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Everything posted by youki
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Can someone help with this Oil’s Well variant
youki replied to RetroGameHero's topic in ColecoVision / Adam
i'm not so sure. C64 cart are quiet similar in term of size. I can imagine that to reduce cost they used also similar case for the cartridge. http://sierrachest.com/index.php?a=games&id=371&title=oils-well&fld=box&pid=201 And if you look the cartridge holder on the picture posted by RetroGamerHero , you can see that it fits also for Tape Version of the game. -
Can someone help with this Oil’s Well variant
youki replied to RetroGameHero's topic in ColecoVision / Adam
Get the packaging of a colecovision version. and put your C64 cart inside . The c64 package is exactly the same. See the picture file i attached above. -
It is pity he left. He was developing new games for the colecovision from Scratch. What he already presented was promising.
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Can someone help with this Oil’s Well variant
youki replied to RetroGameHero's topic in ColecoVision / Adam
Exact same packaging/Box than the Atari XL and C64 version. The screenshot behind the box are the one from Atari 8Bits , not the colecovision ones. -
Can someone help with this Oil’s Well variant
youki replied to RetroGameHero's topic in ColecoVision / Adam
looks like the Box of Commodore 64 version with a different sticker. Can you put a picture of the back? 05_back.jfif 05_front.jfif -
Wich type of game would you like to see on ColecoVision?
youki replied to retroillucid's topic in CollectorVision
King of Chicago is doable on Colecovision , would be a very nice addition to colecovision library. Mainly if graphism are done by J-F , it will be very impressive i guess. -
Hi itchy Scratch , now you have the rom , would it be possible you do a video with the full gameplay? Would be very nice
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The weird looking is the green one! 😀
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why not that one ? 😀
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4371$?? This world is crazy... For that price i'm sure, you can find a programmer to make you same the game just for you.😀
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That was exactly my point too.
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i don't bash SGM , i have nothing against the SGM itself. It is how it is mainly exploited until now that i regret.
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That's exactly what i claim since years, the Colecovision do not need SGM or what ever extension to create wonderful game. just need talented graphists , talented programmers and talented composers! Most of games out there requiring the SGM could have been done even better without it! You just need ROM space in the cartridge!
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what is the game?
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Modified (back in time) Atari CX 24 controller!! I use the very same one since 38 year now!! And use the very same when i play on my C64 too!. And also time to time Original Colecovision Controller with the Ball top (modified by Yurkie)
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Nice:) I have noticed a little bug , just in case if you are interested in. When i have shoot the blue square (i have rounded in blue on the picture). The shoot stay permanently ... when the shoot reach the square, it appears back to the bottom of the screen then continue to the square...then again go to the bottom...and so on.. And you can not shoot anymore with the tank.
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Rampage (inspired from, i never try to do perfect arcade port) is on my "would like to do list if i find time one day..." too. But i would be more than happy if somebody do it before me!
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New Project: Conversion of Kangaroo Arcade to ColecoVision
youki replied to Tony Cruise's topic in ColecoVision / Adam
i have discovered that game in the 80's on Atari 2600 , i was not aware at that time it was an arcade conversion. I love that game! Looking forward for Tony's version! -
Team Pixelboy News Bulletin - January 1st 2021
youki replied to Pixelboy's topic in ColecoVision / Adam
Concerning Battle of Hoth , it is my game and i don't wish that game be transferred to one of these publishers. I have other plans. -
Team Pixelboy News Bulletin - January 1st 2021
youki replied to Pixelboy's topic in ColecoVision / Adam
Happy new year Luc! and all -
Help me convince my gf to buy a ColecoVision with me
youki replied to pixelatedharmony's topic in ColecoVision / Adam
In your list there are at least Zombie Near and Pacman collection that does not require SGM And i think also the 2 Sydney Hunter also. For Mecha 8 and 9 as far i know the only difference with the SGM is just the music which sound a little better. But there is a long list of Today's games that do not require SGM. the SGM add nothing to the colecovision except more RAM and new sound ship. -
Help me convince my gf to buy a ColecoVision with me
youki replied to pixelatedharmony's topic in ColecoVision / Adam
In this list there are game that do no require SGM nor a Phoenix In addition you have lot of Today's game that do not require the SGM nor a Phoenix. You should show you girl friend Cabbage Patch Kid , it is very cute game. Vidéo-in Game ~ Cabbage Patch Kids : Adventures in the Park (ColecoVision) - YouTube -
MSX/Coleco Sprite & Tile Set Editor
youki replied to Tony Cruise's topic in ColecoVision Programming
another little request if you have time. Could you let the possibility to create Sprite up to 4 layers (4 colors)? instead of 2 as now? -
would love to see a Starwar clone by You! I'm really fan of your games!
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MSX/Coleco Sprite & Tile Set Editor
youki replied to Tony Cruise's topic in ColecoVision Programming
Looking forward for your sound tool! Btw, i just noticed another little issue with the Import of DAT File. When in the DAT file the color used in a Pattern is 0 (transparent) , in your tool you set it to White on Screen. Could you set it to Black instead?
