Jump to content

youki

Members
  • Content Count

    2,780
  • Joined

  • Last visited

Everything posted by youki

  1. Thanks a lot Tony!! I just sent you a little something via Paypal ... Happy Christmas! 😀 Let me know , if you received it!
  2. i found a little bug in the way you save sprite pattern to C. The Comma is missing at the end of the line. and curiously i have a syntax error also when i compile on the "8".... i guess it is due to leading 0. If i change the generated code by that one it works const byte SPRITE_1[] = { 0,0,50,13,63,28,58,56, 56,024,121,214,170,215,234,85, 0,0,192,160,0,128,0,0, 8,48,152,248,8,140,204,122}; if you correct that, may ask to generate Hexadecimal instead of decimal? To have something like : const byte SPRITE_1[] = { 0x00,0x00,0x32,0x0D,... }; If you do the same thing for Char Pattern , please check I did not try yet. Thanks!
  3. My smart phone does not run on Android nor iOS. That's a customized version of the now dead FirefoxOS.:( ... unfortunately my phone comes to the end of his life.. .. i'll have to change and surely won't be able to make run FirefoxOs on this new hardware. .. i don't even have a Gmail account until now! I resist... but it becomes harder and harder...there are more and more things (like administrative things) where if you don't have a smartphone on Android you can not do..
  4. Nothing is private on Facebook or Google even if they say it is.
  5. another thing, not a bug, but something i do not understand. How in the pattern editor , you can control where you send or get from table? For instant , in the screenshot below , i want 1 2 3 4 be transfered to 000 001 002 003 . I did not find how you control the pattern number in the yellowed area. Something i miss in the concept here.
  6. Thanks a lot!... It is good for the sprite editor! But i noticed a little bug... you can never erase the last pixel you have drawn. (whatever the position of that pixel)
  7. I have been very disappointed by Duke Nukem 3D on GBA. it is very well done for the console , but i don't get any Duke Nukem feeling when i play it. Doom is a little better, but again i have absolutely no the same pleasure playing on the GBA version compared to the PC Version. I don't think hand held are the best platform for this kind of game in general. May be not enough immersive for me.
  8. thanks tony, i have quickly tested, the exceptions are no more here! But the behavior of the sprite editor did not change. what i would like , is simply when i start to draw with one color , the color do not change until i release the mouse button.:)
  9. concerning Dark Forces on GBA, i would say it is a good thing that it does not appear on that support. When you play Doom or Duke Nukem , despite the very honorable effort for the console , it is not really fun to play compared to originals.
  10. This game is excellent!! i love it! Playing the rom , at one point the game freeze. I don't know exactly what i did. But it freeze when i just shooted the plane and a missile at the same time. The screen freeze in the state below:
  11. I did some test. The drawing speed now is ok! Thanks. but i still notice that the color change when you pass on another color. See attached screenshot of the sprite editor. When i draw a line left to right and go other the black square in the middle, i expect that the part i have yellowed stay black and not switch the pixel to white. Then i got exception on the screen editor. If you start to draw something , keep the button down and exit the drawing zone you have an exception. System.IndexOutOfRangeException: Index was outside the bounds of the array. at MSXSpriteEditor.EditScreen.pbScreen_MouseDown(Object sender, MouseEventArgs e) in C:\Users\tcrui\source\repos\MSX\MSXSpriteEditor\EditScreen.cs:line 69 at MSXSpriteEditor.EditScreen.pbScreen_MouseMove(Object sender, MouseEventArgs e) in C:\Users\tcrui\source\repos\MSX\MSXSpriteEditor\EditScreen.cs:line 132 at System.Windows.Forms.Control.OnMouseMove(MouseEventArgs e) at System.Windows.Forms.Control.WmMouseMove(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) in import char set from clipboard, i got also an exception when i clique "import" System.IndexOutOfRangeException: Index was outside the bounds of the array. at MSXSpriteEditor.ImportCharsetFromClipboard.bImport_Click(Object sender, EventArgs e) in C:\Users\tcrui\source\repos\MSX\MSXSpriteEditor\ImportCharsetFromClipboard.cs:line 139 at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
  12. I'm going to try it! hum... are you working on Kangaroo? Next Secret Game of Collectorvision Club?
  13. Received my book today!. Very good book!.. Thanks Tony!. And thanks Coté Gamers for editing this book!. Really really well printed. and I love the spriral format!
  14. I have just quickly tested. Import of Dat file works great! But now on that version i have an issue with the sprite editor. It is extremely slow to draw. It was not the case before. And i thought you had modify the fact that when you start drawing with one color letting mouse button down , if you pass on a pixel of the same color it does not erase the pixel but keep the color. On that version it is no more the case in sprite editor as well in pattern editor. Thanks! I 'll continue to do some other tests. love your tool!
  15. For me the best version is the Atari ST version , i had so much fun with it competing my friend.
  16. Another interesting think to notice, it is that the Dust repartition inside the cartridge differ . 🤡
  17. Wonderful!! I have just tried, but may be there is something i'm doing wrong. But when i try to import from DAT file... it does not import the color? All is black & white.
  18. In fact i would have say , that first secret game is : Food Fight and the Second is Cavern Fighter. Because it says : "The first Exclusive game is an Arcade port! you will get this one for sure!! The second one, if we reach 200 members is a really known game that should been an Arcade game as well!" But seems not as J-F Said. To come back to Food Fight wold be a great title for the Colecovision. I have been always disapointed by the existing console adaption. So a good conversion, keeping the speed, would be great! And even if we have 2 Food Fight on colecovision it wouls be also great. I love see the difference of approach by programmers for a same game!
×
×
  • Create New...