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youki

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Posts posted by youki


  1. i found a little bug in the way you save sprite pattern to C.

     

    The Comma is missing at the end of the line.

     

    and curiously i have a syntax error also when i compile on the "8"....   i guess it is due to leading 0.

     

    If i change the generated code by that one it works

    const byte SPRITE_1[] = {
     0,0,50,13,63,28,58,56,
     56,024,121,214,170,215,234,85,
     0,0,192,160,0,128,0,0,
     8,48,152,248,8,140,204,122};

    if you correct that, may ask to generate Hexadecimal instead of decimal?

     

    To have something like :  

    const byte SPRITE_1[] = {
     0x00,0x00,0x32,0x0D,...
    };

     

    If you do the same thing for Char Pattern , please check :)  I did not try yet. 

    Thanks!

    c_error.PNG


  2. 13 hours ago, retroillucid said:


    Hope you don't have a smart phone either.... 

    My smart phone does not run on Android nor iOS. That's a customized version of the now dead FirefoxOS.:( ...  unfortunately my phone comes to the end of his life.. :(  .. i'll have to change and surely won't be able to make run FirefoxOs on this new hardware. ..    i don't even have a Gmail account until now!  I resist... but it becomes harder and harder...there are more and more things (like administrative things) where if you don't have a smartphone on Android you can not do..

     

     

     

    • Like 2

  3. 7 hours ago, Tony Cruise said:

     

    I do find issue with how this works myself :) 

    But what you need to do is click on the first select box (your area in yellow), then select four tiles that are not the current ones and then select the ones you want.  It is not picking up clicking the same tile for the first pattern selected and moving the cursor to the next tile.

    Or you can click on each of the selection boxes and then click on the tile you want there.

    I need to think of a better way of doing this.

    thanks you!! it works like that indeed! :)


  4. another thing,  not a bug, but something i do not understand.

     

    How in the pattern editor , you can control where you send or get from table?  

     

    For instant , in the screenshot below ,  i want   1 2 3 4  be transfered to 000 001 002 003  .   I did not find how you control the pattern number in the yellowed area. :(

    Something i miss in the concept here.

     

     

    pattenreditor.PNG


  5. I have been very disappointed by Duke Nukem 3D on GBA.    it is very well done for the console , but i don't  get any Duke Nukem feeling when i play it.

     

    Doom is a little better, but again i have absolutely no the same pleasure playing on the GBA version  compared to the PC Version.

     

    I don't think hand held are the best platform for this kind of game in general.   May be not enough immersive for me.


  6. 6 hours ago, AnalogKid said:

    Here's the beta demo for those that would like to try it out.  It still needs a lot of polishing but it's pretty far along.  The next step is to enable the roller controller.  With the joystick you press both fire buttons together to fire from the center site.

     

    https://www.dropbox.com/s/93zz25pte9vcjqc/missilecommand.rom?dl=1

     

    This game is excellent!!  i love it!

     

    Playing the rom , at one point the game freeze.  I don't know exactly what i did.  But it freeze when i just shooted the plane and a missile at the same time.

     

    The screen freeze in the state below:

     

     

    missile_strike.PNG


  7. I did some test.

    The drawing speed now is ok!  Thanks.

    • but i still notice that the color change when you pass on another color.  See attached screenshot of the sprite editor.  When i draw a line left to right and go other the black square in the middle, i expect that the part i have yellowed stay black and not switch the pixel to white.

     

    • Then i got exception on the screen editor.  If you start to draw something , keep the button down and exit the drawing zone you have an exception.

       System.IndexOutOfRangeException: Index was outside the bounds of the array.
       at MSXSpriteEditor.EditScreen.pbScreen_MouseDown(Object sender, MouseEventArgs e) in C:\Users\tcrui\source\repos\MSX\MSXSpriteEditor\EditScreen.cs:line 69
       at MSXSpriteEditor.EditScreen.pbScreen_MouseMove(Object sender, MouseEventArgs e) in C:\Users\tcrui\source\repos\MSX\MSXSpriteEditor\EditScreen.cs:line 132
       at System.Windows.Forms.Control.OnMouseMove(MouseEventArgs e)
       at System.Windows.Forms.Control.WmMouseMove(Message& m)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

     

    • in import char set from clipboard, i got also an exception when i clique "import"

    System.IndexOutOfRangeException: Index was outside the bounds of the array.
       at MSXSpriteEditor.ImportCharsetFromClipboard.bImport_Click(Object sender, EventArgs e) in C:\Users\tcrui\source\repos\MSX\MSXSpriteEditor\ImportCharsetFromClipboard.cs:line 139
       at System.Windows.Forms.Control.OnClick(EventArgs e)
       at System.Windows.Forms.Button.OnClick(EventArgs e)
       at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
       at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ButtonBase.WndProc(Message& m)
       at System.Windows.Forms.Button.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

     

     

    msxpainterror.PNG

    msxgfxeditor2.PNG

    sprite_editor.PNG


  8. I have just quickly tested.

     

    Import of Dat file works great!

     

    But now on that version i have an issue with the sprite editor.  It is extremely slow to draw.  It was not the case before.

     

    And i thought you had modify the fact that when you start drawing with one color letting mouse button down , if you pass on a pixel of the same color it does not erase the pixel but keep the color.  On that version it is no more the case in sprite editor as well in pattern editor.  

     

    Thanks!  I 'll continue to do some other tests.   love your tool!


  9. 18 hours ago, NIAD said:

     

    If there are 200+ member of Club 2021, Food Fight will be the second secret game! 😜

    In fact i would have say , that first secret game is :  Food Fight  and the Second is Cavern Fighter.

     

    Because it says :

     

    "The first Exclusive game is an Arcade port! you will get this one for sure!!

    The second one, if we reach 200 members is a really known game that should been an Arcade game as well!"

     

    But seems not as J-F Said.

     

    To come back to Food Fight wold be a great title for the Colecovision. I have been always disapointed by the existing console adaption.

    So a good conversion, keeping the speed, would be great!

     

    And even if we have 2  Food Fight on colecovision it wouls be also great.  I love see the difference of approach by programmers for a same game!

     

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