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youki

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Everything posted by youki

  1. In fact you are the #100 in base 10 (Decimal) , the other one is #100 in Base 2 (Binary) (4)
  2. you have to fill the NAME Tables displayed on screen with consecutive values from 1 to 255. then you have just to modify the Pattern table (and optionnaly Color Table) to make your point. you can use that formulas to locate address in VRAM for the point. /// maps a block in the screen 2 model #define map_block(x,y) ((((y) & ~(7)) << 5) + ((x) & ~(7))) /// maps a pixel coordinate to a vram address #define map_pixel(x,y) (map_block(x,y) + ((y) & 7)) of course you have to add the Adress where you located your Pattern Table. and then you have to perform some OR operation according to x Modulo 8 .
  3. I love it!!! ... same question as doubledown is it rolller controller compatible?
  4. +1 !😀 Put all your VDP work in the NMI routine, it solved lot of headache for me!.
  5. Hi Tony, May i suggest a modification. In your Sprite/Pattern editor , could you make in sort that when you start drawing with the mouse you always draw the same thing. Current behavoir is : if you start by clicking on a white square , you draw a black square then you let the mouse button down and you move.. when you move on a white square it becomes black, but when you move on a black square it becomes white... i would prefer it stays black. In that i would like that what you start to draw (being White or black) stays until the next mouse button up event. thanks
  6. Can not disable, i'm not allowed to do that . that's not a personnal computer... My own computers are not connected to the internet.
  7. thanks Tony. But for this version , curiously when i try to download it , it is blocked. see picture. Aside that, a feature that would be extremely great for me , is if you tool would be able to import DAT files from newcoleco's ICVGM tool. then i think i will use only your tool if i'm able to rework my DAT filesof my projects with it.
  8. I doubt that game will be released... my soon just said me that "Santa Claus" does not exist 😃
  9. This level make me always thing to a C64 game , called Kong Strike Back...
  10. the famous game developed by Erik the Red?
  11. By the way, the game is now completed! We are working on packaging , booklet and other surprises...
  12. It is a typo , in fact it is 1492 ! 😀 this game has been developed by a developper on the Boat "The Santa Maria" while navigating to india with Christopher Columbus... But you will know more about the history of this game in the Booklet!... It is very interesting story i think.
  13. Of course not for all asteroids but just some of them. Or use char for the ship. Or work in "bitmap" mode and use a mix of software sprites and hardware one. It would avoid to some flickering. I have checked , it is all sprites. And the flickering is really acceptable. I have just been surprised about the size of the rom , it is very big for this kind of game. I would expect more something between 8k and 12k . Here it is 23k , i think. anyway very well done and fun!! I love it.
  14. Thanks a lot for all these updates!. i did not have time to dig into now. But on my side, i have no problem with the installation process , it is really smooth. Of course i have to bypass all the warning of windows security ... but it is just 2 or 3 clicks.. Looking foward to have also a music composition tool of this quality!
  15. I noticed that also, i just tried again now. And still have the old version (i think as i don't see RLE or C export). I guess you did not uploaded again yet.
  16. Thanks a lot! i'll try as soon as possible! the RLE is i think (correct me if i'm wrong) faster to decompress than pletter. Speaking about DAN1 , i never used it , but i used a lot the DAN0 (in all my games in fact , except Muncher Mouse) it is very efficient if you have set of images. But not very efficient on only one image.
  17. Very nice tool! i love it! thanks a lot! But i did not manage to export to C format? I can to Asm , but C Format i don't see it in the options. Would it be possible also to add the RLE compression in addition to Pletter? And can we use 3 different tilesets to construct one image? (one tile set by group of 8 rows) i did not manage to do that also.
  18. Very well done. did you test on a real console? or with another Emulator , like Blue MSX? Are your Asteroid all sprites?
  19. You are not too far from the truth. i speak only for me , i can not tell for others. But personally programming on old console i do it is just for my own pleasure. It is purely selfish. I don't care about "fan" . If a game i do is appreciated by fan i'm very happy ,it is rewarding but it is just bonus , but it is not a problem if the game is not appreciated. I just want take pleasure to code what i want how i want. I don't do business.
  20. i'm subscriber of this magazine since 2004! I think it was number 6 . I had discover this magazine during one of my trip in the U.S! I did know it at all! I felt in love... at this time there was a Cover DVD!!! .. it was before IP Publishing get the hand on it. After IP Publishing got it , i have been a little bit disappointed, i liked less the design of the magazine.. too modern layout for me , but the content was still very good but no more DVD. My favorites section was the homebrew section. Almost all my games have been featured in it , and i have been "homebrew hero" 2 Times! (Thanks Jason!) Until know i was still subscriber mainly only for the Homebrew section. Because we have a french edition of the magazine. In french, that regroup articles from the Uk mags every 3 month. But there is no homebrew section in it. So i read both!... i love read the same article in my native language too!! I have noticed the content changed to be less retro for me. In fact , it is just because retro time shifted. In 2004 , retro was the 80 and 90's . In 2020 retro is also 2000-2010... that is for me not interesting at all. You have just to look the section "The latest news from XXXXX"... Now we have "the latest news from 2003!!!" .. The date this retro magazine is born! Recently i have noted that the Homebrew section disappeared. .. I have contacted Darran , who said me that unfortunately Jason was very sick (i hope you will recover fast Jason... i wish you the best... come back to us in good health!). So this year , i won't renew my subscription. i will keep reading the french version for now... But if there is only thing from after 2000... i will stop also.
  21. Wouldn't be better to have the buttons and stick neared the front border? I suppose you designed like that in order to put your hand on the front. But if you look at arcade cabinets from the 80's it is not like that. I personally find more comfortable to have buttons and joystick to a distance from the border like below.
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