pretty sure we can do more with a A800 than a C64.

     

    A800 processor clock being faster than C64 , the color palette is bigger , Hardware scrolling are also present , "Sprites" (player/missile) are also here (but i think on that part the c64 is better) ... So much potential... just have a look to the recent Space Harrier port on XL!


  17. Hello,

     

    This is my first post on that forums.

     

    I started to develop a new game for Colecovision. It is the first game i write on this console.

     

    for now , I use the HighTech C and the Starter kit done by newcoleco.

     

    Until now i used sound example i found around the web. But i want try to compose my own music. And if needed develop a Windows tool to make it.

     

    I have studied the sound chip documentation. I had understood the basis.

     

    But i didn't find documentation of the specific format of data to give to Start_sound function. (it seems it is different from the format used by the Coleco's BIOS routines)

     

    static byte shoot_sound[]=

    {

    1,0xf8,0xe4, 1,0xf2, 1,0xe4, 1,0x63,0x02,0x01,0xe5,

    1,0xe4, 1,0xe5, 1,0xe4, 1,0xe5, 1,0xe4, 1,0xe5, 1,0xe4, 5,

    0,0,0

    };

     

    The only information i found is that the sound should finish by 0,0,0 ... not enough to create my own sound track! :)

     

     

    BTW, i have also use newcoleco's tool Wav2cv ,that's a great tool for short Sound effect , but for the kind of music i want do it is not appropriate.

     

    Another thing. Is there a tool to convert MIDI music to Coleco sound ? (i found the opposite Coleco to Midi)

     

    thanks a lot for your help.

     

    Youki

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