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youki

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Posts posted by youki


  1. 1 hour ago, retroillucid said:

    I don't think the cartridge holder inside the box is the same 

    i'm not so sure.  C64 cart  are quiet similar in term of size.     I can imagine that to reduce cost they used also similar case for the cartridge.

     

    http://sierrachest.com/index.php?a=games&id=371&title=oils-well&fld=box&pid=201

     

    And if you look the cartridge holder on the picture posted by RetroGamerHero  , you can see that it fits also for Tape Version of the game.

     

     


  2. 1 hour ago, Psionic said:

    Actually, as rare as it is, I think the ColecoVision port is the most common version of the game.  I've been looking for a box and manual for my loose C64 cartridge for years.

    Get the packaging of a colecovision version. and put your C64 cart inside :) .   The c64 package is exactly the same.  See the picture file i attached above.


  3. 1 hour ago, retroillucid said:


    As for the SGM (or F18A), I think it is interesting for doing things that were previously impossible to do on a stock CV console.
     

    That was exactly my point too.

     

     


  4. That's exactly what i claim since years,  the Colecovision do not need SGM or what ever extension to create wonderful game.   just need talented graphists , talented programmers and talented composers!

     

    Most of games out there requiring the SGM could have been done even better without it!    You just need ROM space in the cartridge!

     

     

    • Like 2

  5. Modified (back in time) Atari CX 24 controller!!  I use  the very same one  since 38 year now!!   And use the very same when i play on my C64 too!.  

     

    And also time to time Original Colecovision Controller with the Ball top (modified by Yurkie) 

     


  6. Nice:)

     

    I have noticed a little bug , just in case if you are interested in.   When i have shoot the blue square (i have rounded in blue on the picture).

    The shoot stay permanently ... when the shoot reach the square, it appears back to the bottom of the screen then continue to the square...then again go to the bottom...and so on..

     

    And you can not shoot anymore with the tank.

    tank.PNG


  7. 54 minutes ago, sn8k said:

    And yeah, you can play Tank Mission without an SGM, but it looks like shit. Anything else you want to correct me on?

    In your list there are at least 

    Zombie Near and Pacman collection that does not require SGM

    And i think also the  2 Sydney Hunter also.

     

    For Mecha 8 and 9  as far i know the only difference with the SGM is just the music which sound a little better.

     

    But there is a long list of Today's games that do not require SGM.

     

    the SGM add nothing to the colecovision except more RAM and new sound ship.   

     

     

     

    • Thanks 1

  8. 1 hour ago, sn8k said:

     

     

    Today's games are [email protected]#$%in awesome but you need a Super Game Module.... or the Collectorvision Phoenix console that has it built in to play em

     

    Prisoner of War

    R-Type

    Sydney Hunter and the Caverns of Death

    Sydney Hunter and the sacred tribe people

    Tank Mission

    Zombie Near

    Operation Wolf

    Dragon's Lair

    Galaga

    PacMan

     

     

    In this list there are game that do no require SGM nor a Phoenix 

     

    In addition you have lot of Today's game that do not require the SGM nor a Phoenix.

     

    You should show you girl friend Cabbage Patch Kid  , it is very cute game.

     

    Vidéo-in Game ~ Cabbage Patch Kids : Adventures in the Park (ColecoVision) - YouTube

     

     

     

    • Thanks 1
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